PG | | Action, Adventure, Comedy
Two young brothers are drawn into an intergalactic adventure when their house is hurled through the depths of space by the magical board game they are playing.
Stan Winston Studio was contracted to create those robots and aliens, which -- due to director Jon Favreau's love of in-camera, old-style filmmaking techniques -- would be realized primarily as full-scale puppets and performers in suits. "Favreau came to us," recalled Shane Mahan, "and said: 'Look, I'm a fan of effects movies; but I don't like the way digital stuff looks. It always looks artificial to me, and it takes me out of the film, no matter how good it is. So I want to make this film as much in-camera and real as I can.' That was such a refreshing thing to hear."
Oh, man. That's it. Nice grab. Oh, yeah.
Dad: All right, Danny, your turn.
Walter: What? l didn't get my full turn!
Dad: Yeah you did. I counted. That was 25. That's what we said.
Walter: That's not fair!
Dad: lt's exactly fair. Come on, Danny. Time for your turn, then l gotta work ...
When the astronaut sets fire to the sofa and kicks it out of the door into space, the couch shouldn't burn because there is no oxygen. However, given that the characters can go outside and breathe without any harm, there must be a large enough air bubble around the house. Also, it may be possible that the entire game happens in a virtual world, so the laws of physics don't have to apply at all.
In the UK, two sequences where an aerosol is used as a blowtorch and where fire is set to a sofa with the use of an accelerant (around 1 min 17 secs) were cut by the distributor. This is because the BBFC have a very strict policy on imitable techniques (headbutts etc.) and decided that the scene was unsuitable for anything lower than a 15 certificate. Since this would have excluded the entire target audience, Sony asked for the scene to be cut in order to obtain a PG certificate.
$13,427,872 13 November 2005