When the Bat Family is captured, the Batcomputer brings the Bat-Vehicles to life; The Batwheels defend the Batcave from the Legion of Zoom without Batman's help.
The Ducky Boat snags an ultra-fuel-cell upgrade, turning him into the fastest vehicle in Gotham; Bam must rally the Batwheels as their confident leader to stop the turbo-Ducky.
Buff befriends Mr. Freeze's Snowcrawler Snowy, but, when the other Batwheels bristle at the thought of hanging out with a bad guy, Buff hopes to change their minds.
Bam makes a difficult leadership call that causes Batwing to crash, and becomes obsessed with making it up to her during a high stakes aerial mission against Penguin and his giant ducky blimp.
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote except for Bibi, who failed to stick her landing. Unwilling to accept her failure, Bibi uses Toyman's Do-Over remote until she perfects her jump.
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker's van is too dangerous. When Bam discovers that Redbird secretly tagged along, he's upset - until Redbird bails him out of a tight spot.
Bibi's short temper gets the best of her when Jestah's insults trigger a few hot-headed outbursts; Bibi will need to learn to not let the big-wheeled bully's words get to her if she is to help Batgirl catch Harley.
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman - and the mission - are suddenly in danger.
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman.
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Frustrated by the Batwheels' holiday distractions, Batwing decides to go solo to thwart Mr. Freeze's evil Christmas-time plot, but Batwing soon realizes how hard it is to stop Mr. Freeze on her own.
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of Bat-Ball, but the Kitty Kitty is too wild to be contained, despite Bam's best attempts to convince her to play along.
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song. They'll need to learn to harmonize as a team to defeat the musical prankster.
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.