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  • sosanavar24 October 2006
    Warning: Spoilers
    There is a game we all know called Mega Man (RockMan). This is the first one on the Super Nintendo, and a new story line. We got Mega Man X (RockMan X), Zero instead of Proto Man (Blues), Dr. Cain instead of Dr. Light (Dr.Wright(although he's in all of them as a hologram)), The animal-like Mavricks (Irregluars) instead of elemental Robot Masters, a Boba Fett look-alike called Vile (Vava), and instead of Dr. Wily we got Sigma. If you have a SNES, find one online or if you have a PS2 or Gamecube, you can get this with it's five sequels in Mega Man X Collection (RockMan X Collection).

    Don't worry, the Mets from the old game are back, unchanged!

    8/10
  • Mega Man X is a notable entry as it marks the Mega Man series' debut on the Super Nintendo Entertainment System (or Super Famicom, as the console was called in Japan). However, as this was released in the same year as Mega Man 6, which would see release on the NES (which served as the Blue Bomber's farewell to the 8-bit console), Capcom decided to make the first Super NES Mega Man a spin-off set 100 years after the events of the classic Mega Man series. The result is Mega Man X, a game that would be so loved, it would become a series of its own spawning eight games as well as two GBC side games, an RPG, and even a mobile game that crosses over with other Mega Man series.

    The game's story is represented in the instruction manual: Dr. Cain, an archeologist, finds Mega Man X, who is known as X for short, in the abandoned ruins of Dr. Light's lab. After being amazed that X has been given the ability to think and make his own decisions, Dr. Cain decides to replicate X's systems and makes the reploids. However, when some of them go maverick and harm humans, the Maverick Hunters are formed, with one reploid, Sigma, leading them. However, it would not be long until Sigma goes maverick and takes some of the Hunters with him, he has decided to declare humanity inferior, and wants all humans eradicated due to the species limiting the growth and potential of all reploids. X decides to join the Maverick Hunters, now led by Zero, out of guilt of what he has caused, joining the battle against Sigma and his forces.

    This game follows the same gameplay as Mega Man 5 and 6, as it basically follows the same formula of going to the end of each stage and destroying the boss, with the eight bosses giving X a new weapon. With Mega Man X, Capcom decides to add some new features. The main feature is the upgrading of X's abilities through capsules hidden in four stages, where after meeting a hologram of Dr. Light, X can enter it and gain the upgrade, which not only changes his appearance (as the upgrade changes Mega Man's sprite to equip the armor piece the upgrade is associated with), but grants new abilities like dashing, reducing damage, and even charging boss weapons. Also, hidden in the stages are heart tanks, which increase X's energy bar, allowing him more health, and sub tanks hidden in four of the stages, which are the game's replacement for E-Tanks, only instead of disappearing, they are kept, as they can be refilled by picking up energy restoring items gotten by destroying enemies or finding them when X's energy is full, and you no longer need to have a weapon equipped to restore its energy. While it helps, it does make the game learn more on the easy side (in fact, the game can be played without collecting all but the legs upgrade, which is always mandatory due to it being in the middle of Chill Penguin's stage, which can make the game harder).

    However, it still has the gameplay Mega Man is known for, and the characters and music are great (Spark Mandrill's theme is rocking).
  • u_mbaptista18 October 2011
    Best Mega Man game ever. Fantastic level design, charming character design, fun boss fights, and brilliant soundtrack. The maverick weapon set is easily the most useful and balanced in the X series. Item and upgrade locations were well-thought out. The story is simple yet interesting, and Zero is a badass and a pimp. While the sequels don't deviate far from the formula, X1 manages to execute every aspect of the formula the most efficiently. Its main strength lies in its flawlessness.

    Story - 8/10 - Though most of it is told behind the scenes (game manual), the story is an engaging one. It starts with a dream. A dream by Dr. Light. In this dream, robots and humans live and work side by side as equals in a peaceful utopia. In order to see to it that this dream became a reality, Light created a prototype for a new generation of robots that could think and feel emotion, like humans. 100 years later, Dr. Light's research and prototype, Mega Man x, are unearthed by geologist Dr. Cain, and similar robots are replicated and mass produced based on X's designs. Despite the potential for progress this new generation of self-aware robots present to the advancement of society, the game explores the negative ramifications of bestowing free will onto artificial intelligence. At the game's outset is a war waged on humanity and a robot uprising that Mega man X is tasked to quell. And quell he shall.

    Gameplay - 10/10 - The X series adopts the classic series formula of fighting 8 robots, inheriting their weapons, and using the acquired weapons in a rock paper-scissors manner against their maverick brethren for an added advantage. The game is non-linear in that you can choose between any of the 8 maverick stages to tackle in any order. Unlike the classic series, X can dash and wall-kick, calling for a more fast-paced experience with tighter control and a greater emphasis on mobility.

    Despite the game taking place well after his passing, Dr. Light wasn't going to let something as trivial as his death prevent him from supporting X's justice-serving endeavors on the battlefield. Hidden throughout the game are capsules housing holographic recordings of the good doctor, and armor upgrades that enhance X's fighting prowess and badass potential. The leg upgrade gives X the ability to dash, the chest upgrade reduces damage sustained by player hatin' mavericks, the buster upgrade improves his ability to raise hell with a powerful fourth level charged shot, and the helmet upgrade allows X to unleash Zinedine Zidane caliber headbutts onto unsuspecting blocks guarding secret rooms that may or may not be holding key items.

    There are plenty of items to collect on top of armor upgrades. 8 hearts tanks are scattered about the stages, as well as 4 subtanks. Each heart tank adds a couple units to X's life bar, and the sub tanks can be used to replenish health in the middle of a stage if you're on the verge of death. This game is also home to one of the greatest easter eggs ever; the hadouken upgrade. At some point in his life, Dr. Light apparently trained under Ryu from Street Fighter and learned the hadouken fireball technique. Should you meet certain requirements in the game, X can also learn this technique and use it to completely dominate anything in one hit.

    Sound - 10/10 - The soundtrack is just straight up audible chocolate that never spoils. Not a single track in the game is lacking, and you'd be hard-pressed to find a better use of electric guitar in a 16-bit game. Sound effects are also impressive and sound fairly accurate.
  • Warning: Spoilers
    Mega Man X was a Game that I fell in love with right away and I remember renting it from blockbuster then buying it at an EB Games many years ago and played this non stop. Mega Man 2 was the first game I was Introduced to Mega Man, and I've been loving Mega Man Ever since. This game was next level and I loved every single bit of it. As hard as it was, I enjoyed the challenges. This game is a masterpiece and a big favourite from my childhood that I put many many hours into. I play this from time to time and when I play it I put time into it and pure focus. One of the Best Mega Man Games of all time. 10000000000/10. Perfect.
  • This game is perfect to me, the gameplay is amazing, the music rocks, all of the enemies have so many unique designs, but the story isn't really there but that is because of the limitations of the console.