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  • Warning: Spoilers
    Well here it is! PS3 Played version

    I was surprisingly impressed with what I played! There straight off - its a good game! Now why - well please read on!

    To start off with - the era. The untapped era between episodes 3 & 4! Its great. Its in a very dark time when the Empire is expanding and conquering. It tells the story of Darth Vaders secret apprentice - known only as 'Starkiller'. Most star wars fans will know the irony of that name - it being the original screenplay name for 'Skywalker', before Lucas changed it. - No starkiller is not related to Vader before anyone thinks it - its just a cool in-gag! Starkiller is a powerful force user, corrupted and sworn to Vader, in the hopes that Vader and his apprentice will overthrow the Emporer. But Starkiller must be kept secret and allow no one to know of his existence. So basically anyone sees you alive - must die!

    Whats great is the story. OK most of the story. There are let downs and I think the writers did forget to watch 'A New Hope' to tie some of it together! But on the whole its OK. The story of Starkiller hunting Jedi is quite simple, but where it gets interesting is the point where 'you decide your own destiny' - especially with the Sith betraying one another. Are you working for Vader, for yourself? Who's side are you on, who are you manipulating etc. Its great - I was never sure if it was all Starkillers own masterplan for himself against Vader and the emporer, was he legit, was he working for Vader!? Its great, with excellent cutscenes. Some parts players may seem far fetched and a bit of a let down with key characters, especially when the game ends. Your left thinking, "ok, that doesn't make sense, or wtf!?" There are a few of these moments in there, but enjoy. The Star Destroyer force level is great - albeit it could of been explained a little better - as I wasn't sure where I was going with it the first time round!

    Story 8/10 Vader discovers a boy with an incredible connection to the force. Secretly taking him into his charge, Vader trains the boy in the darkside of the force. Years later, Vader sends his apprentice 'starkiller' to hunt and destroy surviving members of the Jedi Knights. Starkillers loyalties are divided for his feelings for his pilot 'Juno Eclipse', and his new friends. The Rebel Alliance is beginning to be born and Starkiller must decide where his fate lays - with the treacherous Sith or the growing band of freedom fighter, and the last of the Jedi.

    Graphics 9/10 Awesome. Really made excellent use of the next gen abilities. The levels are alive. Your character looks amazing. The saber looks great, the cutscenes are fantastic. The destructive environments are cool.

    Sounds 10/10 Perfect star wars music throughout, from episodes 1-6, plus a whole load of new tracks. The sabers, blasters etc are all perfectly spot on. The voice acting is very good. Darth Vaders is a little dodgy, but listen to Palpatine - its almost perfect. Starkiller is well done.

    Gameplay 8/10 Fun to walk around, blasting, electrocuting, throwing, sabering enemies about. Sadly its more fun to do it when your more powered up, so first time through when your not so powerful its not quite as much fun, - but fun none-the less. The parts where you can slice an ATST vertically in two is great, and you can take on Rancors with a little more ease - the way you would think Sidious, Dooku, Vader, Mual etc would if they were there. None of this crazy ridiculous enemies. The boss fights are challenging and require varying tactics and powers, making them more fun. One little let down is with the games selling point. You can blast your way through doors etc. This would be cooler than it is, if you had a choice. If you had 3 options to progress say - eg 1) slice the door, 2) blast the door or 3) open the door. This would be a lot more fun. But seeing as you can only blast it open, its no different than opening, you still go the same way regardless - so it just a fancy gimmick.

    Replay Value 5/10 I have completed this on 2 difficulty levels and only missing 1 or 2 orbs on each level. All the training missions are done and Im powered right up. Apart from going back and walking through each level again and slaughtering troopers - which is fun, there is nothing new to unlock etc. I can play with new saber colours (green, blue, red, yellow, purple, gold) and new costumes, but the same basic game I completed twice will still be there. So much to bring me back.

