Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.
- Nominated for 4 BAFTA Awards
- 5 wins & 16 nominations total
Liam Neeson
- James
- (voice)
- …
Ron Perlman
- Narrator
- (voice)
Odette Annable
- Amata Almodovar
- (voice)
- (as Odette Yustman)
Jeff Baker
- Stanley Armstrong
- (voice)
- …
Karen Carbone
- Catherine - Mother
- (voice)
- …
Johnny Contino
- Grouse
- (voice)
- …
Erik Dellums
- Three Dog
- (voice)
- (as Erik Todd Dellums)
Paul Eiding
- Nathan Vargas
- (voice)
- …
Shari Elliker
- Beatrice Armstrong
- (voice)
- …
Peter Gil
- Colonel Augustus Autumn
- (voice)
- …
Gregory Gorton
- Jonas Palmer
- (voice)
- …
Jake Howard
- One Year Baby
- (voice)
Wes Johnson
- Mr. Burke
- (voice)
- …
Stephanie Joy
- Young Amata
- (voice)
- …
Featured reviews
I've been reading a lot of negative comments on this title and I felt I should put my opinion out there as well, because I believe most of those comments come from people that have either not played the game at all, or are no RPG gamers in the first place. That is exactly, first and foremost, what this game is..a huge, intelligent RPG, that takes time, effort and brains to complete. There are a few minor mistakes (like the same voices being used for many of the different interactive characters), but in my opinion, the sheer volume and content of the game itself, makes up for those mistakes.
Im 32hrs into the game at this point, and I've only completed 2 objectives of the main quest. It is MASSIVE, and I can see how it could be overwhelming for non-rpg gamers or those new to the genre, because of the side-quests (it's hard not to lose yourself in them). If you're used to having your hand held through-out the games you usually play, than this is certainly not for you. The story takes place, as in any Fallout game, in a world laid to waste by a nuclear holocaust..So that means; no big cities or the comforts they provide, no crowds of people everywhere you look, not even a beautiful woman passing you by on the street..because there aren't any. You'll be spending a lot of time on your own, with no one around to help or assist you in any way. It is the ultimate sandbox experience, with nothing but a main quest (to find your father) and no leads to his whereabouts whatsoever, to begin your game with. Everything else, you'll have to figure out, discover, or force out of the world and its inhabitants on your own. But when you do, the world created by Bethesda slowly opens up and shows you just how gigantic and detailed it truly is. What at first glance seems like a barren, godforsaken wasteland, slowly unveils itself as a giant testament to the survival of civilization as a whole..whether that be human or that of a sub-species, and against any odds.
Unprecedented player choice is the main theme. You can lie, steal, murder, charm or work your way into completing your objectives. Be a goody-goody, a beacon of hope for the lost souls out there, become their worst fear or morally as grey as a clouded sky. The choice, really..is up to you. Now I have played a lot of rpg's and interactive movies in my days, but I have never played anything that was so free and interactive as the world (AND STORY) presented to you in Fallout 3.
And yes, I know the comments, like; it's not Fallout 1&2..yaddayadda, but it's not trying to be. It's a stand-alone game, with a stand-alone story set in a universe that is definitely recognizable as a Fallout universe and let no one tell you anything different than that! Sure, it runs on the Oblivion-engine, and while I didn't like The Elder Scrolls AT ALL, it doesn't bother me.
So to wrap it up, Fallout 3 is a genuine RPG mixed with a bit of shooter, wrapped in a massive explorable world and is good for more than a 100 hours of gameplay. A must have/play for RPG and Adventure fans, but unfortunately..not for anyone else.
Im 32hrs into the game at this point, and I've only completed 2 objectives of the main quest. It is MASSIVE, and I can see how it could be overwhelming for non-rpg gamers or those new to the genre, because of the side-quests (it's hard not to lose yourself in them). If you're used to having your hand held through-out the games you usually play, than this is certainly not for you. The story takes place, as in any Fallout game, in a world laid to waste by a nuclear holocaust..So that means; no big cities or the comforts they provide, no crowds of people everywhere you look, not even a beautiful woman passing you by on the street..because there aren't any. You'll be spending a lot of time on your own, with no one around to help or assist you in any way. It is the ultimate sandbox experience, with nothing but a main quest (to find your father) and no leads to his whereabouts whatsoever, to begin your game with. Everything else, you'll have to figure out, discover, or force out of the world and its inhabitants on your own. But when you do, the world created by Bethesda slowly opens up and shows you just how gigantic and detailed it truly is. What at first glance seems like a barren, godforsaken wasteland, slowly unveils itself as a giant testament to the survival of civilization as a whole..whether that be human or that of a sub-species, and against any odds.
Unprecedented player choice is the main theme. You can lie, steal, murder, charm or work your way into completing your objectives. Be a goody-goody, a beacon of hope for the lost souls out there, become their worst fear or morally as grey as a clouded sky. The choice, really..is up to you. Now I have played a lot of rpg's and interactive movies in my days, but I have never played anything that was so free and interactive as the world (AND STORY) presented to you in Fallout 3.
