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  • Warning: Spoilers
    Shinji Mikami reinvigorated the Resident Evil series when he took over the directing duties for RE4, and created a complete revolution, not only in the RE franchise, but in the gaming world entirely. He introduced the over-the-shoulder camera and free-aiming, which not only released survival horror from its cumbersome movement controls and annoying camera angles, but also enabled players to experiment with finding weak spots in enemies. There was little doubt that future installments would benefit greatly from this new type of gameplay, and RE5 did indeed follow the new path that was paved by Mikami.

    We find our old friend Chris Redfield on the African continent this time, which offers a refreshing change of scenery as compared to the more traditional American/European architecture from the previous games. The desolation and poverty of the sun-scorched slums drips from the screen in all its HD glory, which is one of the more controversial but original artistic choices in the series. Like in RE0, we get a partner here in Sheva, a tough warrior who assists by providing additional firepower. She turns out to be very necessary, as an outbreak of parasites has transformed the native population into a relentless horde of freaks that is often more than Chris can handle on his own. Sheva remains a computer-controled character, meaning that she can be as much of a burden as an asset, especially when she keeps getting in the way of your shots, or refuses to put her resources to optimal use. However, her presence is predominantly helpful, as well as a good plot device for exposition.

    The story, however, is actually one of the game's major weaknesses. RE games are often best when they don't get bogged down in an excess of plot, because that is where the B-movie origins of the series become painfully apparent. Shinji Mikami was a master of restraint, sticking to a minimum of plot with a maximum of effect, but of course, for all the sequels to his games, a bit of story expansion was unavoidable. With RE5 however, they unnecessarily convolute the plot and extend the length to the point where it makes the game drawn out way too long, and often nearly impossible to follow. I had a hard time finishing RE5 because I got increasingly bored with the storyline that was all over the place, and the missions which kept dragging on. It is not that the other games were exactly grounded in reality, but here they jump the Tyrant a few times too often, by stacking crazy twists on top of one another. Cut-scenes are usually the parts I look forward to in a game, but here I was dreading them because they kept providing me with endless new objectives, as well as adding confusing revelations.

    The lack of an engaging story aside, as long as you can ignore the jumbled plot, the action in itself is rather exiting. The enemies offer a pleasant challenge, the bosses are appropriately difficult, and there are a couple of scenes where you can do more than running for your life, such as driving in a jeep or boat while keeping enemies at bay. I also noted some genuine improvements over RE4 in gameplay, such as the ability to use dual-stick controls (making strafing a very helpful movement), and the option to quickly equip weapons. But more often than not, the game follows its predecessor a bit too closely, to the point of rehashing. If RE4 suffered from some degree of predictability (open area, lots of ammo around, what would happen next?), then RE5 is pretty terminal with such moments where you can see the 'surprise' coming from miles away. It doesn't help that after the colorful city slums and jungle towns, the game starts to visit familiar types of scenery that we've already seen in RE4, like a castle, underground ruins, industrial areas and laboratories. Nothing but praise for the game's designers, but again, some of these areas are so big that they stopped to impress me at one point. Another ambiguous element is the presence of Quick Time Events. These were very effectively used in RE4, and they make a return here. This would be fine if the game was not overrelying on them so much. Some are well-timed, but too often you find yourself in a situation where you get only a brief time to press an impossible button configuration (PS3 controllers don't help here, admittedly), so you can only trial-and-error your way through them. Mastering them feels more like luck than a victory. I am also a bit saddened by the decision to go back to the fixed number of item slots. Although I guess it is more realistic to have to manage your items in real-time, the lack of space to store items, the cumbersome way to use and exchange them and inability to expand such item slots feels more like a nuisance than a challenge.

    One final example of how this game manages to bring out both the best and worst in its elements is the presence of Albert Wesker. Our favorite series' villain makes a grand scenery-chewing return here, and although his presence muddles the plot even further, he makes for a few exiting boss fights which require your every bit of creativity and perseverance in beating him. It is a bit unfortunate that these boss fights go on for way too long and are completely over-the-top (he even gives William Burkin from RE2 a run for his money), but they do provide a sense of closure that we were long waiting for.

