Super Smash Bros. Melee (2001)

Video Game   |  Action, Fantasy, Sci-Fi


Super Smash Bros. Melee (2001) Poster

Smash Bros. installment for the GameCube with fast-paced, highly competitive and technical gameplay of realtime chess and hype using various Nintendo characters, with simple controls yet deep mechanics.


9.1/10
2,688

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Cast & Crew

Top Billed Cast



Director:

Masahiro Sakurai

Writers:

Masahiro Sakurai (game design), Masahiro Sakurai (character design: Kirby), Yusuke Nakano (illustration: The Legend of Zelda), Takaya Imamura (character design: Star Fox & F-Zero), Yoshio Sakamoto (game design: Metroid), Hiroji Kiyotake (character design: Samus), Tomoyoshi Yamane (designer: Super Metroid), Eiji Aonuma (director: The Legend of Zelda: Ocarina of Time), Tadashi Sugiyama (character design: Ice Climber), Shigefumi Hino (character design: Yoshi), Yoshiki Haruhana (character design: The Legend of Zelda: Ocarina of Time), Shigesato Itoi (producer: EarthBound), Takashi Tezuka (producer: Yoshi's Story), Makoto Kanoh (character design: some Nintendo characters), Tôru Ôsawa (character design: some Nintendo characters), Satoshi Tajiri (director: Pokémon), Junichi Masuda (director: Pokémon), Ken Sugimori (character design: Pokémon), Kouji Nishino (planning: Pokémon), Shigeki Morimoto (game programmer: Pokémon), Tetsuya Watanabe (game programmer: Pokémon), Sosuke Tamada (game programmer: Pokémon), Tetsuji Ohta (planning: Pokémon), Hiroyuki Jinnai (concept coordinator: Pokémon), Tsunekazu Ishihara (supervisor: Pokémon), Tsunekazu Ishihara (producer: EarthBound), Satoru Takizawa (character design: Ganondorf), Tohru Narihiro (director: Fire Emblem), Masahiro Higuchi (design: Fire Emblem), Masayuki Horikawa (scenario: Fire Emblem), Taeko Kaneda (designer: Fire Emblem), Kentaro Nishimura (supervisor: Fire Emblem), Takemoto Mori (story editor: Pokémon), Shigeru Miyamoto (character design: Mario, Luigi, Link & Donkey Kong), Kenji Miki (director: Ice Climber), Tim Stamper (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Gregg Mayles (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Steve Mayles (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Mark Stevenson (certain characters: and items from Perfect Dark and Donkey Kong Country 2), Leigh Loveday (certain characters: and items from Perfect Dark and Donkey Kong Country 2)

Reviews & Commentary

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User Reviews


25 December 2001 | axemblue
The best fighting game... EVER!
Mario and the gang have returned for another bout. Only this time, they have new moves, items, places to battle... and of course, several new Nintendo stars to battle with.

The characters have never looked better. There's a lot of nice texture work here--you can see even very minor details like the stitching on Mario's overalls or the scales on Bowser's skin. The game constantly runs at 60 FPS, or frames per second (really, really smoothly), and load time is anywhere from one-and-a-half seconds to almost none at all.

Thankfully, Nintendo has not decided to edit the sound effects for the English version, unlike what they did for the first title. (Grr...) The music is very nicely done. Most of the tunes are orchestrated, and they even included the DK Rap from Donkey Kong 64!

Controls are also very similar to the first game. Players jump with the Y Button, use regular attacks with the A button, use special attacks with the B button, shield with the L or R buttons, and grab other players with the awkwardly placed Z Button. I recommend practicing to get the hang of it all.

The arenas are a lot more unique this time around, too. For instance, in the F-Zero Mute City stage, the arena constantly moves, and you can even get hit by the F-Zero cars zooming by. (This has to be seen to be believed.) Or in the Pokémon Stadium level, the landscape changes at random. All of the stages have little obstacles and traps like these.

The game is LOADED with all sorts of modes, even in single-player. Adventure mode, for instance, takes you through all sorts of cool stages based on Nintendo games. Players have several battle options, and players can also fight in tournaments with up to 64 players.

What about secrets? Well, I won't disclose much, but there are many characters to be unlocked, like Pichu, Ganondorf, and Prince Marth (from the Japanese RPG Fire Emblem). The only one I would change is Jigglypuff, who doesn't do much of anything. You can even earn many new arenas.

With all these options, modes, and secrets, this game is sure to keep players busy for a long, long time.

My score: 10 out of 10

Critic Reviews



Did You Know?

Trivia

There is a glitch in which you can play as Master Hand. Only player 3 can control him.


Quotes

Princess Peach Toadstool: Ooh, did I win?


Goofs

Ness refers to his magic attacks as "PK" attacks. This is supposed to be "PSI." (The Earthbound games use the term PSI to refer to magic, though an early beta version of the game used PK, and this is probably what caused the error.)


Crazy Credits

The music played over the end credits corresponds to the character you have beaten the game with, usually the theme of their home stage.


Alternate Versions

In the European version, the following things have been changed:

  • Rainbow Cruise is called Rainbow Ride.
  • The past stages have "N64" added at the end of their names.
  • Like the Japanese version, the Home Run Contest distance is measured in meters.
  • In Stamina mode, the description has been changed to "Fight 'Til End!".
  • All the trophies have their dates removed. Also, Earthbound trophies are listed as "Not Released in Europe".
  • Several Pokémon trophies have had their descriptions altered.
  • The Tamagon trophy has been removed from the game altogether. Therefore you can't access it with a cheating device.
  • The Japanese language has been removed and is replaced with the following European languages: French, German, Italian, and Spanish.
  • The Archives option has been removed, and is replaced by a "How to Play" video.
  • Players have options of using the game in 50hz or 60hz mode.


Soundtracks

Hammer
From
Donkey Kong (1981)
Written by Yukio Kaneoka

Storyline

Plot Summary


Genres

Action | Fantasy | Sci-Fi | Sport

Details

Release Date:

3 December 2001

Language

Japanese, English


Country of Origin

Japan

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