• Warning: Spoilers
    Overall, I give this game eight out of 10. I'll break it up into the three categories: campaign, multiplayer, and extinction.

    CAMPAIGN: The story and concept behind the campaign I felt was very well made. Most of the technology and military light is either real today or currently being developed, such as the ODIN space station. However, I feel that this game, and call of duty in general, is starting to slide more towards the movie style of writing. This in turn affects gameplay, story, and the concepts behind them. The game is very scripted, and there is not a lot of the "free roam" that others CODs have had. The game has too many plot twists and is very confusing, as the main antagonist seems to survive everything that is thrown his way.

    MP: The multiplayer in this game compared to previous installments is good, but not great. Most of the guns are overpowered, and they are all available for purchase right from the start, which can be frustrating to those being killed. The maps have a lot of corners and tight chokepoints, which can be hard to maneuver around, even with the new lean system. I like that most of the kill streaks are ground-based, but some of these are a little bit overpowered.

    EX: Extinction feels like a very sloppy remake of both survival mode from MW3 and zombies from the black ops series. It also pulls mechanics from left for dead, as well as dead rising. After a wild, the game feels very redundant, and starts to lose its touch. Extinction limits you to only have 6000 points, or dollars, at a time. This makes for some very annoying purchases of weapons and attachments.

    I think that COD: Ghosts at its core is a good game, but could use a lot of improvement. Replay value high, but not as high as BO2 or MW2.