    On the positive side, upon completion of the main game, there is a mini-game called Lost in Nightmares which features a flashback of Chris to happier times (sort of), and one called Desperate Escape featuring Jill Valentine in a 'Separate Ways' kind of side-mission that runs parallel to the main game's finale. Both of these are fun to play, challenging, and they don't go on forever.

    So all in all, this is another decent game in the series that unfortunately fails to improve on the legacy of its illustrious predecessor. It occassionally brings back the thrills and is fun to play through (if you can ignore the messy storytelling), but it really feels like the hand of the master is missing too often. I doubt it has the replay value of RE4, but I guess time will tell.
  • I had been wondering whether to buy this game since mid March, and I pretty much forgot about it after it first came out. Then I was shopping the other day and was looking for some new games when I came across it again. I decided to buy it and I was quite surprised at how impressive it was overall. The graphics are especially beautiful and near perfect, and the storyline, though pretty much the same as RE4, is still great. I have no problems with the new game style except that I feel they should have done a different type of storyline, not one that was obviously copying RE4, which was pretty much the best game I have ever played on PS2. Still, apart from that, I have no other faults to pick with this game. Seeing Chris and Jill again, and also Wesker, made the game even better for me. Sheva, the new character, is also great, I took a liking to her almost at once. Seeing Chris and Jill, and Chris and Wesker together in a new game is brilliant and I praise the makers of the game for doing this for us. The enemies, boss enemies and locations in this game are also great fun. I can't really say that there is a part of this game I didn't enjoy. The only thing I would like to say in closing is that I hope the next game (if there is one) chooses a completely different type of story, without the Las Plagas. I would really like to keep the new game engine though, since I really enjoy it. 8/10
  • The Resident Evil/Biohazard games are some of the best experiences a player can have. You're constantly looking over your shoulder to see if there's something behind you and not looking forward to going forward because you just know some maniacal monster wielding a chainsaw is coming to get you.

    A few years after the fall of the umbrella corporation, The leftover biological weapons that the corporation created have wound up in the hands of Terrorist organizations.The BSAA (Bio-Security Assessment Alliance.) is formed to deal with this new threat. BSAA Agent Chris Redfield is tasked with going to West Africa to track down a man named Ricardo Irving, with the help of fellow BSAA agent, Sheva Alomar. When they arrive at the Village of Kijuju, Something goes horribly wrong - the villagers begin attacking the agents, and pretty soon, biological monsters join in. Also, Chris Redfield's long lost friend, Jill Valentine, might still be alive.

    Where the first few games took place in dark, creepy, spooky environments, this game takes a more grittier approach - in a 3rd world country. and while some may think that it's not as scary as it looks, it's definitely not a place you want to be. Considering how West Africa had an Ebola crisis recently and every form of communicable disease will form in a poverty-stricken village like Kijuju. I find that to be almost as scary, if not scarier, than the dark, spooky mansions the previous games took place.

    Also...when this game's trailer debuted back in '07, Almost immediately, people began accusing the game of being 'racist' due to the fact that it showed a white American guy killing African people who were infected by the biological weapons. But the game wasn't even close to racist. Even voice actress Karen Dyer, who gives Sheva her voice, said "This game is not racist, because if it were, I would not be doing it."

