Review

  • While not a die-hard RE fan, Capcom has always presented exceptional games in every aspect of play (My personal favorite is the Onimusha Trilogy). Even is the early Street Fighters, the graphics for an old system were something else. Now, with the latest installment in the Resident Evil series, the greatest graphics in the world have possibly been found.

    Thus, I shall start with graphics. The graphics in the game are so intense that I can only describe them as Onimusha tripled (sad to say). This, coupled with spectacular shots and "camera" movements make for the most spectacular "cinematography" in a video game ever. (Sadly enough, though it's a close tie with Splinter Cell: Chaos Theory, the latter lacks the astonishing graphics and shots in the few cut scenes to make it just right.) It's amazing to finally see a video game that presents realistically moving body parts, such as the finer details like the hair. However, the chief flaw in these is the lack of definition on more minor things, such as enemies. The Old-Western hue of everything and the fall scenery and dull enemy clothing provides a difficulty in seeing your enemies (unless, of course, they're brandishing scythes or sticks of dynamite.) Otherwise, the game merits some sort of award for graphics.

    And, the crucial component: gameplay. The over-the-shoulder shooting style is a new and unique fighting mode that prevents you from moving while attempting to shoot. Of course, this provides more of a sense of realism. You can't ACTUALLY aim quite as well as C.J. from GTA: San Andreas while speeding in a car or running from the cops. This style also provides you with an intense problem when you're being attacked in large numbers ("en masse!"). If you've got people surrounding you, you've gotta break out of shooting mode to run away, and that's a half-second that you never have to spare. Which, in turn, brings me to another original aspect of gameplay: split-second input! I have never seen a game with interactive cut scenes. You can never stop to just watch the cut scenes anymore. Now, you must be on the lookout for either the "L+R" or "A+B" button combinations in order to avoid gruesome death. In some cases, you just have time to catch the colors before you can press the combination. And, while there are only two possible combinations, you can NEVER be sure which one it is. Each time you play the scene or point in gameplay, the combination could potentially change. If you don't like a challenge, DON'T PLAY THIS GAME! As for voice-acting, it still has the occasional corny line in all Capcom games, but from other Resident Evil games, it has improved. However, in all actuality, it lacks a sense of realism. That, and something else I can't quite put my finger on. I'll get back to you.

    All-in-all, one of the most intense, visually stunning games I've ever played. 9 outta 10.