And yes, I know the comments, like; it's not Fallout 1&2..yaddayadda, but it's not trying to be. It's a stand-alone game, with a stand-alone story set in a universe that is definitely recognizable as a Fallout universe and let no one tell you anything different than that! Sure, it runs on the Oblivion-engine, and while I didn't like The Elder Scrolls AT ALL, it doesn't bother me.
So to wrap it up, Fallout 3 is a genuine RPG mixed with a bit of shooter, wrapped in a massive explorable world and is good for more than a 100 hours of gameplay. A must have/play for RPG and Adventure fans, but unfortunately..not for anyone else.
This has to be one of my favorite games on the XBOX 360. Plenty of quests, characters and most importantly, you decide you fate. That was a very creative idea.
PS: I beat the game as Very Good. If anyone cares.
PS: I beat the game as Very Good. If anyone cares.
I'm not going to re-write the previous reviews about Fallout 3,you can basically read them yourself,by now the game is a solid year old.I am just going to say that Fallout 3 is one of the best games of all time,period. This is a complete virtual world,although nuked and destroyed,it is fun just wondering,exploring,collecting,buying,stealing or killing everything you see.Your karma will diside your future,just like real life! The graphics are amazing.Thevoice actors like Liam Neeson and Malcolm Mcdowell are superb.The game is a masterpiece on all fronts. Bethesda did a great job with this game and i really hope they make a fourth game!
Hard to believe that I didn't even hear of this game when it came out and it was only a colleague telling me it was "my thing" that made me aware of it. I had thought about it but all the stories of the many bugs put me off and I had also heard people describe the game as "walking through an empty landscape for 30 minutes". Eventually, over two years after release, I got it and wondered what the fuss was as I had to take baby steps to learn controls and design a character I didn't care about or even know if I would stick with – this feeling only lasted a short time because the story gets moving, the action starts, ramifications of decisions are felt and it is not long before you are out in the open, facing a massive landscape and with an entirely blank map.
The first town you enter is a potted summary of the entire game. You have characters in there that progress the main story but you have more characters that have side quests that you can do. These side quests not only get you out exploring the world but also earn you money and experience which you need to build up your character to be better equipped for the wide world. The main story is quite linear and your decisions and actions in it will only vary it so much – this was fine by me as I didn't want to feel I was missing out on loads by taking a certain path (missing out on a friend or a specific weapon is OK). I guess it must be possible to rush the quest and, although you'll be poorly equipped throughout, it might be possible to ignore the wider world and just push on this one path. To do so would be a mistake though because there are a very strong collection of side-quests – some of which involve you going to one maybe two places, others (such as the Wilderness Survival Guide) take you to loads of places and defy the term "side" quest by taking many hours to complete. Or, if specific quests don't take your fancy, you can simply head out into the wild where the many, many places awaiting you include abandoned drive-in cinemas or complex buildings overrun by mutants or human gangs. Of course many of these places will also produce side-quests for you to do so it is very easy to suddenly find yourself struggling to decide what to do next as your options are so vast.
The game play is varied and enjoyable. The exploring, trading and building up a character's skill makes for a great RPG feel without ever becoming a chore or really detailed pain. The use of dialogue choices and the range of ways to interact with people also makes it interesting – you can kill almost anyone you want, be rude, be polite, be helpful or be unhelpful, you can ask questions or simply ignore people; all of them will have ramifications (however minor). The FPS aspect is not as good as dedicated shooters, but the VATS system is good and free-firing is reasonably good. The key thing is that all of these aspects are combined and mixed well so that you never feel like you are totally in a RPG or totally in a FPS etc and it is surprising how well they all work together to pull you in. The lock-picking and terminal hacking annoyed me at first but soon I "got" them and enjoyed using logic and skill to do them.
The design of the game is also key outside of game-play. The idea of an alternative world frozen in the 1950's and then destroyed by nuclear war sounds daft but yet it works wonderfully because whether it is music, iconic items or the way people speak, the "All-American" feel of it contrasts really well with the reality of the wasteland; the adverts looked cool but the whole game captures this and uses it very well. The soundtrack in particular is great. Not quite as great is the voice acting. The characters are pretty well designed but the acting for the majority of them is only so-so. Most surprisingly the "big ticket" names don't have much to do and I was surprised by the lack of impact of Neeson; McDowell didn't have too much more time but he added more I felt. The incidental voices are disappointing since many characters are given identical voices and phrases and personally I would have liked them to have simply given me more voices in the minor characters.
This is a minor gripe though because I genuinely love the game. The stories of "walking through nothing" didn't come true because the fast-travel is possible once you discover a place and exploring is part of the fun. The bugs didn't affect me too badly – although I saved regularly just in case. My console froze a handful of times and one side-quest bugged out on me but otherwise it was perfect. The graphics are a little dated perhaps but they still look great and the world is well designed and engaging. The ending of the game is poor – I'm not a fan of how Red Dead did it, but at least it let you continue to explore after "the end" – at least Broken Steel will change this for me.
