The Curse of Monkey Island (1997)

Video Game   |  Adventure, Comedy, Fantasy


The Curse of Monkey Island (1997) Poster

After unwittingly turning his true love Elaine into solid gold with a cursed engagement ring, Guybrush Threepwood must find a map, a ship and a crew, sail to Blood Island and track down an uncursed diamond ring to reverse the curse.


9.2/10
2,446

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User Reviews


22 February 2008 | barfrog
10
| Highly Recommended - A Must-Play For All!!!!
I had only written one review on IMDb prior to this, as I consider most games as unworthy of the time and effort...Curse of Monkey Island is different.

Having played and been impressed by Monkey 1 and 2, I had great expectations for the third release...and was not disappointed. The first thing that hit me was the substantially improved graphics. Don't get me wrong, for games made in 1990 and 1991 respectively, Monkey 1 and 2 were ground-breaking and provided the goods well, but CMI steps up and delivers a superb cartoon-style game-play which is both fun and satisfying. All scenes and settings have been carefully crafted and well thought out, and suit this type of game perfectly. The animation/CGI is a mixture of realism and exaggeration; a fantastic combination in this case.

For me the script has been crucial in the success of the previous two games. The CMI script is clever, appropriate and, above all, absolutely hilarious. Added to this, the script is now audio unlike the previous two where speech is displayed in text format at the bottom of the screen. Dominic Armato's voice is perfect for Guybrush: witty, clear and slightly naive. All other voice talents fit their characters perfectly, especially Earl Boen who is the voice behind LeChuck. I loved every single character throughout the game: not just their personalities and wit, but the way each character is animated superbly and distinctively. Whilst on the subject of audio effects, the soundtrack is worth a mention. The soundtracks for Monkey 1 and 2 were both monotone, and despite this were very effective at giving atmosphere and representing a change in mood. CMI's soundtrack is, once again, a step up. Each scene is complemented by a catchy, subtle, playful and piratey (if that's a word) tune. With a change in setting or mood, the music also adapts, adding to the entertainment and amusement that the game offers.

The whole idea behind Monkey Island is to solve puzzles and problems in order to progress. This might sound easy, but is actually devilishly tricky in many places. Some may be put off by the level of logic and amount of thinking that goes into Monkey Island, but in reality this makes the game even more entertaining and fun, and also adds to the replay value. The option of "The Curse of Monkey Island" or "The Curse of Monkey Island: Mega-Monkey" (which involves trickier and more abundant puzzles) suits players of all abilities and also gives good cause to play the game at least twice. Whatever difficulty level you choose, you are guaranteed a different game each time you replay, with numerous speech options and other puzzles to solve that don't affect the outcome of the game, but are just there for fun. The most entertaining section of the game is Ship Combat, and the sword "fights" that follow. These were particularly well thought out and make the game completely worthwhile. Add to this a stupendous story that is non-violent and suitable for all ages which will keep you hooked and wanting more until the very end.

Finally in conclusion, a uniquely special mention must go to the designers of this game. The way each complex puzzle and problem is thought out is simply astonishing. Whilst gathering up items and objects during game-play, you can't see how each one is going to help you progress, but with a little thought and perseverance solutions present themselves, and for that the designers of CMI must be highly commended.

10/10 for the best game I have ever played (not an exaggeration)

Critic Reviews



Did You Know?

Trivia

There used to be a department somewhere within Industrial Light and Magic that was tasked with writing screenplays for animated films based on Lucasfilm's intellectual property from other media. One such screenplay was a Monkey Island movie, entitled "The Curse of Monkey Island", likely loosely based on the game of the same name. In the big reorganization of Lucasfilm that occurred in the early 2000s, the department was killed and the MI movie (still in preproduction) with it. The script was reportedly written by Ted Elliott, who would later use many of its ideas in Pirates of the Caribbean: Curse of the Black Pearl (2003); ironic, given that the Monkey Island series was heavily influenced by the 'Pirates of the Caribbean' amusement park attraction in the first place.


Quotes

Guybrush Threepwood: Captain's log: Guybrush Threepwood. Lost at sea for days now. I have no crew or navigational instruments. No provisions except a half-eaten corn-dog and, unless I find water soon, I'm surely done for. Only the hope of finding my love, Elaine, keeps ...


Goofs

When you create the compass and give it to The Flying Welshman before you start talking to him, he gives his identity and tells Guybrush that he is The Flying Welshman. If you hover your mouse over him, he is shown as "mysterious figure". And when you start talking to him, Guybrush asks who he is, even though he already knows his name.


Crazy Credits

After the credits, there is a little scene between a father and a son in "Big Whoop" amusement park, where the father tells the rumor about the builder of the park buried somewhere in the tunnels under the park.


Alternate Versions

Non-English language versions leave out the "A Pirate I Was Meant To Be" song section, as it relies strongly on rhyming of English words.

Storyline

Plot Summary


Genres

Adventure | Comedy | Fantasy

Details

Release Date:

15 November 1997

Language

English


Country of Origin

USA

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