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  • "Bioshock", like most art, is shaped from an idea, a message, a concept; in this case, it's Rapture, an underwater dystopia molded by objectivist ideals. In this Jules Verne scenario, 20.000 leagues under the sea, Andrew Ryan (a captain Nemo politician), after being fed up with government oppression, decides to build an entire underwater nation, where every "man is entitled to the sweat of his brow". In his own private utopia, justice, religion, ethics and any social considerations are absent, in favor of free commerce and free will as Law. The result, as you can guess, is nothing but disastrous. Though at first, the lack of ethical boundaries makes science, commerce and art bloom, after some time, everything goes haywire. The result is an underwater ghost city, filled with the monsters of Andrew Ryan's dreams: a plastic surgeon that makes Picasso paintings out of women, a sculptor that makes art by molding human flesh, and a capitalist entrepreneur that is willing destroy an entire society, if only to be entitled "to the sweat of his brow". Rapture is, without a shadow of a doubt, one of the most intelligent universes ever to grace a video game. Written by none other than Ken Levine ("Thief, the Dark Project", "System Shock 2"), this metaphor of modern capitalism and nightmare of ideological proportions, rightfully belongs in the same pantheon of dystopian masterpieces such as "1984", "Farenheit 451" "Brave New World", "Gattaca", "V for Vendetta"...

    The plot itself revolves around the discovery of Rapture by an unknown man, after his plane crashed in the middle of the Ocean. Controlled by the player, he will uncover Rapture's dark past, by listening to the audio-logs of its inhabitants and by facing Andrew Ryan's objectivist monstrosities. In the end, his quest will decide the fate of Rapture, according to the moral choices of the player. And though they are binary, if they're taken seriously, they can add a level of dramatic impact to the plot, making it much more meaningful. The narrative tends to move slowly and tries to establish certain moods, allowing the player to immerse in the chaotic nature of Rapture, while at the same time, learning about its convoluted history. Curiously, few cut-scenes are used, which ends up being both a blessing and a curse. On one side, you aren't obliged to sit through important plot details, but on the other side, much of the dramatic potential of the plot feels wasted.

    What manages to counterweight the absence of cut-scenes, is the sheer amount of detail and information that lies hidden in the art and music of the game. Posters, sculptures, flyer's, songs, all have something to say about the world of Rapture, and whether you want to or not, you'll apprehend a lot of information that might be otherwise hard to convey. Of course, this wouldn't be that interesting if the Art Design or Music weren't as good as they are. The fact is that "Bioshock", besides featuring one of the best narratives to grace a game, also features one of the best art designs ever to appear in one. The virtuous art deco transforms every corridor, wall and painting into marvelous works of art. The contrast between the cold, stark colors of the ocean and the flashy neon of Rapture's buildings is the perfect testament to the designers' capability of creating interactive paintings. Accompanying the visuals, a an erudite soundtrack by Garry Schyman fills in the immersion gap, with moody piano ballads and claustrophobic cacophonies establishing the player's mood perfectly.

    Usually, in my reviews of artistic games, every compliment has been said by the time I get to the game-play section, which is where I commonly start "bashing". Guess what? "Bioshock" is also grand on that regard. It takes the first person shooter / rpg hybrid mechanics of "System Shock 2", removes the unneeded complications, and empowers certain abilities, creating the perfect blend of open-ended first person shooter. The player has at his disposal a great number of weapons and abilities (which he can level up), each with a particular context of use, allowing the player to choose his particular fighting style. It's nothing that hasn't been done before, but in "Bioshock", everything feels tweaked and balanced, to the point of making complex mechanics inherently fun to use, while most games, either simplify them too much, thus discarding the tactical nature of choices ("Crysis"), or complicate them to the point of being too obtuse to be fun ("Deus Ex"). Furthermore, special abilities, which range from fireballs to electric shocks, have special uses when the environment's context is right, thanks to a physics engine that defines water as electric-conducting and oil as inflammable, making special abilities all the more amusing. Perhaps the only (minor) flaw I can find in this game (that can't be regarded as nitpicking) is the sometimes overly hectic nature of the action; for the most part of the game, there is someone (or something) trying to kill you. The reason this comes out as a flaw is simple: "Bioshock" is beautiful, immersive, and mysterious, warranting exploration and attention to detail in order to sink in all the wonders of the game, but it is hard to do so, when you're constantly fighting for your life. A more paced game-play would definitely emphasize the more interesting aspects of the game, even if it would end up losing some appeal for more trigger-happy players.