Overall Fallout 3 is as good as I had heard. It mixes talking with fighting, exploring with trading, a roughly linear story with consequences and overall produces a really great game. Like many others I found that it easily gave me over 100 hours of playing time – and, more importantly, I enjoyed them all.
The first town you enter is a potted summary of the entire game. You have characters in there that progress the main story but you have more characters that have side quests that you can do. These side quests not only get you out exploring the world but also earn you money and experience which you need to build up your character to be better equipped for the wide world. The main story is quite linear and your decisions and actions in it will only vary it so much – this was fine by me as I didn't want to feel I was missing out on loads by taking a certain path (missing out on a friend or a specific weapon is OK). I guess it must be possible to rush the quest and, although you'll be poorly equipped throughout, it might be possible to ignore the wider world and just push on this one path. To do so would be a mistake though because there are a very strong collection of side-quests – some of which involve you going to one maybe two places, others (such as the Wilderness Survival Guide) take you to loads of places and defy the term "side" quest by taking many hours to complete. Or, if specific quests don't take your fancy, you can simply head out into the wild where the many, many places awaiting you include abandoned drive-in cinemas or complex buildings overrun by mutants or human gangs. Of course many of these places will also produce side-quests for you to do so it is very easy to suddenly find yourself struggling to decide what to do next as your options are so vast.
The game play is varied and enjoyable. The exploring, trading and building up a character's skill makes for a great RPG feel without ever becoming a chore or really detailed pain. The use of dialogue choices and the range of ways to interact with people also makes it interesting – you can kill almost anyone you want, be rude, be polite, be helpful or be unhelpful, you can ask questions or simply ignore people; all of them will have ramifications (however minor). The FPS aspect is not as good as dedicated shooters, but the VATS system is good and free-firing is reasonably good. The key thing is that all of these aspects are combined and mixed well so that you never feel like you are totally in a RPG or totally in a FPS etc and it is surprising how well they all work together to pull you in. The lock-picking and terminal hacking annoyed me at first but soon I "got" them and enjoyed using logic and skill to do them.
The design of the game is also key outside of game-play. The idea of an alternative world frozen in the 1950's and then destroyed by nuclear war sounds daft but yet it works wonderfully because whether it is music, iconic items or the way people speak, the "All-American" feel of it contrasts really well with the reality of the wasteland; the adverts looked cool but the whole game captures this and uses it very well. The soundtrack in particular is great. Not quite as great is the voice acting. The characters are pretty well designed but the acting for the majority of them is only so-so. Most surprisingly the "big ticket" names don't have much to do and I was surprised by the lack of impact of Neeson; McDowell didn't have too much more time but he added more I felt. The incidental voices are disappointing since many characters are given identical voices and phrases and personally I would have liked them to have simply given me more voices in the minor characters.
This is a minor gripe though because I genuinely love the game. The stories of "walking through nothing" didn't come true because the fast-travel is possible once you discover a place and exploring is part of the fun. The bugs didn't affect me too badly – although I saved regularly just in case. My console froze a handful of times and one side-quest bugged out on me but otherwise it was perfect. The graphics are a little dated perhaps but they still look great and the world is well designed and engaging. The ending of the game is poor – I'm not a fan of how Red Dead did it, but at least it let you continue to explore after "the end" – at least Broken Steel will change this for me.
Overall Fallout 3 is as good as I had heard. It mixes talking with fighting, exploring with trading, a roughly linear story with consequences and overall produces a really great game. Like many others I found that it easily gave me over 100 hours of playing time – and, more importantly, I enjoyed them all.
Good game! This was my first experience with the fallout franchise so for that reason it will always hold a place in my heart. It's definitely it the best entry but it's a great game nonetheless, even if the story is a little linear
Storyline
Did you know
- TriviaThe sound that is heard when a mini nuke is fired is that of the Bethesda lunch bell.
- GoofsIn the game, you can see the Washington Monument from Germantown, Maryland. This would be impossible in real life, since the two locales are more than 26.5 miles away from each other.
- Alternate versionsIn the Japanese version of the game, in the quest "The Power of the Atom" Mr. Burke has been removed leaving no possibility of destroying the town of Megaton. This was done because the developers feared the Japanese government would not allow the game to be distributed in Japan if it featured the possibility of detonating an atomic bomb in a populated area.
- ConnectionsFeatured in Sage Reviews: Fallout 3 (2008)
- SoundtracksI Don't Want to Set the World on Fire
Written by Bennie Benjamin, Eddie Durham, Sol Marcus and Eddie Seiler
Performed by The Ink Spots
Copyright 1940 (Renewed) Bennie Benjamin Music, Inc. administered by Chappell & Co. (ASCAP), Eddie Durham Swing Music Publishing (ASCAP) administered by Bug, Ocheri Publishing Corp. (ASCAP), Carlin Music Publishing Canada, Inc. (SOCAN) on behalf of Redwood Music Limited (PRS) International Rights Secured. All Rights Reserved. Used by Permission.
Courtesy of Geffen Records under license from Universal Music Enterprises
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