    I recently picked up the re-release version of this game, which isn't much different than the 360/ps3 versions, other than the faces are more detailed, and the framerate is much more smooth. It also includes more stuff to do, so for $25 it's worth the purchase.
  • fazeel-4366431 August 2018
    Really badass action. And chris was also made amazing , Got big biceps .
  • i think this game is absolutely excellent i think its the best resident evil game so far plus they brought back Chris red-field and Jill valentine they are my favourite resident evil characters apart from Leon s Kennedy he was brilliant in resident evil 4 game, plus the camera views are better and easier than the previous resident evil games plus you get better warnings when a bad guy turns up because you'll see straight ahead not on different part of the rooms walls ha ha... anyway the graphics are much better for resident evil 4 and 5 plus i love the music for those games it's really good as well plus it suit's it as well ha ha... all I'm saying is hopefully the Japanese creators are going to continue on making more resident evil games...
  • Let me start out by saying that this game is good. Very good. In the Resident Evil universe once you beat the game there are always more things to accomplish so if you buy the xbox 360 version you'll really enjoy it. One of the letdowns of this game is that it's almost the same thing as Resident Evil four. The same item management, the same sounds that the guns make, pretty much the same controls. Resident Evil 4 was an amazing game but Resident Evil 5 doesn't add much to it really. I thought the plot was a little bit better then the fourth though. It has a little more edge and mystery. One new thing about this game is the cinema action modes. You will just be walking and boom! Out of no where comes a huge boss that you have to dodge or a boulder that you have to run away from. It adds a little more edge to the game. Overall, Resident Evil 5 is a fun entertaining game to play, but not as good as the first one.
  • jeremycarrel26 June 2009
    the original resident evil was a huge classic when it came out but after multiple sequels definitely in need of a revamp and then came along the game that would revolutionize the industry RE4 and it was awesome to say the least but 5 years later we have RE5 and its not quite as good but its still a total blast to play and shows its worthy to have a spot in my library of games. Story- the game has a decent story but its nothing jaw dropping. one part that really ruined some of it for me is the "big twist" which was absolutely horibble due to its presentation but it wraps everything up well. Graphics- this is the prettiest game I've ever seen from the beautiful to texture work to every detail capcom managed to get in there this game looks awesome but the animations could use some work as they quickly grow stale but that wont stop you from gawking at this game. Gameplay- this is gonna be different for everybody but in my opinion the controls aren't very well done in this game capcom deliberately did the controls the way they did but moving and shooting doest take all the tension away from the game but it wasn't a handicap i dint get used to in around 10 mins or so. melee attacks are awesome and the game will keep u enjoying yourself. plus co op is just the best simply put next to left 4 dead and even then its pretty close enjoyment- this game has replay in mind and with the best pacing in video gaming ever in my opinion u wont get tired of it and then there's is planty to unlock and keep you comin for more and even if you get tired of that you have the surprisingly addictive mercenaries mode to keep you coming back believe me you wont be getting bored of this one for awhile. overall- this game isn't as good as RE4 but it still is one of the best on the market if you can get over a few minor blemishes like the controls and bland story 9/10
  • Resi 5 looks good and sounds good, but despite all the prettiness and bells and whistles the gameplay, I'm sorry to say, is rather mundane.

    The Plagas virus from Resi 4 comes back and is infecting African tribesman and shanty town locals. Chris Redfield returns with his new partner Sheva to find out just who is pulling the strings this time. Gee, do think it will be Wesker...again?

    There is very little in this game that is fresh. 90% of it is simply lifted from Resi 4 (dilapidated villages, grotty, rusting facilities, mines, yadda-yadda-yadda), though none of the atmosphere that made it so re-playable is present. Bringing the action out of the darkness and into the sunlight was a big mistake. There is also a disappointing lack of interesting weapons and upgrades cost too much, considering how little gold and treasures you encounter during the course of the levels (there is unfortunately no Cockney Merchant). Plus you never really feel the power of the upgrades.

    Having played through the game twice I was rewarded with a few paltry unlockables. As well as being a criminally short and easy game there are not many reasons to trudge through it again.

    A minor disappointment. I'm just glad I didn't pay full price for it.