    Overall 8/10 This is worth buying, though for its game type it would always have a short lifespan. But the time you invest in playing and the shear fun of blasting enemies through walls, slicing ATSTs in half, duelling with Vader and Darth Maul (yes thats right) and being a Sith lord and the good story, its a worthy game to play. Don't expect to be playing this in weeks to come thinking there will be something new - as once you seen all there is, thats everything! But to return to a galaxy far far away, - and with Vader, the Empire as the villains again - it was great - like visiting old friends - and blasting them through walls before frying them!
  • lilacwinejunkie29 December 2008
    General over view:

    cons: the game is too short problems with the camera for some its too easy to beat

    Pros: The game is beautiful - fantastic art. the music is awesome..and of course familiar. The acting is great. In particular the lead actors- The Apprentice, Juno, Proxy, Maris and Kota. The way their images were used in the animation was cool. The performances they all gave were great...also the voice actors for the smaller roles, I thought were good too.

    The story is great too. There was a lot to fit in, and I didn't think they would make it work, but they did. I was happy with what they created and how it all tied together.

    I think the main problem was over-hype. The game is great- it just was slightly less amazing than the initial hype lead everyone to believe. I don't know how they could have made everyone happy - but I think this worked for the majority of the masses. I know I enjoyed it and almost all of my friends felt the same way.
  • This game is quite enjoyable because of its gameplay, campaign and how the story links so well to the rest of the saga, especially the last three episodes. There are many highlights to this game, and a few flaws...but mostly it's one that Star Wars fans should buy because of its freedom in the way you create your character and the way they introduce already-created planets which have not received much attention from those who've only watched the movies.

    Gameplay - The gameplay is top-notch, the way you are able to move around like a Jedi, jump and fight like a Jedi, and use a variety of memorable Force powers like a Sith. You really do get the sense that you're this extremely gifted and powerful apprentice who goes around killing Jedi (it's nice to play an antagonist for once), and taking orders from this famous villain who is shown to be cruel and evil. The Force powers are nicely thought-of, as well as the ability to unlock new moves and upgrade yourself using the Levling system. There are some originals, like Force Push, Force Lightning and Saber-throw, but there are also a few new ones, like Force Repulse and Lightning Shield which both also have their roles to play.

    Story - The plot is quite simple, and very much like Assassin's Creed. It somehow expalains many things that have happened in the later films, like the creation of the Rebel Alliance in the first place and how its symbolic crest came about. Very subtle things but they just project such realism into The Force Unleashed.

    Total Mark: 8/10

    BY HowlingRabbit334
  • Warning: Spoilers
    I guess the title of this comment pretty much says it all. From what I can see there are two possible outcomes when played on the Wii console, only one of which could be considered as coming close to fitting in with the already somewhat shaky continuity of the new Star Wars universe. If you haven't played the game to the end stop reading because I'm about to tell you why the two outcomes don't really work other than as Expanded Universe material.

    The better ending, where you resist the dark side, turn against Vader's teachings and fight the Emperor to save the fledgling rebellion had me absolutely enthralled the first time through. I was also wowed by the fact that we had just been told that the birth of the Rebellion was actually pushed into being with the help of a plot by Vader and his secret apprentice to "out" the would-be rebels. (And the use of the name Starkiller was also a nice nod to old, concept-Star Wars material that didn't quite make it into the film...the name was at one time even the last name of Luke!) But then after playing it through a second time I realized that something didn't quite fit. The fact that Vader finds out that Bail Organa, Leia and Mon Mothma are all rebels prior to the events of Star Wars A New Hope in which Leia and her family reveal their allegiance by stealing the plans for the Death Star doesn't work well in terms of continuity and theme. The dialog in the original 1977 film would suggest that Vader would still have a lot of trouble proving to the Senate that Leia was a rebel without the stolen plans. But in the Force Unleashed the Emperor commands Vader to go out and hunt the now exposed rebels mercilessly. If the game had made some excuse as to why the Emperor and Vader would have to contain their anger and try to expose the rebels some other way, say perhaps that they are embarrassed and thought that a loss of power through fear would be the outcome if they had to admit they were defeated by a young apprentice and the escaped rebels, then it would almost work. Or perhaps the game should not have allowed Vader to see who the rebels were and instead the apprentice protects them and confronts Vader before he finds out their identities...but having brought together the Rebellion nonetheless. Regardless, as an "alternate universe" idea it is very interesting. Also, to complicate things, Lucas has always said that the Star Wars radio dramas are considered canon and in those it is made quite clear that though the Organas are suspect they are still far from being exposed as rebel sympathizers.

