Video Game | Action, Adventure, Family
The wizard Agahnim has abducted seven maidens, intent on using their power to open a portal to the Dark World. Armed with a trusty sword and shield, Link begins a great and treacherous journey.
The Ball and Chain Trooper mini-boss in Hyrule Castle at the beginning of the game reappears in Link's Awakening as a mini-boss in the abandoned Kanalet Castle during the Magic Leaf quest.
Welcome, Link... I am the Essence of the Triforce... The Triforce will grant the wishes in the heart and mind of the person who touches it. If a person with a good heart touches it, it will make his good wishes come true... If an evil-hearted person...
In some dungeons, if Link gets touched by a flake of magic that can turn him into a rabbit if he's wearing the blue or red armor, his armor will revert back to his green cloth until he transforms back into human.
The ending is broken into three parts. Link defeats Ganon and touches the Triforce after it speaks to him, restoring the Sacred Realm. We see various people across Hyrule Link met on his journey, and lastly see the closing credits played over footage of the newly-restored Sacred Realm. The credits end by stating how many lives it took you to complete certain dungeons, and close out with a "total games played" message, staying how many lives you took total to beat the game on your file.
During the SNES era, Bandai re-leaesed the Satellaview-X, a Super Nintendo add-on that allowed players in Japan to connect to an Internet-like network and download games onto blank cartridges for an hour a day. Two of these games were Zelda remakes: The first was a 16-bit remake of the NES classic "The Legend of Zelda," while the second was a reworking of the SNES hit "The Legend of Zelda: A Link to the Past" called "BS Zelda: Ancient Stone Panel." Several changes were made to the game, such as Link being replaced by the Satellaview's mascot, some kid in a red baseball cap (a similar change was made to the BS version of the NES Zelda). The dungeon and overworld maps were also dramatically altered, and at specific time intervals certain events would happen, such as power-ups appearing or all the enemies on screen dying (there was a timer on screen that kept track of how long you had played). The full version of this game was never released because Nintendo only released small portions at a time, and the Satellaview was scrapped before the entire game could be released.
Check out what IMDb editors are excited to watch this month and get gifting with IMDb's Holiday Gift Guide, curated with the entertainment lover in mind!