    Graphics A Sound A Gameplay B Lasting Appeal C+
  • Warning: Spoilers
    Resident Evil 5- 2009 The sequel to the 2nd greatest game of all time only surpassed by MGS4, is…Resident Evil 5. Is not a bad game by any means, but is not the behemoth that was Re4 in terms of what that game accomplished, mainly because it repeats the formula a tad too closely falling into the Terminator 3 syndrome. Although, this is a video game, it adds co-op into the mix, and is done on a more powerful console than its predecessor so it does not suck like Terminator 3. The story starts out as an investigation of who is peddling the new Las Plagas in the black market, which is interesting, into Wesker is behind everything and he wants to use this to rule the world!!! Special agents work in Africa mixed with Resident Evil turns into Looney Tunes cartoon villain Wesker was behind everything because he was involved in the original continuity prior to Re4. But the story here can be overlooked, once you get into the positive sides of the gameplay. The pause-to-switch-your-weapon is now replaced with a faster D-Pad mechanic. You want to switch your handgun to a shotgun? Just press up, grenade, press down, very convenient and does not distract you from the action. Co-op is better since the second player is not used as a storage device, but you actually trade items in real time instead of having to manage a cache of weapons like it was done before. The bosses are pretty epic, not God of War epic, but epic enough. My favorites being Irvin, he looks like the Sea Serpent from Narnia Voyage of the Dawn Treader with a fetus as a weak spot and Wesker with Uroboros, the new Plagas. His over the top lines of cartoon villain are very fun to hear and the way to finish him is sick! The main theme of the game is co-operation and the importance of having a partner on the mission, you might feel this in the solo mission if you get attached to the AI or Sheva, but the true game lies playing co-op, preferably online to get a full screen per character and not having to share the money. If you play offline, it's not an even split-screen, but 2 squares diagonal to each other and you have to share money. It's worth buying, since this is one of the best co-op games out there.
  • Having just completed R.E 5, I have to admit to feeling somewhat disappointed. As a HUGE fan of R.E 4, my expectations were set quite high. After all, Resident Evil 4 was ground breaking stuff. Sadly, I don't feel this sequel delivers.

    The plus points are fairly obvious - huge similarities in terms of game-play, controls and the overall feel of it, just like R.E 4. Alongside stunning graphics.

    The minus points were, in comparison to 4, 5 only lasted approximately 10-12 hours for the main story whilst 4 lasted about 20+ hours. The depth of complexity the former title had was missing (the many cut scenes requiring quick reactions, the deeper story line, the riddles, puzzles and various locations). Granted, some of these featured, but they were scarce.

    So in closing, 5 is a good game. A very good game. Nicely done, and enjoyable enough. But, it's not a truly great game in terms of a follow up to 4. It was promising, and something we fans eagerly waited for. But Resident Evil 4 STILL reigns supreme. R.E 4 - 10/10. R.E 5 - 7/10
  • NoNameRick16 March 2009
    Warning: Spoilers
    Ten years after the mansion incident Chris Redfield is a member of the BSAA and travels to Africa to team up with Sheva Alomar who together are trying to stop terrorists from using bioweapons.

    GOOD- Fun enjoyable game, plenty of action. Interesting boss battles. New enemies that are guaranteed to make you turn around and run (reapers) The surprise return of an old enemy (Licker B)

    BAD- Five years later and it feels like there isn't much of a change from RE4. Aside from interesting, some of the bosses felt like they would never die. And the fall of a great character-Albert Wesker (Why did they have to make him the final boss!)

    In closing, RE5 is pretty much RE4 on steroids. The enemies are very similar, some of the sub-bosses are pretty much reused or had a make over (chainsaw and Gatling gun enemies). Some of the areas weren't that interesting to me. Sheva's AI is occasionally questionable. For instance, she'll have the weapon, but hardly pick up the ammo for it after I've broke open the crate. Yes its fun, yes its enjoyable, but i can say that Im starting to miss the old classic RE games
  • this isn't a resident evil game in the fact of its not a fight for survival like all the others in every resident evil before this one you had to ration your ammo and watch your heath carfully because if you died you had to start from the last save not the last door you walked through and if fighting a boss if you didn't have the right weopons you had to deal with it not die then equipped your powerful weopons and your not meant to have a partner its supposed to be a journey on your own where you have to watch your own back not them watch it for you and resident evil if always liked the characters but i do not like Sheva this game isn't a resident evil i don't care what they say its got some of the characters Wesker chris and a jill valintine who isn't hot because they changed what made her hot. to sum this game is playble once or twice then traded in.

    sorry for any bad spelling
  • atk9210 October 2013
    TL;DR this game has very little well-executed ideas and is a drastic disappointment in comparison with RE4. Play RE4 instead of this game.