    The second possible outcome is most definitely NOT canon. If you choose to obey the Emperor and attack Vader to finish him off you end up wounded and reconstructed as a new, ninja-like Vader and the rebels you assume have all been slaughtered with perhaps no hope that Luke is ever contacted on Tatooine. I don't think that game designers were in any way the trying to make this alternate ending fit in with the films, it was just another way to end the game.

    The game play on the Wii is great! Not having to "thumb" your light-saber moves on a more traditional game pad, and even pull off some Force moves like "push" by actually pushing with your own arm, is fantastic, even if the graphics are less spectacular and the game engine less "next generation" than the X-Box or PS versions.
  • Well what can I say? This game is pretty much what a star wars fan should play.

    So Darth Vader invades a planet of wookies, he battles a jedi finds out that the Jedi had a son. Years to come he trains the son to become his apprentice and calls him by the name Starkiller.

    The actual game play is good, some levels were frustrating but I still got there.

    The GGI was also good and so was the Mocap from the actors that voiced and motion scoped them.

    The only thing I didn't like was the ending but overall it was a good game.
  • Oh, and what kind of game it could have been. And many things they got really good, even dare to say excellent. Story is great (with influence and approval by George Lucas himself), fitting saga very good, voice acting is excellent and animations well synchronized with story, sound and music almost at the film quality.

    Did they got the feeling of being a Jedi right? Yes, to the certain point. It's cool using light-saber, force (abilities develop by collecting points and experiences in battles) and especially light-saber fight with other Jedi.

    Unfortunately, there are two big flaws: camera and character controls and in this types of game they are crucial for comfortable game-play.

    Camera sometimes gets weird and makes you feel confused, which doesn't go too well with dozen of enemies in screen. E.g. you're fighting boss and have to avoid certain object while running. Camera focuses on boss so you don't see objects which you need to avoid. It's little frustration that you'll notice.

    Controls are also not good and precise, especially force power that you use to move objects or enemies. You can see that game developers invested great amount of time in it, but unfortunately it just doesn't work so well. Just imagine, you're fighting enemy and trying to throw object on him, but it grabs other object or doesn't grab anything. It looks cool but with time you'll find it more practical to use light-saber and other force abilities and this leaves one segment of the game unused.

    How do camera and control flaws influence game-play directly? Remember those epic x300 combos in God Of War when you exactly knew were you blew it? Well, in Force Unleashed it's not only you but certain amount of luck regarding on controls and camera.

    However, those problems are not huge obstacle to beat the game so you won't have big problems with that, especially if you're Star Wars fan and story holds you even tighter to the game. However, although I like Star Wars I didn't have enough enthusiasm to beat it second time.

    When I look at the game I have feeling it should have been developed a bit longer to correct those flaws that make so much difference in this genre. It's shame because we could have had the best Star Wars game since The Knights of The Old Republic.

    Considering game flaws I'd recommend it to Star Wars fan. Others - try it before you buy it and if you like this genre and have PS2 I'd rather recommend God of War instead, it beats Force Unleashed in every segment (if you still didn't play it, of course).

    Oh, and what kind of game it could have been.
  • Loved the story kept me going but gameplay extremely repetitive and the game is far to short! Would like to see more though purely for the story!
  • This needs 2 separate reviews: As a Star Wars story, and as a video game.

    As a Star Wars story it was pretty great. The relationship between Darth Vader and his Apprentice was nuanced and definitely developed over the course of the game. The apprentice's backstory was intriguing, as was his internal conflict growing with every kill.

