Robert Armstrong (Bill), Edmund Gwenn (Jeffrey) and Betty Furness (Kitty) play three sharpies who work with the carnival. One day, Bill witnesses a local yokel doing some amazing addition--all in his head and faster than an adding machine. Bill thinks maybe he can put Elmer (Stu Irwin) into his traveling show as an attraction. However, no one seems to really care and they soon run out of money.
On a train trip, Elmer is convinced to play a game of bridge. Although he has no idea, he's apparently a fast learner and he and his partner win. One of the people he beat is considered the world's best player and now Bill and another agent decide to cash in on this by arranging a well-publicized rematch. But before the rematch, Elmer's miraculous mathematical skills vanish--and the answer to this didn't make any sense--have Kitty pretend to love him. Huh? Well, she does, his skills return and she marries him. The end. Huh?!
This plot is so paper-thin and silly, I wonder why they bothered making it in the first place. Most of it makes no sense and the ending is one of the most inexplicably ones I've seen--and it comes so quickly that you can't believe the movie is finished! A pretty poor film all around and one you could easily skip.
2 out of 6 found this helpful