    Resident Evil 5 commits one of the worst sins of a 'survival-horror' video game. Note the quotations please because this game is about as much of a survival horror game as Limbo is a first person shooter. The sin is introducing a partner system. Video games are the most scary when they are solo. The loneliness, and the feeling like everything around you is working against you is incredibly effective. Games like Silent Hill 2, Amnesia: Dark Descent, and Slender would not be anywhere near as scary if they were cooperative campaigns. While it is bad enough that there is a partner system, its is so much worse because the AI if you are playing by yourself is absolutely inept. Sheva loves to heal you if you are hurt, which is great, except she likes using First Aid Spray to heal you if you get to any health level that isn't green. You will find your kits and herbs gone incredibly fast, unless you hold onto them yourself. Sheva likes to shoot things, which is also good, except for some odd reason she really likes to use only her pistol, even if she has an automatic. This may have been fixed with a patch, but I wouldn't know. Lastly, Sheva also needs constant attention to remain alive. On professional difficulty you will pull your hair out trying to keep her alive.

    The new inventory system is also one of the worst inventory systems I have ever used. RE4 has a great inventory system with the attaché case than has space slots. Guns are bigger than eggs, which are smaller than ammo. Well, apparently that inventory system sucked, cause they reverted back to the RE1 inventory where you get to hold X amount of items that all take up a slot, no matter what size. Yes, an RPG takes up the same amount of space as a rotten egg. It also is incredibly annoying trying to trade stuff with your partner. I also was a little offset by the ludicrous amount of different guns available in the game. RE4 had three shotguns, one automatic, two magnums, two sniper rifles, and four handguns. RE5 has at least twenty-five different weapons you can find throughout the game. It doesn't really add to the game, and tries to add unnecessary complexity to a system that was so nice because of how simple it was. The only difference that may actually be considered an improvement for a 'survival horror' game is that you manage your inventory in real time in the game. Stuff does not get paused for you to organize your items or to quickly pull a shotgun if an enemy gets too close. That is an actual improvement.

    Dialogue is painfully clichéd and awkward. Conversations in this game between characters are so shallow and meaningless they can really just be skipped. It doesn't help that Redfield and Sheva are very stupid individuals, but then again if I was as ripped as Chris I wouldn't have much time to do anything except juice up and go to the gym. I recently played the Gamecube version of RE1, and Chris Redfield has a very reasonable build. He looks in shape, but he looks like a guy who does other things besides lift in a gym. It just makes me wonder what happened between the events of these two games to make him want to get that ripped.

    The actual story is abysmal. I realize and acknowledge that narrative has never been a strong suit of the Resident Evil series, but this game makes absolutely no attempt to try and break this tendency. This game follows a tried and true formula of the protagonists investigating an incident that seems small enough and innocent, but then blows up into a large adventure. Pretty much every game in the series follows this formula. However, this game escalates so quickly and scenery changes so rapidly that you don't get to focus on the creepy environments. This game has rail shooting sequences where you are on a turret. The bosses have to be so ridiculous that you need to use .50 cal turrets or dump them in lava and then blow them up with rockets. The fights and the scenery are just some of the indicators of how ludicrous the scale and stakes are becoming in these games. This need to continually raise stakes and scale will not, and cannot be able to continue. RE1 was in a mansion, RE2 and RE3 were in a city, RE4 was in a small part of Spain, RE5 was in Africa, RE6 was global, where will RE7 be?
  • I never played any resident evil game because i never been interested in any zombie movie or plot but definitely i have been curious about Resident evil since it have a lot of fans. So i began to play Resident Evil 5 the visuals really impressed me, and i mean the movements, distorsion, dust, details etc. but to be honest i didn't like at all the gameplay in the beginning. After finishing one time i figure that Resident evil 5 is made that way because the creators want to maintain a tactic gameplay, i like Resident evil 5 a lot because you have to think what to do and where to go before all zombies are in your back. The plot is real interesting is one of the best i have seen in PS3 or Xbox360 games because the plot is detailed and argument very well all characters and story maybe the only i dislike in the plot is that Chris and Sheva (the protagonists) don't get too well because both are very serious. Cutscenes are another great part of resident evil 5 the cut-scenes have been done extremely well, cut-scenes are in real time but they aren't in full screen ( disappointing ). Action is intense and add a lot of fear and make player think what will happen next, bosses are simply amazing and extremely fun to play i know a lot of resident evil fans dislike all the action in Resident evil 5 arguing that resident evil will transform into an action game instead of horror; but for me the action in Resident evil 5 leave me more tense and anxious to see what next in the game.

