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1-121 of 121
- Kid Danger and Captain Man battle Drex on top of a blimp to stop him from erasing Swellview's memory of Captain Man. But when the blimp aims straight for the Swellview Baby Hospital, one hero must stay behind to save the day.
- When Dr. Minyak plans to ruin Double G's worldwide charity concert, Captain Man and Kid Danger join forces with the Game Shakers to defeat Dr. Minyak and keep Double G safe.
- Kid Danger reveals to Captain Man that he doesn't want to be stuck in Swellview and be his sidekick forever. To make matters worse, Kid Danger is recruited by another town to be their hero.
- When Frankini uses a device to put a musical curse over Swellview, Kid Danger and Captain Man are forced to find a way to stop him, but when Captain Man cracks under the pressure, it's up to Kid Danger to remind him how to be a hero again.
- Captain Man's old sidekick and nemesis, Drex, returns from the past with an army of cavemen to finish off Captain Man once and for all. Kid Danger may be the only one who can save Captain Man now.
- When Piper is taken by a creature from another dimension, Captain Man and Kid Danger must rescue her from the evil science corporation that opened the portal.
- When Charlotte dreams of nearly kissing Kid Danger, she actively tries to avoid Henry for fear of the dreams coming true.
- Kid Danger and Captain Man attempt to capture Mob Boss Rob Moss by infiltrating his daughter's sweet sixteen birthday party.
- Captain Man, sick of fighting the same old villains, is convinced to make a profile on a matchmaking app for heroes and villains. Kid Danger agrees to do the same and two of them set up a double-fight to square off with some new villains.
- Kid Danger and his friends try to figure out how to get Captain Man back from the past, while Drex furthers his scheme to erase Swellview's memory of Captain Man forever.
- When Kid Danger and Captain Man battle The Time Jerker, Kid Danger accidentally falls into the Time Jerker's time machine and relives the same day over again.
- When Drex escapes into the Time Jerker's time portal, Henry and Ray must go back into the past and stop him before he permanently alters Ray's past.
- When Drex prevents Young Ray from ever being densitized in the past, Henry and a now-destructible Ray must take on Drex and help Ray get back his indestructibility.
- Packages are being stolen from Swellview porches. Henry and Ray setup a stakeout in an attempt to catch the thief red-handed.
- Henry tells Piper about all the adventures she missed while he was off fighting alongside Captain Man as Kid Danger. But then Piper, Ray, Jasper, Charlotte, and Schwoz join in and share a few memories of their own.
- Henry and Ray's friendship is put to the ultimate test when they have to make the half mile trek up the Man Cave stairs in order to make a surprise meal by a celebrity chef in Junk-N-Stuff.
- While trying to celebrate his birthday, Henry keeps getting interrupted by crimes and has to go out as his alter ego, Kid Danger.
- Jasper gets the chance to take his crush to Cactus Con, but when a mysterious villain gets involved in the convention, the entire gang is forced into action.
- After a criminal steals Kid Danger's superpower and learns his secret identity, goons are sent to Henry's house to attack; while Henry and Ray fight to protect Henry's family, Jasper, Charlotte, and Schwoz work to get his power back.
- Rather than own up, Henry and Jasper travel into an alternate catlike dimension to steal a duplicate of Ray's newly acquired prized movie prop that the gang unintentionally destroyed.
- When Drex, a dangerous criminal who just escaped from Swellview prison, embarrasses Kid Danger and traps Captain Man in a helmet, Kid Danger must use the help of Schwoz to gain a super power and defeat Drex.
- Henry is trapped at home with his family while Captain Man heads out to save the founder of TwitFlash; Charlotte and Schwoz deduce an evil intent that could change the world forever.
- After accidentally activating an atomic bomb in the Man Cave, Ray and Henry decide to drive it out into the Swellview desert in order to save their city.
- Schwoz works to create an anti-virus to stop an evil plan; Kid Danger and Captain Man battle a villain; Kid Danger's heroism is put to the ultimate test as they fight to save the world.
- When Piper's school parrot, Otto, starts to repeat that Henry is Kid Danger, Henry and Jasper have to stall until Ray, Charlotte and Schwoz can find a way to fix things.
- Things get a little buggy when Schwoz installs a new operating system on the Man Cave Computer designed to detect and eliminate threats all over Swellview.
- Henry and the gang set up a secret underground restaurant in the Man Cave for Charlotte's private dinner with music superstar Jack Swagger. When word gets out that Jack Swagger is in town, some unwanted guests crash the party.