    It's not hard to understand why someone who looks upon games as an art form, would love "Bioshock" in every possible way. It's one of the few games that actually wants, from the get go, to be regarded as much more than just a toy, or just a "game". Its aesthetics are beautiful, its message is strong, intelligent and emotionally provocative, and it is an entertaining game. It is, by my definition, the perfect example of a perfect game, and one of the best works of art I've seen in the past year.
  • Where do I start with this masterpiece? As soon as the first scene rolls in, you know you're in for an action-packed, deeply atmospheric, intelligent gaming experience! To start off with - the Graphics. Truly breathtaking! The plane crash at the beginning wouldn't be as intense if it wasn't for the immersive fire and water effects. The lighting effects are also fantastic, shining through and on the surface. The graphics are the best I've seen in any game.

    Next - the Gameplay. The gameplay was solid, with character customisations to the roof! The splicing is excellent, and the combat system works effectively! My only criticism is the lack of a 'block' button. Like Condemned. That would have been excellent, as it is very difficult to survive on Hard mode.

    Next - the Story. It..is...remarkable! From the moment it begins, your trapped; spiralling into the world of Bioshock! Packed with twists and turns, this is one of the best stories ever created for a game! Or movie for that matter. And incredible, intelligent plot form start to finish.

    Next - the Sound. Without the implausible sound effects and the captivating music, the astounding atmosphere would be inconceivable! The soundtrack is unlike any other. 'Nuff said! And finally - the Atmosphere. Beyond words. Seriously, I cannot describe it. You actually feel like you are in Rapture, fearing for your life and fearful of the Splicing mutants that roam the abandoned halls of Rapture. The Big Daddy's are terrifying, and their connection with the Little Sisters is strong! They would lay down their life for them, which is unique to see something so massive protecting a tiny little girl. Like I said - beyond words.

    In conclusion, buy this game. Now. Right now. What the hell are you still doing here? Go buy it!
  • ...buy this game and immediately put it into your Xbox 360 before it gets sold out?

    After surviving a terrible plane crash in the middle of the Atlantic Ocean, a lone survivor named Jack spots and swims over to a lighthouse and enters a bathysphere, which takes him through the stunning world of Rapture, a city that was once great before things went horribly wrong.Jack is now trapped in Rapture, and the only way to get out is fight through hundreds of crazed civilians called Splicers.Just how did they become so crazy? ADAM.It is the one of the things that keep the wheels of Rapture rolling.But the people of Rapture became very addicted to it and it led to horrible side effects.With the help of a friend named Atlas, Jack struggles to defeat the splicers and kill the one man who's in charge, Andrew Ryan.

    'Bioshock' is an outstanding game with state-of-the-art graphics and an interesting plot that will have you hooked into the game before you know it.But it gets even better in September, for that is the month in which 'Bioshock 2' is released.But before then, I suggest that you immediately buy the game and start playing if you haven't already.Your time and money will not go to waste.I promise you that you won't regret it.
  • So you think you are a Big Daddy?.

    One of the best video games ever made is still waiting for you. "Bio-Shock" overpasses expectations and proves again that a solid and dark plot may get your attention, but extremely detailed graphics, creepy and atmospheric atmospheric music, and the best f/x you will ever see are the perfect elements to make a memorable video game.

    The plot is extremely intriguing and dark; it involves a City in the likes of the myth of Atlantis, the Lost City but taken further to the point that evil alien-type creatures are invading the city and the political system.

    Talking about politics, this video game has a sub-plot involving political strategies and an ancient political system accused of being corrupt and cruel for a futuristic City.

    To make this better, we have futuristic and spectacular weapons that will let you eyed open. You won't see more complex and impressive weapons in any other game. Most of them are deadly and deliver extremely impressive and violent results.

    Overall this is the most atmospheric game created for xbox 360. Don't look further and buy this game. I won't recommend it for a specific audience; it's a game for everyone.

    Hands down to last year's best game.
  • Warning: Spoilers
    I've never been a big fan of many of the GOTY games that have come out in recent years. Didn't care for Halo, World Of Warcraft, Resident Evil 4 or Elder Scrolls: Oblivion. Many of these games didn't do it for me or were games I was apathetic to.

    In 2007, I thoroughly enjoyed a potential GOTY for the first time in years. BioShock is one of the best games I've played in 2007 or any year for that matter. No game in recent memory has meshed graphics, gameplay, ambiance and sheer fun as well as BioShock does.

    The graphics in this game are spectacular. Irrational Games (I'm not calling them 2KBoston) paints a gorgeous picture of a futuristic 1960 underwater megalopolis. The Art Deco buildings, the posters for various events, the attention to detail and the proper weapons all fit in perfectly.

    The gameplay is a joy. It's a FPS with excellent controls. It's easy to get into. At first, it can be a bit tricky to get the right weapons or plasmids on the fly but eventually you can change them without any problems. The camera is perfect, the 360 rotation on the gamepad is perfect as well. You'll have no problems playing this one.

