5 March 2014 | johnnymacbest
A brief, but fun shooter.
The original action-packed FPS "SiN" was a truly groundbreaking game of it's time; featuring real-world locations, tight controls, a damage system that targets specific parts of enemies,a sexy villain and much more. However, it was sadly overshadowed by the critically acclaimed Half-Life. Then came the expansion pack, Wages of SiN, that continues the adventures of John R. Blade, as he fights Gianni Manero, a mob boss that is trying to take over Freeport City with his army of mercenaries and mutants in Elexis Sinclaire's absence. Though, it's only 3 hours long, it at least satisfied the appetites of fans of the series.
Now comes SiN: Episodes. The game was released on the promise of more stories to come in the future. Many plot points are strongly hinted at throughout the game, such as Jessica Cannon's mysterious connection with secondary antagonist Victor Radek, the whereabouts of Elexis Sinclaire, and her plans for Blade, but sadly they are to remain unresolved since Ritual Entertainment, the creators of the series, went bust several years ago. A reboot of the series was planned at some point, but it remains to be seen whether or not to be in progress. With so much potential for a franchise utterly gutted, I was left(among with many fans) cold.
Despite being the only episode released thus far, Emergence has a lot of good things going for it. The controls are tight, gameplay is challenging, the graphics are nice, crisp, and decent, and the sound and voice acting is top-notch; the major gripes being that the SP campaign is too short, not a lot of enemy variety, and only 3 weapons to carry. In one of the later levels, you get to see Freeport City with VERY strong hints that exploration of the city(for the first time in the series) would be possible. But due to Ritual now being a casual games company, sadly such possibilities are dead in the water. As for the story, it's very comic-bookie in nature, with a dash of Robocop and Demolition Man, with some funny social satire jabs at corporatism and big business. Had the series continued, we might've gotten a deeper perspective of Freeport City and the main characters as well. If Lara Croft can get a well-deserved and more refined revival, then so can John R. Blade; a relatively obscured hero of the FPS genre whose presence is strengthened by the charismatic, yet ruthless dark-haired Elexis Sinclaire, a combination of brains and beauty that is without a doubt, a PERFECT match for Blade.
Having played this on PC, I gotta say, for what it is, it's a fun shooter. It's a real shame that it should've been a true sequel to one of my favorite FPS. With a full sequel, the world of John R. Blade, would've been fully fleshed out and more coherent(how Blade was captured by Sinclaire remains unclear)with more variety; especially with the enemies and locations to fight in. I haven't played Half-Life yet, but from what I heard, it's a fantastic game that SiN equally should've gotten the praise and admiration that it deserves. Still, it's cool to play as a bad-ass action hero blasting mutants like nobody's business and SiN fits that role perfectly.