Video Game | Action, Adventure, Crime
A troubled NYPD cop is framed for murder and finds himself being hunted by the police, the mob, and a ruthless corporation.
Max Payne compares himself to Chow Yun Fat, a recurring protagonist in John Woo films which inspired the gun-play mechanics. Dual wielding, bullet time etc...
Life was good. The sun setting on a sweet summer's day. The smell of freshly mowed lawns, the sounds of children playing. A house across the river on the Jersey side. A beautiful wife and a baby girl. The American Dream come true.
Max Payne: Honey, I'm home!
Max Payne: But...
A .50 AE caliber Desert Eagle holds 8 rounds (7 in the magazine 1 in the chamber), not 12.
After the credits, when you complete the game, the following text appears on the screen: Max Payne has only started his journey through the night. The pain has only just begun. More will follow.
The graphics in the GameBoy Advance version were cut-down compared to its PC and Console counterparts. The environments were changed from fully-fledged polygon 3D to 2D rendered isometric viewpoint. The characters did remain polygon however, but their poly-counts were reduced immensely to accommodate the GBA's limited hardware. Some of the levels from the PC version like the opening level, and the two dream sequences were also removed because of cartridge space limitations. Also, the in-games speech was replaced with onscreen text, but a large part of the cut-scene voice acting did remain intact, and level music was added to the game as well.
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