Max Payne 2: The Fall of Max Payne (2003)

Video Game   |  Action, Adventure, Crime


Max Payne 2: The Fall of Max Payne (2003) Poster

The brooding cop has left the DEA and returned to the NYPD. When his latest case ends up involving the thought-dead femme fatale Mona Sax, he finds that his journey through the night is far from over.


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  • Max Payne 2: The Fall of Max Payne (2003)
  • Wendy Hoopes in Max Payne 2: The Fall of Max Payne (2003)
  • Wendy Hoopes in Max Payne 2: The Fall of Max Payne (2003)
  • Max Payne 2: The Fall of Max Payne (2003)
  • Max Payne 2: The Fall of Max Payne (2003)
  • Max Payne 2: The Fall of Max Payne (2003)

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Writer:

Sam Lake

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User Reviews


26 February 2004 | kulabas
a man with nothing to gain
The saga continues.Even you're a hard person to find things good in later comers,you'll find all the things you loved in first one.Dark atmosphere,action with 'bullet-time' quality,high-level graphics...And in this one our guy is not alone;if you're looking for a femme-fatale keeping secrets,mysteries,it's Mona Sax what you need.A story with lies,deceptions.A man trying to find the ground from his eternal fall.That's what we call Max Payne genre.

The newest thing about the game is the change in the face of Max Payne.Deadsure this new look is better.The new holds all the sorrow,and fatigue which the years gifted to him.And besides Max Payne,Mona Sax's join gives game a new level.We can into the thoughts of her by the dialogs,the oil-printed screens between chapters.And in some chapters we are playing Mona Sax character besides Max Payne.That's another reason that when everything comes up to a conclusion in the end,we feel the loss,the pain in our hearts better.We exactly live the feelings these two characters live.

The screenplay is more complicated.The bad men,the conspiracies,the things tricky.We don't kill the men just because game wants,we don't go with the flow;we are aware all the going on.This is the success of the screenplay and the videos between the chapters to keep us in the same direction as the game is on the wheel.Also in some chapters we play in the events which happened during the chapter we played before.These are some of the developments about the cinematic and storytelling side of the second game.

There are two things I'd like to tell.First one;this one is not just a game to continue the series.It is connected with the first game both in story and character side.And it feels like it will go on.The second thing is the song playing in the end:Late Goodbye by Poets Of The Fall.Only the ones who play this game can understand how it makes you feel.

So play this game and see how it plays with the ides about 'falling' in your mind.Ask yourself:Is there anything he didn't lose as he lives in his eternal fall? and will ever be ground for him to reach?

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Details

Release Date:

14 October 2003

Language

English, German, Italian, Russian, Spanish


Country of Origin

Finland, USA, Austria

Box Office

Budget:

$8,000,000 (estimated)

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