The game actually is great for the time it was written and the criticisms from hardcore SC2 fans, as well as indications of cognitive expression, indicate to me that the game had the wrong audience, or the wrong name.
SC3 has a mind-popping collection of conspiracies, plots, subplots, rescue missions, missions of mercy, missions of revenge and offers significant choices. Despite some technical kinks in the game, it was worth whipping out an old Windows 98 system and running through a walk-through of the game.
Even a walk-through isn't quite enough to win, because a very long-term perspective is required to succeed, and infinite patience. I generally find that clicking through dialogue speeds up the game, but watch out--it is possible to miss that one little point and answer yes, when no was clearly the right answer. Even today, listening to the dialogue of one of the manipulative, cunning, cynical and wicked head bad guy makes me feel a little bit dirty...won't you join?
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