- Kid Danger and Captain Man are tricked into entering an escape room by a factory owner with a "chip" on his shoulder. They are trapped inside with two new kids, Mika and Miles, who are oddly good at solving the puzzles they need to answer to get out.
- When Ray accidentally destroys Henry's dad's prized remote control car, Henry throws a manicure/pedicure party to raise money to fix it.
- Captain Man divides the team by declaring a "Heroes Only" room in the Man Cave for his and Henry's exclusive use. They others respond in kind. Enmity develops.
- When Captain Man shows up with a cool new massage chair, Henry, Charlotte and Jasper compete in a series of physical and mental challenges to see who wins the chair.
- A new species of moth is eating all the Christmas trees in Swellview, so Captain Man and Kid Danger head over to Neighborville to buy more. On the way back they're attacked by shady tree dealers and have to fight to save Christmas.
- When Henry receives a mysterious note from someone, he begins to worry that the sender may know his secret identity.
- When Kid Danger publicly breaks his arm, Henry and the gang have to find a way to keep his secret safe.
- When the gang befriends Bigfoot in the woods, Kid Danger and Captain Man try to help get rid of a pesky hunter that's been trying to capture him.
- The gang thinks it has found the perfect tunnels to access all of Swellview, until it is confronted by the tunnels' original inhabitants.
- Thinking that Henry is not telling the truth about being sick, Ray plants cameras and microphones in Henry's house to catch him in a lie.
- When Henry and Ray get a copy of the new Kid Danger and Captain Man cartoon, they spot trouble and must hurry to fix the cartoon before the big premiere party.
- After acting too confident before a fight, Kid Danger and Captain Man are sprayed with Flabber Gas making them powerless to defeat a new villain in Swellview. Schwoz puts our heroes in Exo-Suits which Charlotte and Jasper control.
- When Ray's memories accidentally get erased, Schwoz devises a plan to send Henry deep inside Ray's brain to get them back.
- As Captain Man and Kid Danger guard Swellview's newest attraction, the EnvyGram Wall, Captain Man destroys it while trying to eliminate a small bird. Kid Danger and Captain Man have to figure out a way to replace it.
- A vigilante in a smiley-face mask has been punishing Swellviewians for being rude in public. Kid Danger and Captain Man's investigation leads them to the TV set of Mr. Wallabee, a local TV celebrity who hosts a show for kids.
- When Henry gets an unexpected side effect from going through the Densitizer, he must hide it from his family while the gang works to help him return to normal
- When Dr. Minyak takes the Man Fans hostage, Captain Man and Kid Danger have to find a way to rescue them without Dr. Minyak seeing them move.
- When a report comes out that Kid Danger's super power is actually an illness, Kid Danger has to convince Swellview that it is a huge misunderstanding.
- When a young girl chains herself outside of Junk-N-Stuff, Kid Danger and Captain Man are forced to help find her beloved phone; while on a stakeout, they unexpectedly run across some familiar faces with a devious plan.
- When Kid Danger dodges death on a dangerous mission, Henry decides to go through the Densitizer to become indestructible like Captain Man.
- Ray and Henry try to help Henry's sister, Piper, organize a sudden romantic introduction with a new boy at school whom she likes.
- When the Vice Mayor drastically cuts Captain Man's budget so he can build an expensive high-speed railway in Swellview, the superhero must necessitate ways to save, recoup and generate money.
- Captain Man and Kid Danger are upset when a new crime-fighting team emerges in town. They discover, however, that the new duo are their biggest fans. After an unfortunate incident, the Thumb Buddies seek revenge on our heroes.
- When The Toddler takes control of the Man Cave, Charlotte and Jasper have to find a way to sneak in and save Kid Danger and Captain Man.
- Dr. Minyak challenges Captain Man to a spelling bee.
- Schwoz loans his Super Sucker vacuum to help Henry clean his house, but it accidentally sucks Charlotte inside. Hearing Charlotte's voice, the family thinks the vacuum is haunted and hires Ray to exorcise the ghost.
- When Henry teams up with Jasper and Piper for a dodgeball tournament and wins by using his powers, Ray decides to go undercover along with Schwoz and Charlotte at the tournament and beat him to teach him a lesson.
- When Ray runs into an ex-girlfriend, he tries to impress her by pretending that Henry, Charlotte and Jasper are his children.
