Add a Review

  • If Scott Cawthon tried to update the game to add new characters (and the game is long obselete in comparison with the current state of the franchise), had any idea of how to properly organize a dinamic combat and attacks (several of the attacks types are mixed or just plain wrong, such as heal attacks being wronglly labeled as a poisonous type, or vice-versa, the wiki has an intire page on it) and the fact the game was released totally differently from how it was presented in the trailer (specially graphic wise) contributed to the general negative criticism the game had.

    Scott Cawthon didn't know how to improve the game so he just decided to terminate it intirely.
  • Considered by the overwhelming majority of fans to be the worst game in the entire Five Nights at Freddy's game franchise, FNAF World (or Five Nights at Freddy's World) is a Final Fantasy and Dragon Quest style RPG where the player has the opportunity to explore the world of Animatronica, a "magical" and "fun" universe (without any terrifying aspect, as if it were designed for a children's audience) where all versions of animatronics live in harmony. With a weak premise, confusing gameplay and inelegance of the final product, FNAF World received so much criticism at the time of its release that Scott Cawthon himself withdrew it from Steam, leaving it free (just like Ultimate Custom Nights) on his profile on Game Jolt, the website for independent game developers.

    After choosing the difficulty of the game (Normal Mode or Hard Mode), the Player can choose whether to start with a Standard team (made up of two teams of four Animatronics) or a Fixed team (the Fixed team being unchangeable throughout the game) and, after choosing the type of team, they are introduced to Fredbear who informs them of a "great Evil" that is terrorising all Animatronics. Once the conversation with Fredbear is over, the Player is "dropped" without any kind of tutorial or indication into the game's "First World", a setting that mixes 2D and 3D and gives the impression that it hasn't been finalised yet. The player is then forced to explore the map, embarking on a cartoonish adventure where they can occasionally engage in battles with enemies who are apparently from Five Nights at Freddy's lore. With more than 48 characters available to "capture" and use in battle (a bit like Pokémon) and with a wide range of combinations with "Bytes" and "Chips" (in-game collectibles that alter the statistics of the team the player uses, giving certain advantages against certain enemies) the player has the opportunity to collect around nine trophies that will only become available if the player manages to complete all eight alternative endings (each trophy associated with an ending). Beyond the Normal Mode Ending and the Hard Mode Ending, it becomes a challenge to figure out how to unlock the rest of the endings, since the game gives absolutely no hint, clue or even indication that these endings exist, being treated as "easter eggs" that only the most daring and curious can complete. Between precarious and outdated combat mechanics, a weak narrative (which only serves to "play" with the player's patience and advertise the next game in the franchise, Sister Location) and the use of "glitches" (parallel dimensions that lead the player to enter epileptic scenarios in order to teleport around the six worlds on the map), the game doesn't know what audience it wants to reach. Despite the "interesting" concept, the most inattentive players will have a hard time finding these "glitches" and, if they do, they may think they are flaws in the game itself (as the first players thought).

    Even though I'm an avid fan of role-playing games and appreciate the extensive narrative developed by Scott Cawthon, FNAF World is, in my opinion, an incomplete game and totally out of keeping with the horror or thriller premise of its predecessors. With many limitations, poor graphics and a weak exploration system, this game only manages to stand out because it is precisely an RPG from a popular franchise and because it offers the chance to play with your favourite characters. I therefore conclude this review by giving the game a 6/10 rating.
  • Elsa_70724 June 2021
    This game isn't a typical FNaF game. That much is true. But it isn't terrible. Scott took the FNaF franchise and made it feel like one of his older titles. The humor is well written. All-in-all, not a terrible RPG.
  • FNAF World is a much criticized game but compared to some games in the main saga as FNAF 6 or FNAF 4 this is clearly better. The soundtrack is great and I finished it all and playing it I had a great time! Unlocking the characters was great and the RPG-style fights are very cool. With Update 2 the game has evolved a lot, inserting new memorable characters and excellent minigames difficult. FNAF World is not a bad game indeed it is really extraordinary and I think it deserves to be played several times to understand it 100%. I give it an 8/10 because unfortunately during the fights the backgrounds are blurred and I would have preferred a more detailed story but in addition to this I really like.
  • Warning: Spoilers
    I adore FNaF world.

