5 May 2010 | interrealm
The video game series sets the precident for the movie
It isn't often that a video game is so vivid, so involving...so enveloping, that it is looked on as a possible movie franchise on all those merits. Usually, just the action (Doom, Final Fantasy), or just the body (Lara Croft...Tomb Raider) or just some other one aspect makes for a great game, but an underwhelming movie. I had the pleasure of watching this movie in an early screening on Monday night, and it is definitely a step above and beyond the aforementioned videogames-turned-movies.
The hallmark from the very beginning of the Prince of Persia franchise (a primitive DOS programmed, side-scrolling adventure through a castle to rescue a locked-up princess) was not only having a great story, but telling it in such a way to keep the player in that world. This film, surprisingly enough, doesn't play out quite as closely to the video games as I had expected. Still, without spoiling either the games or this movie, I can say that it shows Jordan Mechner had full involvement in the movie. Many storytelling elements present in the "Prince of Peria: The Sands of Time" video game can be found here, and made for a very entertaining romp through the vast lands of Persia.
I would say that my main gripe is the under-use of parkour, the running/fighting style the Prince deploys in the video games. This is a hard gripe to substantiate though, because of how difficult parkour is to execute, let alone master, nonetheless I had expected something resembling the wall-running, banner-ripping moves seen in the "Sands of Time" video game trilogy. It's harder still to be too down on a little parkour, due to Disney's desire that this film would be the first in a Prince of Persia movie franchise, equal to or greater than the "Pirates of the Caribbean" movie franchise. Therefore, I await with anticipation the creativity that more parkour would bring to the stories this most agile Prince can tell.
"Prince of Peria: The Sands of Time" gets 8 of 10 stars.