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  • It's pretty impressive that amidst all the next gen colossal titles, a game with much simpler nature will stand tall, merely by the brilliantly told story and passionately sympathetic characters. Continuing on the tradition and previous season, Telltale succeeds in delivering a personal and emotionally investing journey, this time focusing on Clementine. After surviving the hardship, baptized by blood and flesh, Clementine is slowly becoming more mature and tougher, while losing bits of innocence a little girls should hold for years to come, a proses which can be quickened by players' choice. Walking Dead will naturally draw players into caring for her, both her physical continuation and her mental well-being, and also characters she interacts with. This is a trait envied by many other games.

    Players will assume control over Clementine, she can relatively defend herself better this time, but as a child there are still many limitations to her. The game creates many situations where she has to trust or rely on others. This is a bit different than Lee and Clementine relationship before, although the main purpose is the same; to keep her safe. Characters might treat Clementine differently or have contradicting motives, furthermore they are not one dimensional and quite hard to predict, a great writing on Telltale's part. This uncertainty brings more dynamic trust play, but the mutual dependency of Lee and Clementine is admittedly missed.

    Graphic doesn't veer much from what Telltale is known for, comic style characters and background. Colors are nicely done, outline for visual are thick and heavily influenced by comic. Design for setting is sound, unique between each chapter and condition. The expressions are well made and this time around there are less lag when transitioning from scenes, although some bugs or stuttering persist. Action segments are more polished with the same concept of QTE is still in use. Loading time is also shortened a little. It's a slight improvement in technical department and also remains an artistic rendition, but certainly not as superior as majority of game nowadays.

    The game's bread and butter are interaction and decisions. It is an interactive story, mixed breed between movie and game, so players will determine how Clementine will respond to certain events. Everything isn't a simple good or bad, there are times where hard decisions with looming consequences have to be made. The game really shines on the story, it feels personal and charming. While some scenes are probably inevitable, it's nice to see simple decisions might affect the scenes afterwards, be it small or large repercussion.

    Narrative is a very strong point in this game, dialogues are intimate and emotional. Dubbing as a crucial part of the game doesn't disappoint as the cast perform splendidly to bring characters to live, especially Melissa Hutchison who sounds so organic as Clementine. Accents are defined, subtle sobbing , light snicker or frightened scream fit very well depend on the circumstances. Considering how many possibilities and situations, the actors do incredible job. There's not much in term of music aside from instrumental tunes for moody vibe and some songs, particularly at the end of each episode. What little it has works fine.

    The structure between episodes is solid, however season one was better constructed, just by a thin margin. While it does have advantage of having decisions more far reaching and more diverse conclusion, season 1 had mystery tone to it. Personally, I don't think there's a bond as strong as that of Lee and Clementine, and season 1 just had a very memorable ending. However, this merely constitutes as opinion as both games are undoubtedly excellent.

    The game is relatively short, about two hours per episode. It keeps the appeal of the prequel with Clementine as the heart of the game, players will likely try to protect and nurture her. It's an achievement in storytelling to captivate audience and make them care for fictional characters. Walking Dead is a brilliant, private and profound gaming experience.
  • Warning: Spoilers
    A natural progression of story and it's a hard thing following up the game of the year of 2012 and this is a worthy sequel to that game in my opinion, it doesn't really try to top the emotions of the first season and that's what i really like about it, it made perfect sense to continue clementine's storyline and playing as a girl that we cared about so emotionally in season one, now you get to shape her character.

    also the return of kenny and my god, the stuff that this man goes through and his arc as a very damaged man that has lost everything and how crazy it gets at end, such a heartbreaking character, him and clementine are the main driving force of this season.

    it's just a brilliant follow up, some people don't like it because of meaningless choices, and side characters that didn't feel as good as season one but it really grows on you after one or two episodes the way that you really bond them when all hell breaks loose in the last episode.
  • After watching the release trailer of "In Harm's Way" I was expecting already an excellent episode considering the way the previous one ended and, damn it, I was completely blown away! Congratulations to Telltale for creating a great and credible antagonist. I was so angry and so frustrated with Carver that all I wanted to do was to make him suffer.

    I always believed Clementine had always a small dark side inside her and this episode confirms my suspicious. The Walking Dead Season 2: Episode 3 - "In Harm's Way" can show you a darker and vengeful Clementine where we can witness it during her talk with Carver and the last scene with Kenny in the end of the episode.