    I think this game's awesome! Being able to use your favorite character and to have the ability to level them up and find new characters is honestly incredible.

    I've played since update 2 and i personally think this game's (almost) flawless. It's beautiful and there's so much to do in it. You can beat Scott, secret bosses, get other endings, do a certain character run (like playing with only bonnie's or something) and do so much more! No playthrough is the same!

    I really like that every character's unique and that there are so many to unlock! I love the chips and bytes too, they give the extra boost to really get an edge in battle.

    I just wish they'd allow you to upgrade the characters or something. I personally really like the Toy and Phantom animactronics, but at the end of the game those characters are really useless. You'll just end up using the Nightmares and Extras (Spring Bonnie, Funtime Foxy, etc...). Which is fine ofcourse, but i would've liked some kind of upgrading system where the beginner characters could unlock harder hitting moves. Or maybe some kind of skill system where you can increase attack, defence, speed and HP. However the game right now's already really good.

    I really wanted a FNaF world 2, or maybe even an update to this game. Introducing new characters from SL, Pizzaria Simulator and Security Breach. But that's probably not happening. Thank you Scott Cawthon for making this game!
  • Warning: Spoilers
    I can understand why people didn't like how different this was from the regular FNAF games at the time, as it was more cartoony, less scary (although the hanging Mangle that Scott posted was really dark and unsettling), and was different from what FNAF was at the time, but now that FNAF has taken a more child friendly approach with attempted horror, I'm sure we can appreciate this game for what it is now, there are lots of unique stuff from this game, like the different enemies, really cool character designs, and the combat system even though it's quite boring, just to name a few. I can tell Scott has become more fond of this game as time passes, with references to the various unique characters and unique design from this game in stuff like FFPS and UCN. What really sells this title for me is the Halloween update, the addition of characters like Purple Guy, Animdude, and characters from some other games by Scott Cawthon like Chipper and Coffee are amazing, and the minigames to unlock certain characters are really cool. Lastly, it's pretty sad that this title has the same score as FNAF AR, a basically dead game that isn't very good. For the negatives, the combat system is pretty boring, but it does get better later on when there is more chaos happening in one fight, and second, it isnt a that special or crazy. Overall, this game is overhated, and has various stuff about it I wish would return in more FNAF games (seriously though, we need Endoplush back, he's too cute).
  • londonelim27 March 2024
    Warning: Spoilers
    This game is amazing and most of the fanbase agree unlike the past when it first released, when it first released most of the fanbase were upset on how different it was and how less scary then normal FNAF games. But the fanbase has had a change of heart with most fans talking how it was a super underrated.

    Things I like about the game: The combat is great with how fast and scary it can be for the first time playing, it is super unique in gameplay with the environment and how things aren't always as it seems. The characters in the game style are great and I hope Scott Cawthon comes back to it one day and adds more characters to it or make a sequel!

    A official FNAF card game has been made similar to FNAF World with it called Fightline.
  • gepothegecko14 January 2023
    10/10
    feddy
    A Review on why FNaF World is a amazing game:

    Rating: 10/10 (Weird); 5/5 (Totally Awesome)

    Comment: This game is one of the best game I've played and as such, I can now truly call myself a FNaF fan. The game doesn't just provide you with great level design, decent audio and a hilarious personality, it has a great narrative as well.

    There are a lot of reasons I loved this game so much: the story, the gameplay, the level design, the music, the characters, the dialogue, the animations, the whole point of view.

    All of this is combined to create the best game you can find in the FNaF franchise right now. It completely sucks you in and turns you into a devoted FNaF Fan.