    The ambiance is tremendous. The acting in this game is superb and effective. The soundtrack of licensed songs include Bobby Darin, the Ink Spots and various novelty songs like "How Much Is That Little Doggie In The Window?" along with the original, foreboding soundtrack. You'll play around with 1960's style slot machines and machinery, hack talking vending machines and face off against crazy, crude-looking security cameras. There are many little digs to the setting, such as the pep bars and cream-filled cakes.

    Best of all, the game is absolutely a lot of fun. The game is dark and foreboding but the game also packs a lot of humor. The little cutscenes that appear for buying a new plasmid, the sometimes hilarious audio diaries, listening to "If I Didn't Care" by the Ink Spots while the splicers downstairs in the bathroom are talking crazy and hearing the Little Sisters talk to their Big Daddies and calling them "Mr. Bubbles" are some of the great stuff you'll hear and see.

    Yes, the game might be a little too easy with the Vita-Chambers and the fact that enemies retain their damage, making even the Big Daddies easy to defeat after you respawn. Yes, the game might be a bit too short, Yes, there's no multi-player. And yes, you'll have so much money that you will be able to auto-hack everything. Still, there is plenty to do. You can photograph enemies for extra powers, beef up your character, invent stuff and you can try to find every single item for Achievement Points. There's another 3-5 hours here.

    The game has Autosave and allows you to save anywhere. The load times are not intruding and only occur between sections of Rapture. The game runs smooth as silk.

    The minor quibbles didn't affect my score. This game is absolutely perfect. If you have an Xbox 360, you must BUY this game. 10/10 and my choice for GOTY 2007. Congratulations, Irrational Games!
  • In my opinion this is one of the best video games ever made! I love the story, I love the setting and I love the gameplay. This is one of these games that everyone at least once in their life time have to experience. 100% recommend 100/100. ps also play the other 2 games, they are amazing too..!!!!!!
  • Warning: Spoilers
    At the time i kept hearing about BioShock, a game i really wanted yet i didn't have an xbox. But i bought an xbox for several reasons: Halo, Gears of War and BioShock.

    So, if i'm being perfectly honest, i really liked the look of the game and it's gameplay and stuff but i never truly understood its critical success, i didn't think it was going to be THAT good.

    But.....would you kindly read on.

    BioShock....is honestly one of my all time favourite games now. It's just fantastic. It has great atmosphere and interesting characters with a good story which unfolds as you pick up diaries and you slowly learn the disturbing truth the hell under the sea.

    A place crash survivor ends up in the god forsaken under-water city of Rapture and it's inhabitants of drugged up psychos and drill and rivet gun wielding juggernauts.

    pros first. The Level design is excellent obviously it was a difficult undertaking in an undersea city but water graphics are amazing and the whole setting is just incredibly immersive and feels real and eerie. They really have excelled themselves by making some truly twisted characters in Rapture. The two scariest ones were Dr. Steillman and Sander Cohen, these characters were well created and written to show just HOW INSANE they are, these guys are so insane it's scary. The scary characters adds to the atmosphere and its gorgeous graphics. BioShock broke a genre it made a first person shooter with RPG elements and while some developers under-develop and idea like this, 2K have perfected it and made it work well for the game. Big Daddies, while they may be easy to beat, they are an essential part of your BioShock experience.

    Cons. They weapon selection system is a little off and you find yourself using the radial selection and sometimes all your plasmids and power ups can becoming slightly overwhelming.

    thats it. Honestly thats the worst i can say about this game. WOULD YOU KINDLY BUY THIS GAME NOW it's one of my all time favourites and is one of they few games i consider art.

    and like i said once you enter rapture....you never leave. Rapture will stay with you for the rest of your gaming life.

    would you kindly ;D
  • h-rabbit5 April 2009
    BioShock was one of the games which I originally go "This looks OK...I'll just buy it for the sake of it" but then after a while I think "This game rocks, I'm glad I bought it in the first place". I think the gameplay is simply amazing with the numerous weapons and Plasmids, I enjoy whacking enemy Splicers with a wrench, downing them with armor-piercing revolver rounds, incinerating them with the power of a plasmid or firing electric bolts from your fingertips. The story and game simply just rocks to the best of it, I recommend this game to any who love standalone horror shooters. But I still don't get why the protagonist went down to Rapture in the first place anyway...

    Note - Big Daddies in the game may be difficult but are essential to the harvesting or rescuing of Little Sisters, which give you ADAM energy useful for the continuation of the game.