    Overall, don't lose this episode because this is Telltale at their best and the ending is so bad-ass that that it will make you want to play the 4th episode right away! It's a pity that we have to wait 1/2 month(s)
  • Warning: Spoilers
    This episode went through several delays and kept all Telltale fans waiting for two and a half months. And boy was it worth the wait. This episode didn't meet my expectations. It went so far beyond my expectations that you can't even see them anymore.

    First off, the plot was creative, interesting, and kept you guessing all the way through. And plus, a lot more happened in this episode than in All That Remains and was a more decent length. Second off, Carver (the main antagonist of the game) is probably one of the best villains in any video game that I've seen in a long time. I swear he's so intimidating that I get chills down my spine every time he speaks. And finally, the climax. I don't want to spoil it, but it will keep you the edge of your seat all the way through.

    When I finished "A House Divided" I replayed it a couple hours later just to see how different scenarios played out. It's that good. The Walking Dead is easily one of my favorite video games of all time and if the feeling is mutual towards you, then you'll love this episode.
  • The Walking Dead season 1 was something special. A true masterpiece in storytelling and character development. It was a true 10/10, and the finale made me feel a sadness I've never before felt in a video game. So how does season two stack up in comparison?

    In season one we played as Lee, doing our best to protect precious little Clementine. In the second season we play Clementine herself. The difference is that we are met with an older, more mature and independent Clementine. This season really cements her as a true protagonist, and a damn good one at that.

    One of the biggest drawbacks in my opinion when it comes to the second season is that the majority of characters we meet feel like completely dead weight, unable to perform even the simplest of tasks. It seems ridiculous that a bunch of adults put all the responsibility on an 11 year old girl, but game has to game I guess. Not all characters fall into this catagory though. In fact, the second season hosts a multitude of amazing characters, that you will either end up loving or hating depending on how you play. In my opinion season two gives us THE most complex character in the entire universe, and I'm not talking about Clementine. It also has arguably the greatest villain in the entire Walking Dead universe.

    The early part revolves around getting to know new characters, and being introduced to old ones as well. The later half of the game focuses on a sort of rivalry between different characters, and you as the player has to choose which side you are on. The ending (depending on how you play it) is again very emotional, and though it's hard to replicate the impact of the first seasons ending, in my opinion it got pretty close. I won't tell you which ending I got, but I will say that it involved a hard to swallow good bye that was absolutely excellent.

    Season one introduced us to a young girl, that we would die to protect. Season two gave us a development in Clementine that is hard to accomplish. She is still a young little girl, but a fierce survivor that beyond all else tries to navigate the moral dilemmas she is faced with. It's hard to create a character that the player really connects with, but TellTale has gone beyond that with Clementine. I felt a responsibility and admiration I've never felt for a character in a video game ever. In my book Clementine is the greatest video game heroine of all time, and season two is pretty damn close to the masterpiece that was season one.
  • The Walking Dead Season 2 is a perfect example on how to make a game sequel. It captures the charm and appeal of the first game, while expanding the universe of the game, to create it's own unique story, having a completely different identity to the first season. The stakes seem to increase, and the ending has a lot more choice, which greatly improves the playing experience.

    In terms of improvement to the first season, and an element which makes the 2nd season completely unique, is the choice Clementine has in terms of her loyalty to Kenny. In the first game, Lee is completely loyal to the group, and there was never a clear divide, so as a result Lee never took sides, whereas in the 2nd season there's a clear split between Kenny and the result of the group. Therefore, Clementine's loyalty is greatly tested. This makes for really interesting gameplay, as the player has to consistently choose between the 2 sides. As a result the player has more autonomy over the events of the story, something that is greatly improved from the first season. The theme of loyalty towards Kenny becomes a contentious issue, one that has the potential for a great deal of analysis.

    This game's just as well made as it's predecessor. It leaves an emotional impact and the characters are well crafted and memorable. As a result the Walking Dead Season Two is a masterpiece, and one of the greatest video games on the market.
  • Awesome game and i love every episode but can we handle the long release dates and episodes getting shorter? i mean season 2 was meant to be every month and it ending up being like 2-3 months after the 1st episode, I've got a feeling episode 3 won't be here till at least june, I'm sorry but whats happening to the length of each episode as well this is by far the shortest and doesn't seem half as long as season 1 episodes, does anyone know why they are so short when we get games like final fantasy and the beautiful ni no kuni which i recently finished after several hundred hours of play, i understand the play is different and making choices that give you other outcomes must affect the game but i really was surprised by how short this episode was, although i love the game, waiting 3 months for 20mins gameplay is not my idea of fun, I will stick with this season but I'm afraid next time i will be waiting till the whole game is made and released and buy it then
  • Warning: Spoilers
    • Story