    GOOD -Stunning Graphics; distorsion, details, human movement, environments. -Amazing gameplay: very tactical and intuitive -Accion and Horror; at hand one to another can be an extremely good mix -Co op: at last some game that can be played both ONLINE & OFFLINE -Plot: complex and intriguing -Great bosses

    BAD -Sometimes i wish Sheva and Chris don't was partners, as they can be friends. -Sometimes the IA parter can be frustrating -Cutscens should be fullscreen

    9.3 out of 10
  • Warning: Spoilers
    RE4 could still be called a horror game, despite the more action- orientated approach it took with things. With a huge emphasis on partners and teamwork, as well as mostly being set in broad daylight, the same cannot be said about RE5.

    Pros: + Graphics are great, with strong lighting effects and nice textures. + Co-op is a lot of fun. + Loads of unlockable content, which often keeps the game feeling fresh (the bow is a nice idea). + Game mechanics are, mostly, solid. + Some nice ideas for new enemies.

    Cons: - Sheva is awful, and the rest of the AI isn't much better. - They killed off Wesker, the only real villain the series had. Should have saved him for RE6. - Copies too much from RE4. - All action, no horror.

    RE5 is not, all in all, a bad game. In fact, it's actually pretty good. But the fact that it came after the amazing RE4 means that it's going to look pretty shoddy by comparison, especially since it tries to blatantly copy it so much. The game's still worthy buying, but if you're expecting classic Resi gameplay, or a game even in the same league as the previous instalment, then you'll be disappointed.
  • Short review Is it a bad game, no. Is it disappointing to fans, yes. I fortunately wasn't a fan, and found this game to be loads of fun. I have put in a lot of time playing through the story, mainly just for farming loot. Once you get an fully upgraded Magnum with unlimited ammo, then the game is a breeze. That gun kills every thing. And you can also give Sheva the Desert Eagle. While it is fun playing with these weapons, it does ruin any sense of threat or difficulty. And I never had any problem with the partner's A.I., lucky for me I guess. There are plenty of unlocks to be had, and collectors items to be found, so it adds to the replay value. Of course there is the online co-op, I've never tried it. And lastly the mercenaries mode, pretty much just a horde mode type game-play, it's still fun.

    The game is really goofy and over the top, but the game play is fun, and it's fun to watch ( Xcal and Waldo-dude). There are plenty of oh sh-t! moments during combat. It isn't all that bad, surely not as bad as RE6 anyways. I like it, that's all I have to say.

    Chris need more protein.
  • It's no bad slight to be the worst in the series - until now it was undeniably Code Veronica with its pseudo 3D engine, camp characters and disjointed gameplay. And yet even that game still reeked of Capcom's legendary RE quality, which is a feel all of the RE games share - an intangible sense of solid reliability and familiarity of interface and control.

    With Resident Evil 4, the series took a serious detour - gone were the zombies, gone was the usual Racoon City setting, and dramatically gone were the fixed camera angles in favour of a fully 3D environment.

    Resident Evil 5 continues this path, but manages to reel some RE 'feel' in to proceedings with some more familiar environments, some slightly more appropriate music, and the return of 3 major characters from the series.

