Should have been entitled - Together we talk.. Spoilers ahead - though, I'm not revealing anything other than this is a terrible movie.. I should have stopped watching after the first 15 minutes, but Instead I chose to endure it so I could write this review..
First the title - it's all wrong. This should have been called "together we talk" instead of alone we fight. The first 30 minutes of the movie, there is 0 indications of a war that's supposedly going on other than a static set with 3 women 2 tents, a jeep (serial 20371949) and a tank. While at the aid station (I can't call it much more than this) almost all of the dialogue is delivered by the most timid - mousy sounding woman they could have possibly found..
When the action starts, the "mortar" fire that starts raining down to finally break up the terrible - non-relevant dialogue amounts to not much more than a firecracker or 2 going off followed by someone throwing shovels of dirt onto the cast. Mikey and his Sgt Falcone (our hero) that never stops talking, decide to jump into action and run exactly the right direction to find the mortar team, who they take out with a (1) grenade. Despite the low intensity explosion of the grenade, we cut to a scene next where there is an inexplicable amount of carnage with severed limbs.
Enter Corbin Bernson, who arrives at the camp in the very same jeep ( 20371949 ). So we know that it at least runs and I suppose we are to believe that someone left the camp to get him, and bring him back. Apparently he's been holed up somewhere without water or access to a razor for 2-3 weeks because he's got a full beard. He goes on to explain to the 8 people in the camp, the reason that we've not seen any "War" in the area because the "88's" are a couple miles away "splitting shermans like walnuts.." (you never get to see anything close to this) He advises that they all oughta head back before the battle makes it their way (but that's not a retreat). The entire war hinges on the presence of this sole petrol station about 1000 yards through the forest. Against all odds, our 3 rangers decide that they want to make a difference and take out that fuel depot.
We are now 45 minutes in and "we're back to more dialogue with the mousy sounding nurse delivering her lines almost inaudibly. At one point - even the soldier she's talking to even says "what's that?" likely because he didn't hear her either.. The next brilliant scene is one where the 3 soldiers are sitting around an ammo cache and loading rounds into the magazines. You can barely hear the dialogue over the sound of the rounds being inserted into the magazines. It's a good thing they are loading them at the safety of the camp, because the sound loading a magazine in the field would certainly tip off all enemy within a 1 square mile area of your location.
As our team of rangers finally decide to leave the camp, there's a convenient sign with the word "enemy" and an arrow pointing out of the camp. I guess when there's no gun fire within 50 miles of your location, you need some visual aids to point you towards the war.. 300 yards into their 1000 yard journey to the petrol station, the sergeant has to stop and read a map and have refreshments because they are clearly parched by the arduous journey thus far. By his assessment, they have 700 yards remaining and it will take about 2 and a half hours. Really? They are walking and not being shot at. Even belly crawling through mud, while being shot at would not require 2.5 hours of time to traverse 700 yards. After their rest, they stand back up and about 10 feet further there is the enemy sniper predicted by their sergeant. - One of the team is hit and killed and the other two decide to build a memorial out of the fallen soldiers helmet, gun and bayonette - but in slow motion..
500 yards into the journey, they encounter a couple of germans that all appear to be having equipment challenges, only shooting 5-10 bullets before they need to reload and then struggling with that.. They take the first 2 out and then immediately there's a machine gun crew that decides to join the fight. They aren't very effective though because despite the ammo cans laying about, they only load a belt of ammunition that has about 30-40 rounds on it. They also manage to miss everything they are shooting at, except for the steel tank trap.
700 yards into the journey, it's getting dark and our squad of 2 rangers decide to camp for a couple of hours because, well they wouldn't want to step on a bouncing betty.. The next morning, they apparently travel another 300 yards undetected, because they arrive at the "petrol station" where some germans are supposedly pushing 50 gallon barrels of petrol up a hillside. Maybe petrol weighs much less than gasoline, but I doubt anyone is pushing 300 pound barrels of liquid up a hillside. Meanwhile our two rangers are concocting their plan to blow up the entire encampment with a grenade and a satchel charge. Before they can spring into action a singular light armored vehicle arrives and a small skirmish ensues. In the chaos, one of the barrels tips over and drains down the hill and conveniently to the rear of the light armored vehicle. The grenade and satchel charge are both thrown, doing no damage (because the explosions are still not much more than a couple of firecrackers). Fortunately, one of the rangers has a zippo which he lights and sacrifices to the fire gods to ignite the petrol on the ground. Even though there's nothing left in the barrel, everything goes up in flames in the only REALLY spectacular explosion in the movie, resulting in the destruction of the depot.
Under fire, the 2 rangers retreat, returning fire and announcing loudly each time one of their weapons "jams". A couple more fire cracker grenades are thrown, with the rangers acting like the explosions are going to be epic, with shrapnel flying.. Yet, when the germans start throwing their firecracker grenades into the path where the rangers are making their 1000 yard sprint back to safety - they never flinch or take shrapnel - or even seem to notice. Apparently grenades are not all that powerful after all.. Half way back, our 2 "rangers", looking like they've just ran 22 miles, are trudging along and not 1 but BOTH of them fall into a machine gun pit. It's not clear if this is the same pit they cleared the first time through, but this time it's occupied by more germans. It's also no more than 2 feet deep. They would have seen it coming and the germans must have been napping because they didn't seem to notice these 2 lumbering fools until literally, they fell right on top of them.
A couple of knife wounds and a gun shot later, Mikey is down for the count and he declares that he's out of ammo. Sgt Falcone says he is also.. Our hero tries to drag him the last 300 yards of the journey back to the line. They don't get far, before a random singular enemy catch up to them and finishes Mikey off. Sergeant Falcon is also wounded, falling onto his back leaving his ammo belt with all of his presumably empty magazines behind. He continues to crawl - determined to complete the last 200 yards of the journey back. For some reason, he decides to crawl on the road, which allows the germans to locate him in the light armored vehicle that they should have taken or blown up at the depot. Fortunately, before they can actually land a round on his location the prop tank from the first scene has been mobilized, complete with a tank commander who's torso protrudes from the top of the tank by 4 feet.
Sgt Falcone is rescued and driven the last 200 yards in the back of an ambulance to the same camp, a quote from Hemingway is displayed and then the credits roll.
*** No vintage ww2 vehicles were harmed in the making of this movie. ***
There you have it - a complete waste of 1 hour and 31 minutes.