    The story for episode 1 "All That Remains" seems to begin not too long after the last season, and then it just 16 months ahead after an incident happens. From there, the ties to the last season are severed and though Clementine will give you opportunities to speak on her memories, largely you are forging ahead. However, unlike last season, there seems to be more drama when it comes to the group you involve yourself in. Between a uncle who seemingly is the father figure to his nephew; a woman who may have cheated on her boyfriend/ husband, though we aren't sure if this was willingly or not; and a father trying to do the exact opposite Lee did for Clementine, we are given quite the foundation for things to happen.

    • Controls

    When it comes to controls, The Walking Dead does adapt some of The Wolf Among Us, and yet still has the occasional issue. The reason is, unlike The Wolf Among Us, there are more scenes which deal with only giving you a few seconds and, like last season, there are times when in those few seconds you don't easily find yourself being able to defend yourself and dying because of it.

    Outside of that, the controls, on PC, feel largely responsive and I didn't have any major issues outside of trying to use the mouse to do stitches, and during one walker fight.

    • Combat Difficulty & AI

    As noted in the Controls section, the difficulty of AI mostly comes from either lack of dexterity or however you control Clementine. As for the actual combat, you don't get the same level of combat The Wolf Among Us had like when you were fighting The Woodman. Remember, you are fighting as Clementine so largely you are fighting at a disadvantage and are more so looking to grab something and try to get an advantage than looking like Buffy the Walker Slayer.

    • Graphics & Presentation

    From the first season to this season you can definitely see many graphical upgrades, though the series remains more focused on telling a story than giving us the type of graphics which will leave you in awe. However, even as I say this, they have created more depth in environments, of which mostly are woods, and this detail should be noted.

    But, while depth has been added to the environment, naturally, there are invisible walls which keep you from really exploring the areas. In fact, I would say that while the story remains this sort of delta, the areas have become a bit more linear. This isn't as much exploring, at least in this episode, and in a way I think it is for the best.

    • Miscellaneous

    When it comes to some of the decisions, I must say that sometimes it feels like the game is sort of setting you up to fail, like in the beginning of the game when you go into the bathroom and leave your gun on the sink. Because of this, the game feels like it steers you a bit more than the first season and, just a tad, makes you feel less in control. However, it is nowhere near the level of Beyond: Two Souls. You do feel the story and decisions you make will have long term consequences, it is just it feels like they, on occasion, don't give us the option to avoid some situations.

    • Multiplayer (N/A)

    • Praise

    When it comes to praise, the biggest thing worth noting is the fact it feels like the ideal sequel. We have a familiar face we have grown attach to, and it doesn't feel like a rehash of the original. Changing the perspective to Clementine gives us this ability to see the world through the eyes of a child and not the usual masculine figure. With this comes a sense of real vulnerability and helplessness, yet some type of hope because life is only starting to become a burden for you don't have full responsibilities yet.

    • Criticism

    But, as noted in the miscellaneous section, I do feel that because she is a child, and we are given the decisions a child would make, it does create frustrations while playing. Be it not grabbing her gun while hiding, not re-securing an area she was in, and a few other matters, this can become a bit aggravating. On top of that, being that these episodes aren't long, you are left with a lot of questions about what has happened since episode 5 of the last season, and aren't given much, if any, answers sadly.

    • Overall – Buy

    After being forced to replay season 1 because my save didn't show up/ import, I can say without any second thought that this episode will please fans of season 1. Though this episode is more for setting up the foundation of the future than clearing up things that happened in the past, the future it presents makes me think that TellTale Games will likely be the early THQ. The reason I say that is, THQ used to make so many licensed games, which honestly were bad, but the style TellTale uses truly sort of brings not just the approachable aspect, but also something which feels well rooted in the original content's universe. I will say though, if the option were available, I would say to rent this rather than buying it, despite it being $25. After all, each episode is only a few hours long, and unless you want to know what each decision would do, I'm not sure why you would play an individual episode more than once, at least until the season is over and you can know what those decisions will lead to.
  • Warning: Spoilers
    The second game in the telltale series of TWD proves to be almost as good as the original. What seems to be a quicker paced game, turns to be as emotional as the first.

    Clementine is a young survivor, throughout this game we meet new people, revisit the past, and form new alliances.

    In the end we have to make one of the hardest choices in Telltales franchise, which leads to either Kenny or Janes death.