    As a game, while solid, was fairly hollow. The gameplay is a lot of fun until you get through the first level. You notice quickly it's a fairly shallow experience with a far too easy of a difficulty. Graphics and animation was amazing though, especially for a 2008 Xbox 360 game. Now the camera can become a nuicense and figuring out how to play nice with it can frustrate. It's also far too short and can be beaten in 1 playthrough.

    If TFU was released as a film, I would give this story a 8.5 ranked just under RotS, ANH, and ESB. In retrospect elements of this story are ripped off in Rogue One.

    As a game I'd give it a 6...maybe even a 5 for being too short.
  • Warning: Spoilers
    Ahhh, yes, another entry into the ever-growing and seemingly endless canon of Star Wars related video gaming and all of its hit or miss nature. Although, that's where the true challenge in reviewing this game lies; for all its hits there are misses. It doesn't swing one way or another. It's kinda just… there.

    The plot is actually the only driving force behind this game once you get past, say, the first five levels. Vader and his secret apprentice Starkiller (which was Luke Skywalker's original name – surrogate son, anyone?) are continuing the work of Palpatine in hunting down and exterminating all Jedi under Order 66 post-Episode III. The reason you're a secret apprentice goes with what Yoda says in Episode I about "Always two there are, a master and an apprentice, no more, no less", and mostly because if Palpatine found out he'd kill both Starkiller and Vader… Air-knee-way, Vader tells Starkiller he wants his help in overthrowing the Emperor so the two of them can rule the galaxy, yada, yada, yada and you are sent out on several missions to help train you in taking on the biggest baddest Sith of them all via many, many Jedi encounters.

    You naturally start off with very little power and a whole lot less skill. But as with most Star Wars games, the more you play, the more you unlock and the more powerful you get. Force Lightning, Grip, Throw, Pull, Repulse, and so on are all very entertaining unlockables but the game seriously lags as soon as you play past the first few levels. It becomes samey all too soon. You find it too easy to simply blast away Stormtroopers and when it comes to finishing off the Jedi you are actually accompanied with on-screen hints on what buttons to press. Challenge? There ain't much of one.

    Also, there are some God-awful levels/planets you visit which you are then sent back to at a later date. As if the developers were trying to make an amazing Star Wars game only to bail out and say "Here, go to this crappy psychedelic mushroom planet again, we can't be arsed." Now I am admittedly a Star Wars fanboy, but frankly I cannot even entertain the idea of picking up the controller again now that I've finished this. It drags on and as I stated before – it's the plot more than the gameplay that you'll be interested in.

    Given, the game looks beautiful. The graphics bring the Star Wars universe to life brilliantly and there are some great parts to this game such as the teaser trailer Star Destroyer sequence you get to play out, some of the more elaborate combo moves and Force powers, but at the end of the day this feels like a rushed draft more than anything. For what it could have been after all the hype and anticipation, The Force Unleashed is ultimately The Force Unrealised. Although the revelations in the plot which are canonical to the film series make it worth finishing just so you can enjoy some pleasant ironies on the Empire's behalf.

    Apart from that, it's a one-play game.
  • busstwilliam21 April 2020
    Shame it isn't canon anymore but to be fair it doesn't fit in with the timeline all that well. Still a fun game though.
  • Well this is basically the only game for the Xbox 360 that is Star Wars because the Force Unleashed 2 isn't a game. So here the game-play is cool but bad at the same time. You get to feel like a Jedi or Sith yet the camera hates the gamer so much it will do everything in it's power to stop you. And unless you're fighting a main or bigger AI then you will get bored of the same enemies over and over. The sound is just amazing the score screams Star Wars and the voice acting makes the cut scenes that much better. Now the story is down right one of the best in the the world of Star Wars this was better then some of the newer movies this story made you just to want to watch the cut scenes. The problem is this isn't a movie the game-play drags this game down far. Now I enjoyed this game to it's fullest but the second to last level will have you screaming in anger some may never finish the game. So in the end rent this game it is still fun just has some flaws that you just don't want or need to deal with.