Sekiro: Shadows Die Twice Review

I’m sure you’ve all heard that Einstein quote about insanity. If you have played any of FromSoftware’s “Soulsborne” games, you’ve felt it. This is especially true with their newest Activision-published title, Sekiro: Shadows Die Twice. Stepping into Sekiro, I immediately found myself intrigued by the new world and narrative while still gripped with a sense of nostalgia. Unsurprisingly, that trademark FromSoftware aesthetic of darkness and mystery is left fully intact. However, don’t let that familiarity fool you. At its core, Sekiro is an altogether unique experience and should be approached as such, especially in terms of combat and traversal.

The opening moments of the game find the protagonist, a rogue shinobi called Wolf, slumped over, languid and hopeless at the bottom of a well in a fantasy version of Sengoku-era Japan. In a moment that feels very much like a nod to the first Dark Souls,

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