
Rodichello
Iscritto in data set 2021
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Valutazioni497
Valutazione di Rodichello
Recensioni4
Valutazione di Rodichello
Why make the same movie over and over again, with the same plot, lines, but different actors? Who would be interested in this? Probably for those born in 2015. A movie for the sake of a movie.
Sending people into the past through an energy ball (again), but now with ice effects! A naked woman stole clothes from a man, and the main characters are Mexicans. Oh, how unusual and interesting! (No)
Where is the connection between the movies? Is this another universe, like in Marvel? To be fair, the story is modified, like they diversified the repetitive plot.
I hope this was the last part and they won't release such trash anymore.
Sending people into the past through an energy ball (again), but now with ice effects! A naked woman stole clothes from a man, and the main characters are Mexicans. Oh, how unusual and interesting! (No)
Where is the connection between the movies? Is this another universe, like in Marvel? To be fair, the story is modified, like they diversified the repetitive plot.
I hope this was the last part and they won't release such trash anymore.
One location. One big hunter. You should make things fast and silent, if you don't want to lose the light of hope.
Without attention to details and letters you will not understand, what's your goal and how to achieve it. The game is very stressful. Unlike previous series, here everything does not seem so simple, clear and homogeneous. It is complex, it forces you to overthink and experiment.
I would like to note the improved visual component, which managed to preserve the aesthetics of Amnesia. Regarding optimization, I want to say that there is a strange solution in loading the world during the game in some places, that makes the bunker heterogeneous, but it's not so critical.
When light is the only escape from horror, nothing else can cloud your mind.
Without attention to details and letters you will not understand, what's your goal and how to achieve it. The game is very stressful. Unlike previous series, here everything does not seem so simple, clear and homogeneous. It is complex, it forces you to overthink and experiment.
I would like to note the improved visual component, which managed to preserve the aesthetics of Amnesia. Regarding optimization, I want to say that there is a strange solution in loading the world during the game in some places, that makes the bunker heterogeneous, but it's not so critical.
When light is the only escape from horror, nothing else can cloud your mind.