Video Game | Adventure, Drama, Sci-Fi
Three humans trapped on a distant planet discover its deadly secret which could be their undoing.
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Steven Spielberg originally intended the storyline to be an episode of his TV series Amazing Stories (1985). It was to be about an archaeological dig on a (presumed) alien planet in the far future. Human archaeologists unearth a large structure and an alien statue, which, in a Planet of the Apes (1968)-like twist, turns out to be the Disneyland castle with the Mickey Mouse statue in front of it, revealing the planet was Earth all along. However, the production costs would have been too high, so Spielberg approached LucasArts in 1989 with the idea of making it a video game instead, after being very satisfied with the way Indiana Jones and the Last Crusade (1989) had turned out. Spielberg and George Lucas came over to LucasArts and would pitch many other ideas in several brainstorming sessions. The story ultimately went through many changes, retaining only a few elements of the old concept. Spielberg later contributed to the screenplay by suggesting several puzzles and situations, and helping out with character development. He finally sent letters of gratitude to all crew members to thank them for their hard work.
It's hot in here. And it's glowing down there.
Boston Low: Ten to one it's the power source for this place. All I need to do now is to find the light switch. Or the plug. Or the fusebox. Or whatever makes this thing work. An instruction manual might help! Maybe...
And a special 'uh huh' to Randy Komisar
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