    I replayed the game the past few days and it still hurts me to come to this decision. Kenny always meant well, but he was too broken, im glad he gets to rest now.

    Lee and Kenny are always in peace.
  • Warning: Spoilers
    Warning potential spoilers for season 2.

    By far the best season of The Walking Dead. So many things are happening in it. Amazing new characters introduced to the plot especially Luke. He was so incredible with his trusting leadership. Some old faces show up again (I was never even a fan of Kenny and his destructive and grumpy behavior but I did like, enjoy and loved seeing Omid & Christa again even if it was only in episode 1 unfortunately).

    The cabin group people were interesting Luke, Nick and Pete particularly they had great chemistry and all had a part in saving Clem's life in the beginning. Clementine is even about to pass out and get eaten by walkers when Luke picks her up. Nick showed heroic deeds as well. Rebecca seemed a bit villainous with her nasty attitude reminded me of Michelle and Alvin, Sarah and Carlos weren't the sharpest tool in the shed.

    Some frustrating new boring and hateful characters in this season brought to light like Bonnie, Mike and Jane. Jane reminded me of Lilly a lot just a little bit more competent but very pessimistic and Bonnie was kind of like Molly just gave zero care about anyone.

    Most brutal antagonist ever in this season voiced by no other than Michael Madsen who does a perfect job of being intimidating and threatening. Tyrannical leader kind of like Negan from the tv series. He lacked all moral compass but goddamn if he wasn't disciplined and a terrifying dictator.

    Atmosphere is very good in it for the most part. Not a huge fan of Clementine being the protagonist she's always been a little bit childish as a main character but here she's sometimes annoying to play as because it's pretty obvious who she wants to side with all the time (Kenny and no one else which is weird).

    I'm kind of disappointed they didn't go with a different script that was ready for the game originally but instead gave a lot of characters stupid scripted death scenes that they did not in any way deserve. In fact this was a pattern to in season 1. If they had just fixed some of the plot holes and the writing this could of been a potential 10/10 for me.

    Kenny is more dangerous and unstable than he was in season 1 which is not saying much because he already had a very dark side to him and recklessness. His beard has even grown much more and he gives good persons in the plot the cold shoulder just because they don't know where or what Wellington is and acts rude as a host to them. So for me he's the most controversial character in the series and definitely someone who let his short fuse get the better of him most of the time.

    Confused to why 400 Days was made because the characters not only have an extremely limited screen time (except for Bonnie) here but also just show up to say hi and then dip out in Carver's camp. It's very lackluster felt because I was excited to know their stories better from the DLC instead of just throwing them under the bus.

    The Russian group was an odd and a misplaced "antagonist" for the second half of this season. I think Telltale planned to make Eddie kind of a vague character because he was on the front of the episode 4 logo along with a shadowy Wyatt in the background when you start it but that idea got ditched like so many others unfortunately. It was hinted at in 400 Days that he would start some kind of religious cult and you would have to decide whether to join him or stay with the people you're with.

    Overall hugely impressed by this season. In my opinion this is the best one, then the 4th, then the 1st and then the 3rd. I really wanted some of these legendary individuals they brought in this to live throughout the journey but Telltale were pretty cruel with their fates. Amazing game though recommend it to everyone who like tremendous storytelling. The script was excellent but it could of been an absolute groundbreaking flawless masterpiece with a little more attention to detail and meticulousness.

    9/10.
  • Damn. So brutal. If you thought the first game was visceral, maddening, and just straight up flippin perfect, then you NEED to do yourself a favor and get in this hype train. All I can say; perfection. In this game, you now are in control of Clementine and must survive amongst the harsh new reality of clashing survivor groups and the endless zombie horde. This game doubles down on the carnage, with beloved (or not so beloved) characters getting either ripped apart or shot, a starving dog that doesn't want to share, countless zombie hordes, and of course, making hard moral decisions that pits you against certain characters. This game has many surprises, with one being the return of a character from the first game that I just didn't expect at all. It was so cool seeing his character develop into this broken man who keeps losing people, and this is where the hardest decisions come in. This may be slightly *spoiler* so to people that haven't played yet, probably stop reading. In my playthrough, I tried looking at both sides of the group. Knowing how much stuff Kenny went through, I didn't really egg him on too much, although there were times I said enough (which is around the end where he is basically bullying the Russian prisoner), but sadly, in hopes of saving his gf by chopping her arm off cuz she got bit, i just made things worse and she ended up dying, which Kenny blamed on me. Although he hated me for a while, he got over it and apologized, which I appreciated.. this is why I tried being on his side... I really tried. But in the end, he and Jane take it too far, and despite me thinking I did the good thing, I come to find out Jane was an antagonist who took it just as far as Kenny. I also loved the new cast of characters, like Paul, Luke, and the returning maddening characters from 400 days such as Bonnie and Jane.