- When the Knight Squad's archenemy, Ryker, is unleashed on Swellview, Kid Danger and Captain Man take him down at Burger Castle only to be tricked into joining forces with the villain.
- Captain Man and Kid Danger need a little bit of magic and some help from an old adversary if they want to catch a thief.
- When a video of Henry and Ray transforming into Kid Danger and Captain Man gets out, Henry must go to great lengths to retrieve it and protect his secret identity.
- Henry and Charlotte travel to an opposite universe where evil counterparts of Ray and Schwoz want to destroy Piper.
- When Charlotte is challenged to a fight at school, Captain Man and Kid Danger step in to try and help Charlotte defend herself.
- Charlotte's birthday road trip to see the Boo Man Group perform gets sidetracked by a Captain Man and Kid Danger emergency.
- When Henry's dad gets an offer for a new job in Bordertown, Henry and Ray go undercover to try and stop him from getting the job and prevent Henry from having to move.
- Kid Danger and Captain Man are called to the Swellview Museum of Stools and Jewels to prevent the rare Neal Diamond from being stolen.
- Henry gets an unexpected visitor claiming to be from the future. When a boy-robot killing machine steps onto the scene, the gang must find a way to save everyone from an apocalyptic future.
- As Henry tries to adjust to his new role as Kid Danger, he struggles to balance his schedule between crime fighting, school, family and friends.
- Henry and Ray must deal with an annoying new villain called The Spoiler; Piper tries to join a popular Captain Man fan club.
- In an attempt to investigate a string of robberies, Captain Man gets Henry a spot on his favorite game show.
- With Captain Man trapped underground, Henry must devise a way to sneak out of his school's standardized testing to save him.
- When Ray hears about Piper going into Junior Anger Management (JAM) to work on her anger issues, he makes a wager with Henry that he can make her lose her temper before the night ends.
- Captain Man and Kid Danger set out on a quest to save two astronauts from being held hostage, Meanwhile, Piper forces everyone in her house to wait for her Fred Lobster commercial.
- After discovering contestants on Swellview's Got Talent are losing consciousness, Captain Man and Kid Danger enlist the help of Charlotte and Schwoz in order to find out what is causing the mischief.
- When a new internet celebrity causes havoc in Swellview, Captain Man has to swap bodies with Frankini to infiltrate his secret lair.
- Henry's nerves are tested when Piper invites her new boyfriend and his family over for dinner.
- Big steaks are on the line when Henry claims he can't be scared. Schwoz uses a machine that allows Henry to virtually experience the spooky stories that everyone in the Man Cave tells him in an attempt to prove Henry wrong.
- Henry's life as Kid Danger is threatened when Charlotte gets increasingly suspicious about the secrets he's been hiding.
- Henry and Ray think the world is ending when a dormant super volcano under Swellview becomes active; Piper is convinced that she has gluten intolerance.
- Henry, Charlotte and Ray's plans for a day of fun are derailed when Jasper accidentally triggers the emergency lock down mode for Junk-N-Stuff and the Man Cave, trapping everyone inside.
- Henry's plans for the school dance become complicated when he must also appear as Kid Danger; Kid Danger is forced to make a dramatic decision.
- Henry must juggle his work life and his romantic life while trying to capture a grandmother terrorizing Captain Man at public appearances.
- Henry and Charlotte are in charge of protecting Swellview while Ray is out of town at his cousin's wedding.
- Henry decides to bring his boss to Swellview's most exclusive restaurant.
- When Piper gets a mysterious illness, Captain Man must travel back in time to the 1700s to find the only cure.
- When Ray starts behaving strangely, Henry and Charlotte investigate and are surprised to discover the cause of his behavior.
- Henry has a shape-shifting android fill in at a family dinner so that he can watch an MMA fight with Charlotte and Ray.
- On the space station, Captain Man and Kid Danger discover a little girl took the astronauts hostage; after realizing the astronauts perform experiments on bunnies, Captain Man and Kid Danger decide to help her.
- An accusation prevents Henry from being invited to a girl's birthday party.
- Henry and Charlotte want to tell Jasper that Henry is really Kid Danger. They decide to give Jasper a test secret to prove he's ready.
- Captain Man attempts to boost his image by holding a contest where three winners get a tour of his secret lair. When Henry's friends are among the winners, Henry becomes concerned for his secret identity.
- When Jasper's summer camp girlfriend comes to town, she quickly grows jealous thinking that Charlotte is in love with Jasper.