    RE5 is set in Africa where Chris Redfield of the BSAA is investigating a case of bioweapons being stolen by terrorists - teaming up with new partner Sheva, Chris finds himself embroiled back into Umbrella territory and the return of an old friend or two.

    First off there is no denying visually it's an impressive piece. Sure, games like Heavy Rain have since superseded this, but RE5 boasts lush environments, convincing models and decent structural settings. It's not the greatest looking game ever, but it's more than sufficient enough.

    The sound is similarly impressive - over the top acting with dramatic orchestral soundtracks, and in places appropriately 'Resident Evily' music which gives a familiar buzz to the game lost in RE4.

    The problem really lies with the gameplay - in going 3D and losing the other 2 main elements of previous games, like RE4 you can't say this really is an RE game. That's a mark off for a start. Then there's the clunky feel of the controls where you never truly feel in control of Chris - such as when you get hit or reload, and have to wait as the animation finishes during which time you can easily get hit again. It's just a bit late 90s and feels like core structures of the game have been updated while others haven't, and they clash.

    And in this day and age, is there really any excuse for the lack of 'sprint'? RE5 is a good game, and no failure, but this series has wavered so far from its roots now that one wonders why fans of the originals would have interest in anything more from the series. Add to that the failure to modernise the gameplay in the face of the modernised polish and engine, and it's a game which doesn't blend as well as previous ones did.
  • brennenearl26 September 2019
    First game I played.

    • Positives
    Chris is awesome Great graphics Super challenging Awesome bosses

    • Cons
    AI To much action Needs to be in the dark more
  • Warning: Spoilers
    Resident Evil 5 is mired in poor design decisions that drag down the experience and render single-player campaign a tedious exercise in working around the game. It's frustrating to see a game that I so looked forward to playing and carried with it such potential, sabotage itself in so many ways. I mean, wtf is with Wesker? He can do the Instant transmission of Goku? He's got superhuman strength and speed! Whoa, and yet Cris and Sheva (only got normal strength and speed, and got a few guns and handful of bullets) manages to kill him... duh, Wesker can break Cris and Sheva's necks with ease.. That's kindda dumb.. I love the traditional gameplay and storyline of Resident Evil, but RE5 is really ridiculous. The enemies(Not the traditional zombies) can use guns, knives and whatever artillery they can find. Holy crap! Please Oh PLease wake me up from this nightmare... Oh and the Co-op.. wtf?!!! Even if you're really good at dodging using Cris, the idiot Sheva will always get hurt(Or even die)... I mean, I stayed in Chapter 6-3 for several minutes because Sheva always gets killed by Bugs(Reapers) that can do an instant kill. WTF?!!!

    All in All: What a Let down..

    Bring back the old traditional storyline and gameplay of Resident evil(Even the typewriters for saving)! Oh, Las Plagas and Uroboros Virus? WTF?!
  • Now let's talk about a game that was hated by most people, but I actually liked it.

    In my own opinion this game to me was a lot of fun and pretty funny at times with the AI. The graphs in the game were top notch, and it also had that gritty and dirty look to it that makes the game more effective with the zombies or monster taking over Africa.

    My only problems with the game is actually a character that did me head in and annoyed me so much and that is Sheva Alomar, the most annoying and useless character in Resident Evil series. Every second she wasters her ammo and she doesn't even hit the zombies, and let's not forget why got so great female character's in the other Resident Evil series but this one is useless.
  • This game is not bad by itself, but if you compare this to the previous RE games, it's pretty weak. They try too hard to turn this into an action game, when it should be more of a horror game. I personally enjoyed Leon's campaign on RE6 better than I did this game.
  • The last installment in the Resident Evil video game franchise was Resident Evil 4 (2005), my favorite so far in the series, I was hoping that the next game Resident Evil 5 (2009) would be at least as good as the fourth game; though Resident Evil 5 (2009) is not as good as the game before it, it was enjoyable and fun enough to play despite the issues it has while playing. Resident Evil 5 (2009) was enjoyable to play with its good graphics, likable enough main characters, gameplay mechanics that can be difficult at first but easy to understand as you progress, and occasionally there will be an unintended funny line of dialogue; the game mostly has issues with the co-op controls when controlling your partner, and the fact it feels less like a survival horror game and more like an adventure game with horror elements in it.