    Anyways, enough. This game is amazing. Any walking dead fan or story game fan will adore it. Highly recommended. Cannot wait to see where Clementine ends up in The New Frontier!
  • A_Voice21 December 2013
    A "just about good" and particularly "dark" follow up to an unmatched emotional first season. Though it was no way near as excellent as its predecessor, but it wasn't as good as a die hard fan might want it to be. Maybe due to expectations or hype! Clem isn't a cheerful and innocent child any more, she is now a veteran survivor and a mature girl willing to make hard choices. It's understandable due to what she's been through for the first five episodes.

    The group of survivors she meets on her way is very much similar to previous Kenny and group, so nothing new there. But these characters fail to be as memorable as the previous bunch. Maybe they will as the season progresses. This season promises to be even more darker, intense and brutal than the previous one.

    All That Remains did feel predictable, maybe because we all know the format rather well by now. Yes! the build and story line is all very nostalgic, but one feels that the choices given are not fair as their could be other alternative. I better not spoil it by quoting examples, but I certainly can say that in Season 1 if one had to make a choice then the choices given to us are the most probable of what we would have actually thought. Whereas, the effect of our choices still remains good, as the major choices seem to; and probably will effect the future episodes, as one may relate from the Episode 2 trailer at the end.

    Another Letdown is, the decisions from the previous season do not stand of least importance. Even if you haven't yet completed the first season, the game will generate your choices randomly. I am hoping that we see at least some impact of our decisions from season one and 400 Days in the coming episodes.

    Coming to character development, well there wasn't much of screen space for anyone except Clem. Where the first Season had a high level of "Character Attachment" due to excellent character development and "character speech" options where we could interact with the character with a wide variety questions, this season clearly lacked it. But I am more than sure it will come i the coming episode. All that Remains was mostly about survival. Clem being the protagonist and the playable character has her character traits in our hand. The player might make her a heartless rather self catering young girl who trusts no one and will try to survive no matter what the cost, or one might shape her a kind but mature girl who wants to survive badly but cares for other living too. But in any case she is now prepared for anything.

    The game does offer some good and shocking moments, the dog scene being my favorite and most shocking. Where Lee lead from the front and established himself as a leader of the group, Clem probably will have to fend off others.

    Now the game-play, being a story based game, there isn't much for gamers. Just like the first season it is a "tailored by choices" game rather than a kill kill kill zombie game. Playing the PC version I missed the "Scroll" option which provided a lot of ease in selecting the action.

    Direction/Animation/Graphics: Outstanding! Flawless.

    Story/Screenplay: Great.

    Music: Superb. To my surprise their is a nice credit song.

    All in all a strong start to what is going to be a great season 2. Though extremely short, as I played it through one sitting. I'm pretty sure it is only going to get better!
  • Warning: Spoilers
    I loved the season 1 This season had fewer choices to make and the choices didn't seem to affect the story much. I felt more like I was watching cut-scene after cut-scene than playing a game. This game is based on the story, but the story of season 2 made no sense. It's insulting to anyone with basic intelligence.

    *****Spoiler Below***** The story revolves around the baby but the baby would not survive long without the mothers milk or baby food. Lots of things didn't make any sense but this was the one that was the most aggravating for me.
  • Warning: Spoilers
    With Clementine being the character we control, naturally she is to be forced into the forefront of nearly every situation. For, despite her not being a teenager yet, she seemingly is the most hardened one right? After all, she has survived for so long, without being coddled like Sarah, and seemingly she is catching up in terms of the count of horrible things that have happened around, or to, her. But, as Clem is increasingly forced to be the deciding decision, you are reminded of how much having a childhood is a thing of the past in the Walking Dead universe.

    Characters & Story

    In the story, a lot of the decisions you make deal with your loyalty to Kenny. Be it whether you side with him when it comes to plans on escaping, or not leaving him behind, you are often put in the position where your loyalty to your old friend is met with the majority who seemingly are against his erratic nature. But he isn't the only one whose loyalty will test your patience. Sarah, being that she has been so coddled and is the opposite of Clementine, often will be a potential pain in your butt as you are forced to either stick up for her, or leave her to be punished.

