23 February 2013 | dfle3
No nonsense shooter with replayability value...72.5%
As a preamble to this review, I have to say that this game looks a whole lot better in retrospect now, since I've played its sequel in the meantime. Maybe I'm just not a huge first person shooter fan or something (hence the lower score), but since that might be the case, my score is actually a compliment on the game. This is the first game that I've gotten a platinum trophy for. Maybe the game deserves more for this kind of replayability value...72.5% at the upper end of that scoring range (before replaying this game I gave it 65+%).
Genre: First person shooter
Setting: A fictional island in Asia as well as on a battleship off that island.
You play an American Delta Force soldier codenamed "Nomad". Since the year is 2020 the Delta Force squad he is a part of have access to some pretty impressive military technology, like the "nanosuit" which allows the soldier to briefly be invisible or resistant to weapons fire damage...or to move really quickly or jump very high. Anyway, Nomad and the handful of other soldiers have been sent to the Asian region to respond to a distress call by some American archaeologists who also claim to have discovered something extraordinary. The Delta Squad will also have to investigate some mysterious goings on, concerning North Korean military activity.
Excellent graphics. This game interested me because I remember reading PC magazines constantly discussing how this game basically sorted out the wheat from the chaff, as far as your computer's prowess went. It's probably the case that the PS3 doesn't run the game as impressively as PCs do, though.
The game is open world...pretty much if you can see something in the game, you can go there. There are also nice touches like seeing fishes when you go into the water.
One gripe is that the subtitles in this game are very small...and you get a letterbox screen too.
The character on your communications device sounds like a guy from the Splinter Cell game...I just forget which one, as I finished this game some months back and am reading my notes on it from a while back.
One gripe is that the audio goes very loud at times when you resume from a pause...even if you have set the volume to a low level.
Personally, I found this game brutal, even on Normal (I had to play the hardest difficulty in order to achieve my platinum trophy). The invisibility mode seemed woefully short to me and the armour mode on your nanosuit also seemed ineffective. However, with practice, I found myself getting into a sort of rhythm, which made tackling the hardest difficulty level 'do-able'.
What is good about this game is that I could actually progress through it, even though I am not a brilliant FPS player. The game did not hold my hand and I never needed to go online in order to find out how to progress, which is always a plus for me. However, a few times I did think that I may have to seek advice online...but it just never came to that.
Good about the game:
Compared to Crysis 2, there's just no fat on this game. It's quite a short campaign, which for me is a good thing. It also made the idea of chasing platinum on this game enticing.
There aren't too many trophies in this game. If you like chasing trophies, it's not that gruelling going for platinum. Crysis 2 just went overboard with trophies and other in game trinkets...which just made me lose interest very quickly in chasing them.
Misjudgements in the game:
I would have like the ability to save more often in the game, especially to new areas which I went into.
There also seems to be a lack of information about your objectives and secondary objectives (the option "Press select for maps and objectives" did not work for me!).
The advanced classes of enemy you fight late in the game seem to be on a figurative leash at times...which you can exploit.
Bad about the game:
There is no save option in the game! I wanted to restart a checkpoint early in the game and found myself restarting the entire game! Very frustrating!
The later enemies especially can be buggy...they're jittery (on stairs, say) or they get stuck. Crysis 2 on PS3 was even worse in this regard...it was laughably bad in that game. Here, it's just something you can overlook, unless it's really bad...in which case you may need to reload the game.
Perhaps this is related, but one time I got stuck in a confined space in the map and got stuck there...so, I had to reload the game to not do that again.
Disorientating maps in the later sections of the game...where you just go around in circles (the underwater like part, I have in mind) and the way to progress the game isn't signalled well. So, just the frustration of being lost in a map where you have no idea if you are progressing the game or going around in circles.
The final boss battle...just had no idea what to do as far as what weapon to use and...how to use it! Eventually figured it out though. It was here and in the previous section, from memory, that the game just got so buggy at times that I wondered if I was going to clear this game and get my platinum.
The balance between the game being too easy and too hard doesn't get met. Like the final fight in Bioshock 2, the boss battle is as easy or as hard as you want to make it.