- When Charlotte's invention for the Gizmo Show gets destroyed and then rebuilt, she worries all the attention she gets will expose Henry and Ray's identity.
- Captain Man and Kid Danger find themselves locked in turmoil over Swellview's next favorite snack.
- After Schwoz creates a disease that accidentally affects Henry, his family, Charlotte and even Ray, he quarantines them in Henry's house while seeking a cure.
- Henry believes that he was replaced on the basketball team by an older boy.
- When Henry's crush goes on a Valentine's date with someone else, Schwoz provides an android to make her jealous. Ray has an unpleasant date with one of Henry's teachers.
- After Kid Danger saves Bianca, they both share a kiss, but Henry later gets upset about it.
- Captain Man searches desperately for his missing sidekick after Kid Danger goes rogue and joins a gang of graffiti artists.
- Henry is jealous when Jasper becomes a local hero for inadvertently capturing a criminal, so Henry tries to make a name for himself by fighting crime without using his Kid Danger identity.
- When Miss Shapen's niece comes into town and chooses to date Jasper over Henry, they discover that she has much bigger plans in the works.
- When Jasper accidentally gives away a piñata full of killer bees to Piper for her friend's birthday party, Henry and Ray must find a way to sneak in and remove it before harm can be done. They eventually dress up as clowns to infiltrate the house, but things don't exactly go as planned, and the fiñata eventually breaks when Henry finally manages to get it down from the tree.
- A female criminal named Gwen uses special muffins to make Captain Man fall in love with her so that she can access the Man Cave. When Henry, Charlotte, and Schowz catch onto the plan, they must work to keep Captain Man from marrying her.
- When Jasper is falsely accused of theft and sent to jail, Henry and Ray must find a way to set him free.
- Ray agrees to let Henry fly his helicopter, but Ray starts to act like a nervous parent; Charlotte, Jasper and Piper find a cotton candy machine.
- 13-year-old Henry Hart lands a part time job as Kid Danger, the sidekick-in-training to superhero Captain Man. After promising to keep his new identity a secret, Henry must navigate a double life.
- When Captain Man loses his powers of invulnerability, he becomes too afraid to fight crime. It is up to Kid Danger to keep Swellview safe and figure out how to restore Captain Man's powers.
- When Jasper goes as Kid Danger for Halloween, he goes too far and is mistaken for the real deal. The real Kid Danger leaves it to Captain Man to rescue him.
- When a suspicious new student shows up at school, Charlotte and Henry think he may be up to something. Captain Man goes undercover as a substitute teacher to learn more.
- Henry is exposed to a strange device in the Man Cave which causes problems on a date.
- Henry finds himself in danger when he realizes Dr. Minyak has transformed Charlotte into a super strong being set to capture Kid Danger and Captain Man. Or be captured by Dr. Minyak
- Phoebe Thunderman visits Swellview to meet Captain Man and Kid Danger.
- Ray's friend, who was accidentally turned invisible, shows up for a visit, but he quickly overstays his welcome. Meanwhile, Jasper fixes up Piper's old doll-house in the backyard.
- After Henry's mother's purse is stolen, Captain Man decides he must move in to protect the family from criminals - or so he says.
- A villain's dream beam traps Henry in a dream state from which only Charlotte can rescue him.
- A graffiti gang is spray-painting all over Swellview; while trying to track down a gang leader, Kid Danger is tempted by a cute girl in the gang.
- When Piper's basketball coach quits, Henry becomes the coach of Piper's team; Henry is challenged by the League Board and its unorthodox rules.
- Charlotte and Jasper must come to the rescue when Captain Man and Kid Danger are each stuck in a hole.
- A famous Internet celebrity invites Captain Man and Kid Danger to his party, but the party does not turn out the way they expected; Charlotte baby-sits Piper.
- Captain Man is being a baby about having a baby. Since labor pains leave him helpless, Kid Danger and Piper step up to take on a couple of slick grease thieves.
- When a piece of rock from outer space is more than it seems, trouble follows Henry to his home.
- Henry is grounded after he is caught sneaking out at night; while Piper drives Henry crazy at home, Charlotte steps into the sidekick role.
- When Captain Man gets arrested for committing a petty crime, he is forced to spend Christmas in jail.
- When Frankini announces his plan to unmask Kid Danger and Captain Man, Charlotte, Schwoz, Jasper and Piper snap into action to stop him.