    But the odd point comes when Clementine finds herself sitting across from Carver, also called Bill. In these conversations, he notes how alike you two are to the point where you can either decide to go along with his idea you two are the same, or rebel. Something which, based on my choices, seemed to not matter much.

    However, a lot of your decisions in 400 days seem to lead to which old faces you may see in the episode. But, outside of Bonnie, most of them don't really interact with you. They have a small moment of interaction with you, or maybe one scene when they are around you, but outside of that it feels like the majority of your decisions in 400 days didn't do much. Making for an overall episode which, to me, was rather exciting because of the sheer amount of decisions noted which seemingly will affect the future story.

    Praise

    Though many of your decisions over the series you can't necessarily say still matter, it is nice when you can note when a possibly tough decision seemed to had made things better, or even worse. Like, gathering all the 400 days folks seem to work in my favor, as well as being nice to Bonnie in the last episode. And while I don't play this multiple times to see how vastly different choosing malice, indifferent, or kind changes responses change things, you do get the feeling through 2-3 playthroughs that perhaps every decision isn't in vain.

    Which helps the story immensely. Carver's role creates this opportunity, like how siding with Kenny in the last episode did. The idea of switching to a safer, or the winning team, which is so very tempting, and the ability to betray so easily, or stay loyal, really makes you wonder what could happen. Something I think was missing in the first episode.

    Criticism

    Though, it should be noted, you less and less are in control of Clem and more so are going from cut scene to cut scene of you making decisions. Which, admittedly, is kind of weird. Not that exploring, and walking around talking to people, was the best thing during the first season, but it would have been cool if that was available to expand your relationships with characters, help build trust, or distrust, outside of pre-destined screens. Sort of like how your interactions, and exploration, of the house you meet everyone at seemingly decides how Rebecca acts around you.

    Overall: Worth Playing

    While the game is cutting your ability to free roam and get a look of the environments you are in, honestly it probably is for the best. The Walking Dead doesn't make much for a point and click game where you are going over here to investigate, going back to relay the information you found, and repeat. I mean, it worked, slightly, last season when it came to you investigating things with Duck, but outside of that it was an annoying experience. Though, I must admit, if you recognize the shortcomings of free roam, at least for this series, this more decision based method isn't all that bad. It is something to get used to, but by no means makes the series less than worth playing.
  • Clem melalui season ini dalam berkembanga menuju dewasa yang membuatnya berani melawan zombie
  • Badr90s6 October 2021
    More darker and deeper sequel, great and sad for sure, personally I prefer this over the first season.
  • Warning: Spoilers
    Clementine has managed to get a group and is adjusting herself to the new world.

    Game has given interesting twists but was a little slow most of the time, atleast for me. But the game has a well writtened story and can be enjoyed for hours without rest xD.

    The most shocking part was that 'Kenny was Alive' and now how Kenny, Alvin and Clementine will survive.
  • Warning: Spoilers
    The beginning events in chapter 1 were, as expected (in true WD fashion), depressing and horrible AF.

    But I was like, that's fine, as long as the story and game play balance out and the girl isn't forced to, pff I donno, murder a dog that inexplicably turns on her no matter what choices are made, I'll continue to play.

    So there was some intense escape action, a reprieve and we meet a nice dog to throw a frisby to. Excellent balance, things are looking bleak but at least she has a companion. Nice, she found food. Here doggy, let's share... wait WTF!!! Spoiler, the writers and developers make us stab the dog, and it gets impaled on tent poles(?!).

    WTF? No really: WHAT THE ACTUAL F#CK?!!

    Uninstalled. Writing a warning review. Post.
  • The graphics, voice acting, character development, and sound are spot on. This is expected given the success of the first and increased budget.

    The failing of this game is pacing and writing. Falling down or jump scares are cheap plot devices sprinkled throughout your gaming experience. Instead of just telling a good story you're forced into nonsense "action" sequences that are so clunky and poorly made it would make even Ubisoft cringe.

    This is all in stark contrast to the first game. Which had clear cut game mechanics that were easy to understand and well explained when they weren't. You can really tell the devs dropped the ball on this one for the sake of cash grabbing.

    Edit: Had to come back and really hammer home the poor mechanics. From one QuickTime cut scene to another the problem persists. They can't make the mechanics clear or change them so dramatically that you have to replay the same scene over and over.

    Poorly made game. Devs should be ashamed of themselves for yet another abortion of a once great franchise.