This game came out a while after part twelve and I was eagerly anticipating it. Twelve, quite frankly, is my least favorite Final Fantasy game and I was hoping this one would make up for it. Well, it is better, but in the end still a disappointment. It amazes me that Final Fantasy VII, VIII, IX and X all came out in a five year span. Since then we have gotten four original stories, but wait, two of those are online and quite frankly should not be apart of the sequential FF games. They should have been called FF Online or something, so that makes the list of original games down to two...TWO! The two we get are also two of my least favorite of the series. What happened? Before Enix and Square united, both were so much better and produced lots of RPG games. During that five year stretch, the one year we did not get a FF game we got Xenogears which is better than this game and its predecessor! Lot's of things wrong here and the only thing this one has going for it is phenomenal graphics, but it is missing many elements that make an RPG an RPG. The previous game, twelve, would be better had they just tightened the game up and made better characters. One just had to level for too long to finish the game. This one, as I said, is just missing so many components that make a RPG game fun.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
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