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Kane Hodder Explains The Challenges Of Making Friday The 13th: The Game

Being a lifelong lover of horror, I’ve naturally indulged in the genre outside of movies and literature. To be honest, the video game medium might be my favorite to explore this avenue just because of how immersive it is and how it transports you to a different world like no other.

But for the longest time, there weren’t many franchises that did it well outside of Resident Evil and Silent Hill, at least in my view. Fortunately, though, we’ve seen a turnaround with the likes of Dead Rising, Dead Space, The Evil Within, Until Dawn and, of course, Friday the 13th: The Game.

Considering how popular Jason Voorhees’ latest foray into the gaming realm has proven to be amongst the fanbase, I knew I had to touch on it when interviewing Kane Hodder last weekend at Astronomicon. And as he shared his experience of making the game,

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