Super Smash Bros. Melee (2001)

Video Game   |  Action, Adventure, Family


Super Smash Bros. Melee (2001) Poster

Smash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.


9.1/10
2,349

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  • Super Smash Bros. Melee (2001)
  • Super Smash Bros. Melee (2001)
  • Super Smash Bros. Melee (2001)
  • Super Smash Bros. Melee (2001)
  • Super Smash Bros. Melee (2001)
  • Super Smash Bros. Melee (2001)

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Cast & Crew

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Director:

Masahiro Sakurai

Writers:

Masahiro Sakurai (game design), Masahiro Sakurai (character design: Kirby), Yusuke Nakano (illustration: The Legend of Zelda), Takaya Imamura (character design: Star Fox & F-Zero), Yoshio Sakamoto (game design: Metroid), Hiroji Kiyotake (character design: Samus), Tomoyoshi Yamane (designer: Super Metroid), Eiji Aonuma (director: The Legend of Zelda: Ocarina of Time), Tadashi Sugiyama (character design: Ice Climber), Shigefumi Hino (character design: Yoshi), Yoshiki Haruhana (character design: The Legend of Zelda: Ocarina of Time), Shigesato Itoi (producer: EarthBound), Takashi Tezuka (producer: Yoshi's Story), Makoto Kanoh (character design: some Nintendo characters), Tôru Ôsawa (character design: some Nintendo characters), Satoshi Tajiri (director: Pokémon), Junichi Masuda (director: Pokémon), Ken Sugimori (character design: Pokémon), Kouji Nishino (planning: Pokémon), Shigeki Morimoto (game programmer: Pokémon), Tetsuya Watanabe (game programmer: Pokémon), Sosuke Tamada (game programmer: Pokémon), Tetsuji Ohta (planning: Pokémon), Hiroyuki Jinnai (concept coordinator: Pokémon), Tsunekazu Ishihara (supervisor: Pokémon), Tsunekazu Ishihara (producer: EarthBound), Satoru Takizawa (character design: Ganondorf), Tohru Narihiro (director: Fire Emblem), Masahiro Higuchi (design: Fire Emblem), Masayuki Horikawa (scenario: Fire Emblem), Taeko Kaneda (designer: Fire Emblem), Kentaro Nishimura (supervisor: Fire Emblem), Takemoto Mori (story editor: Pokémon), Shigeru Miyamoto (character design: Mario, Luigi, Link & Donkey Kong), Kenji Miki (director: Ice Climber), Tim Stamper (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Gregg Mayles (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Steve Mayles (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Mark Stevenson (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Leigh Loveday (certain characters: and items from Perfect Dark and Donkey Kong Country 2)

Reviews & Commentary

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User Reviews


23 November 2018 | Olicosmic
10
| A masterpiece that deserves every ounce of praise it's gotten
As somewhat of a newcomer to the Nintendo fandom, I never really quite understood much about the Super Smash Bros. games, since I never played one until fairly recently, and the fact that I grew up on non-Nintendo consoles makes it a given that I had little knowledge of how the Nintendo character filled fighting games offered. But, it's obvious after finally checking this out that I was missing out on a lot, because Nintendo and HAL Laboratory somehow took the fighting genre and made one of the funnest fighting games of all time, and it's not just the gameplay and presentation that is superb, but it's also the amount of staggering modes there are in this game, making this have the most depth in any fighting game up to that point. You can play through classic mode, adventure mode, VS. mode, multi man melee mode, target mode, bag throwing mode, and more. The roster is also phenomenal, as it has many of the Nintendo staples, as well as a few others. There are also hundreds of trophies to collect, which adds a ton of replay value. These were sort of the precursor to achievements nowadays, and seeing a progression system like this really is awesome. The soundtrack is also magnificent. It's possibly the best it's ever been in a Nintendo game in that point, as there are plenty of new music, as well as remixes of classic tunes. All of which well composed and orchestrated. Almost, if not just as good as a film score. For a game that came out in the early 2000s, as well as being the 2nd in the series is simply astounding. And I applaud Masahiro Sakurai, as he and the development team poured their hearts out to make this game as spectacular as it is, and after hearing how grueling the development cycle was, thanks to Sakurai working on the game for most of the day and sleeping only 4 hours a night just makes it all that more applaudable. And the effort really does show, as everything really seems to be a huge step in the right direction and I recommend everyone with a GameCube or backwards compatible Wii to check this out, as it still may be the best in the Smash Bros. series. If you are a fan of fun fighting games and/or Nintendo characters, you simply have no choice. You just gotta have this game, as it is indeed a masterpiece that deserves every ounce of praise it's gotten.

Critic Reviews



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Storyline

Plot Summary


Genres

Action | Adventure | Family | Fantasy | Sci-Fi | Sport

Details

Release Date:

3 December 2001

Language

Japanese, English


Country of Origin

Japan

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