22 November 2003 | Wizard-8
It had so much potential...
PM Entertainment was really starting to roll around this point, and they were probably thinking this was going to be their breakthrough point. They apparently had a sizable budget, great locations, and a screenplay filled with action and a huge body count.
Upon seeing the finished product, it seems something went very VERY wrong. Most of the blame can be put on the incompetent editing (the problem that you usually find on the particular PM movies that went wrong.) Often new scenes start up in what seems to be the MIDDLE of the scene - including the opening sequence! Action sequences sometimes are missing key shots, so that people or vehicles are suddenly in a new position without us seeing how they got there. If a particular action scene isn't confusingly cut like that, it's instead cut in a way that makes all the shooting and explosions boring.
Elsewhere in the movie, a few shots are sliced up and spread throughout the particular scene (in one instance, it results in someone dying, then seen miraculously alive!) And some scenes are utterly useless, like the scene where the hero goes through a virtual reality training course. Sure, the computer graphics (for the time) aren't bad, but this scene serves no purpose except for eye candy.
The rest of the movie is mostly just as forgettable. Having both a hero and a villain look and act like Lorenzo Lamas was probably not a good idea. I admit I did get a few giggles with William Sanderson cast as a computer geek. There are a few other laughs, but otherwise it's an unbelievably dull effort that seems to go on forever. The only possible explanation I can think of is that maybe the work-in-progress cut was mistakenly shipped to the video people instead of the final cut.