28 August 2001 | Rilkan
Ok game, but not a worthy sequel
The first Privateer game was one of the greatest flight sims ever made. Not only did it include the excellent flight combat system that the influential Wing Commander games made famous, it had an intriguing story-line that took you through numerous systems and to interesting planets. It was also one of the most enjoyable games to play because of the fact that you could choose your own ships and missions, increasing the variety in an already vast and open-ended game.
However, for some reason, Privateer 2 failed to continue the trend of innovation that Origin had been known for. There were many problems with the game. First off, it was behind the times in that it was a DOS-only game. Windows 95 had been out for a very long before this game was released, giving the developers ample time to convert whatever they needed to to make it a Windows game. I was especially perturbed at this because the game was delayed for several months, and the developers STILL did not decide to convert it. Second, the game had a high degree of instability. Often I would try to land at a planet or a star base and the game would crash. This would make me very upset because there was no in-mission saving, and if it was an especially difficult mission, then you would have to start over completely.
Other problems were that it did not have the engrossing story-line that the first one had. The story was too short, and not very in-depth. While I enjoyed Christopher Walken's cameo, the story was just too confusing to follow completely, and then it abruptly came to an end. The missions also did not have the variety of the first game, so while you were trying to get to the next part of the story, you would not be having as much fun as in the first game.
As a whole, the game was simply "all right." It wasn't horrible, and it was sufficiently similar to the first Privateer, but it was definitely not a worthy sequel...