As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."
- Won 1 BAFTA Award
- 6 wins & 7 nominations total
Dee Bradley Baker
- Gravemind
- (voice)
- (as Dee Baker)
Julie Benz
- Miranda Keyes
- (voice)
Tim Dadabo
- 343 Guilty Spark
- (voice)
- …
Robert Davi
- SpecOps Leader
- (voice)
Keith David
- Arbiter
- (voice)
Steve Downes
- Master Chief
- (voice)
Miguel Ferrer
- Heretic Leader
- (voice)
Ron Perlman
- Lord Hood
- (voice)
David Scully
- Sergeant Johnson
- (voice)
- …
Jen Taylor
- Cortana
- (voice)
Ken Boynton
- Brute
- (voice)
- …
David Cross
- Marine
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
I was a big halo 1 fan, I loved the game loved the story and thought it was amazing. Halo 1 was defiantly the golden-eye of next gen. But is halo 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!
Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
Halo 2, hmm....I thought I might try it out, I mean, I only spent 100000000 hours on the first one...
Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.
I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.
Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.
Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.
Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+
Except for the ending.
Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.
I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.
Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.
Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.
Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+
Except for the ending.
Storyline
Did you know
- TriviaHad 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
- GoofsIf you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
- Quotes
[last lines]
Master Chief: This is Spartan 117! Can anyone read me? Over.
Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?
Master Chief: Sir. Finishing this fight.
- Crazy creditsAfter the credits roll, there is a short scene featuring Cortana and Gravemind.
- ConnectionsEdited into Red vs. Blue (2003)
- SoundtracksBlow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
Details
- Color
- Sound mix
- Aspect ratio
- 4:3
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