    I like being able to play as Chris Redfield again since the first game, and that he is trying to find his old partner and stop Albert Wesker, who is involved in some way; the main premise just involves him trying to defeat and escape the current virus situation going on in Africa and other areas, but also, he is a likable character you like playing as. Chris's newer partner Sheva Alomar is tagging along on your mission and can help you out a lot during many battles, but mostly she was hard to control her with the weird co-op controls and use/switch weapons with her during many boss fights or just shooting infected people; other than that, Sheva and Chris Redfield work well together throughout the game.

    The gameplay mechanics take some getting used to once you start the game, but once you know what to do, you will get the hang of it along with it keeping the same over the shoulder camera shot of the characters making it easier to move around and see things near you; the graphics while playing and in the cutscenes are good, but sometimes the lines of dialogue did not look like it was synced up to the lip movements, and there can be unintentionally funny cutscenes. The co-op controls were what made it difficult to move my partner around the room, swap items and weapons, and trying to heal each other whenever we can; she made things difficult when trying to get past infected zombies and virus monsters, solving puzzles, or trying to help each other when being attacked. Lastly, I wish the game were more survival horror focused than adventure focused with horror elements, though the adventure tone in this game was fine, I just wanted this game to be more like the other Resident Evil games.

    Resident Evil 5 (2009) was not as good as the video game Resident Evil 4 (2005), which you can say makes this game disappointing, but I still enjoyed playing it regardless despite the issues with the co-op, the tone of the game, and an occasional thing going wrong because of the mechanics; the game has good graphics, it is fun, it is difficult but easy to understand, and it has likable playable characters. This worth playing at least once, but if you want a better experience, play Resident Evil 4 (2005) and you have more fun with it; Resident Evil 5 (2009) is not bad, but it is not the best, it is just enjoyable enough to get a good enough experience from it.
  • I didnt get into it really. The game is so action turn and i didnt get into this even if i like the coop local mode and it was a good idea but the game its too much action game. It missa lot of horrific part even if some figghts are great and spectacular. I didnt enmoyed the action side and feel less horrific than the other games. Resident evil 5 is a good action game but not a good resident evil.
  • Why the hell Sheva is constantly blocking you as you shoot or shoots you while trying to shoot the enemy is beyond me. The Sheva character is always getting in your way. Having played the RE3 demo (years ago and enjoyed it) there was an expectation of something good here but unfortunately thats not the case. Try and reload on the run, no you have to stop and reload and in the meantime get mutilated by a zombie. Try looking down low or up high, no not unless you have your weapon zoomed. Sometimes you swing around very fast other times at a snails pace despite constantly changing the mouse sensitivity. There is nothing new here either, bits borrowed from Tomb raider, Half-life and any other PC game. Most of the time it feels like you are playing a kids play station shoot em up. I,m over 50! yes over 50 years old and love my games. But when something like this comes along full of expectations well, $90.00 certainly seems like a waste of money. The whole shooting, reloading and Inventory system is totally crap-worthy. How are you expected to stop while being attacked, open your inventory and decide which weapon to use? Textures are bland and environments non inspiring. Hardly a redeeming feature really. Even the science talk could have been far more... well scientific. Example: When Chris and Sheva reach the underground he says something like, "These flowers are everywhere, must be for experimentation" Shouldn't he be saying these plants? Every turn there was something amateurish to marvel at. When you stand still she stares at his chest as if his pecs are of utmost interest and how the hell do you use a herb when you are very sick? seems you have to wait for Sheva to help you out. One can tell quality from crap for instance Fallout 3, man was that a well made game or what! You simply cannot put the two games in the same basket. Fallout 3 9.5/10. And yes that was third person as well. This chunk of S**t 3/10 and thats being generous.