- Katrina: How dare you? You break in to my home! Steal away with my child! Killed my servant, Toby, and then returned to kill me? After I befriended you and helped you! Some hero you are!
- Bella Markarov: While Tanya was away from us, she learned to read and write. Now she is teaching me to read. I have always wanted to know how to read. Together Tanya and I will teach all the women of the town to read and write.
- Yuri Markarov: Why would a woman need to read or write? That is like teaching horse to dance!
- Bella Markarov: Yuriii, you and I will have a talk later... TONIGHT in fact!
- Dmitri Ivanov aka the Burgomeister: Why are you always so curious about the things? Don't you understand there are some things that aren't your business!
- Narrator: [the hero wakes up from the dark cave] You awaken from nightmares of flying and falling. You find yourself in this strange place, the only illumination an eerie green glow. You've lost your weapons and the contents of your backpack somewhere during the journey, All you have are the clothes and armor on your back. This leaves you with four burning questions.
- Narrator: Where are you? How did you get here? Who brought you here? And how in blazes can you get out of here? No, make that five burning questions, What city did your luggage end up in this time?
- Narrator: You are in a large cave dimly lit by glowing lichen on the walls. Strange irregular outcroppings of stone grow from the ground, looking like the skeleton of some enormous beast. Here and there petrified human bodies seem to grow half-in and half-out of the floor and walls.
- Narrator: You search the dessicated body. The only still-usable item is a dagger, which you pick up, However, lying around the bones are some coins, 5 golden coins each have a crown stamped onto them, and 13 small copper ones are each stamped 1 Kopek.
- Narrator: A brief search reveals a piece of hard, grey rock, which you take, and some coins, 3 Crowns and 13 Kopeks.
- Narrator: You strike sparks off the flint using your dagger. The torch soon begins to burn, almost as if by magic.
- Narrator: You've make it into a large chamber. Stone valves like the one you just passed through apparently block three other passageways. There is a huge stone altar in the center of the room and an exit to the south.
- Narrator: As you approach the exit, you are confronted by two flying creatures, They have bat wings and spider-like bodies.
- Narrator: Frantically searching for something better with which to defend yourself, you snatch a battered old sword and shield from the remains of a not-so-lucky combatant. Just in time, you prepare yourself for battle.
- [Then the hero enters into an active time turn based battle]
- Narrator: You are in the heart of the cave. Sphincter-like valves close off passageways leading in all directions. In the center of the chamber is a bleak stone altar cover with dark stains.
- Narrator: You gratefully retrieve the shield and battered sword from the dead warrior. You hope they will serve you better than they did their last owner.
- Narrator: A heavy rope bridge spans the deep chasm. You can see the entrance to a large cave at the bottom of the pit. You catch an occasional glimpse of a horrid, multi-tentacled monster just inside the cave.
- Narrator: You cautiously test the rope before crossing. It feels as though it is firmly anchored on both ends of the chasm.
- Narrator: You slip through the mouth of the cave just in time to avoid being crushed by its closing jaws. Whew! As the cave mouth closes behind you, you feel a strange warning tingle. There is danger here, although its source is not immediately clear.
- [the hero runs over to Katrina]
- Katrina: You're alive! Only one person has ever walked away from there before. Who are you? How did you get here? There are so many question I want to ask you, but I have to get home quickly. It's so dangerous out at night in Mordavia. The town is due north of here. Be careful, there are many bad things wandering around. Good luck! Oh by the way, my name is Katrina. I hope we meet again sometime. Farewell.
- Narrator: The six-pointed symbol seems to pulse with energy and comes loose in your hand when you touch it. You have the feeling that you may need this sign, so you carefully store it in your pack.