    By HowlingRabbit334
  • Warning: Spoilers
    Bioshock (on Xbox 360) is without a doubt one of the best video games of all time! Whether it be the mind blowing graphics, the incredible storyline, the intuitive AI or the very user friendly controls BioShock excels in every way! From the moment you load the opening scene to the Very last frame you will ooh and ah & OMG Constantly! This game should be experienced by Every gamer! Period! Regardless of personal preferences, Your only regret would be not playing this title. Rapture is one of the most beautiful environments I have ever seen rendered in a VG. The characters; Big Daddies, Little Sisters, Splicers absolutely fantastic! The achievement points are well structured and evenly dispersed. There are far too many gamers that may automatically pass up on this title for its lack of a MP component but they will be missing out on something truly wonderful! BioShock is more than deserving of its GOTY awards by Most critics, gamers & Pubs!! I personally can't wait to see if there will be a sequel!!
  • Pros:
    • Great story and characters
    • Eerie feeling of isolation
    • Amazing scary atmosphere
    • Great graphics
    • Good variety of weapons and powers
    • Amazing plot twist
    • Great environmental story telling


    Cons:
    • Gameplay can be abit clunky


    Verdict: Bioshock 1 is an amazing game that has one of the best video game plot twists.

    9/10
  • I was hearing about Bioshock on the internet a couple of months ago and was amazed by the good reviews critics gave it. So i thought why not try it. I won the bid off ebay for 15 dollars and when it finally arrived i installed it and played it.

    You are a survivor of a plane crash and with no where to go, you will have to go to the lighthouse. The light house reaches to an under water city called Rapture, built by Andrew Ryan, and you realize how corrupted it is. Throughout the game you understand stuff about rapture, it's people and how they became to be zombie-looking things and so on.

    The beginning starts out boring and i thought that my money had gone to waste but as i progressed further and further i realized that this game was not a waste at all. Plasmids and Big daddies make this game, oh and i forgot that the idea for a underwater city is priceless. The guns look very different but are the same and you can also upgrade your plasmids and guns throughout the game. Every serious gamer should have at least played this game but don't expect it to be better than Half-life 2 because it's a disgrace against Hl2.

    Pros- Big daddies, guns, plasmids, story... Cons- Same enemies and that's about it.
  • Warning: Spoilers
    **Possible SPOILERS** Bioshock is far and away my pick for best PC game of the past 5 or 6 years. I've played a LOT of games over the years, but none have managed the deft touch that Irrational have put on this masterpiece.

    From the moment you step into Rapture, you are unwittingly forced into the decaying underwater dystopia, and must splice to survive.

    By splicing, I mean genetically splicing your DNA with "enhancements" - what this does for your humanity is up to you, indeed, the choices we make - make us.

    The greatest thing about Bioshock is that it's all about the journey. The destination is arbitrary - FMV endings are seen as being a waste of money, and after playing through this game I agree totally. I am glad that the endings were short and to the point, because the majority of the budget was put to much better use - namely in game design. I compare this to games which have very shiny and pretty endings, just pick one.

    The aesthetics are second-to-none. It's rare that a game can make you feel so attached to the world when all you see is misery and chaos. I really felt for the people of rapture who'd sacrificed so much for personal power. Even listening to them gibbering away their lingering humanity or squabbling amongst one another was a perverse treat prior to their inevitable annihilation at my hand.

    Everything in the gameworld has meaning. Wonder why they're Vita Chambers everywhere and what purpose they serve (other than regeneration) - well, that's answered in the second last Act of the game. While such design features are regarded by many to make the game too easy - again, I ask is it really the destination or the journey that matters when it comes to a masterpiece of game design? The ending will always be the same, but no fight in the game will be the same, unlike other shooters (Half-Life 2, I'm looking squarely at you). Even the scripted parts of Bioshock don't regard the player as an on-rails observer, and you will soon wrench control back, so be patient.

    This is all about action. At the end of the day, that's what the design has achieved. By allowing you to rejoin the fight without having to revert to a quicksave allows the pacing to stay in top-gear 100% of the time, though if you play like me, you'll go through first aid kits like cotton candy anyways, instead of just dying over-and-over-and-over like people say you can do... It may even be possible to finish the game with just a wrench in this fashion... Yes, you probably can, but that's not what I'd call fun.

    The dynamic random spawn points for enemies also means you have to keep on your toes, as the Gatherers, Protectors and Splicers wander the corridors of Rapture and can be found pretty much anywhere you are...

    What makes this game so brilliant is that no two gunfights are the same, and there is no motivation to try one strategy more than another, as the game is so well-balanced that you can adjust on the fly and make each strategy work for you. Though action-focused, it remains very tactical - if you want it to be.

    Although this review is convoluted, all I can say was that Rapture was so enthralling, that I went back again and again after I'd finished and played through completely differently.

    Keep in mind that the difficulty jump from Medium to Hard is like going from walking up a hill to climbing Mount Everest.

    The great thing is, whether you choose to let it be hard is up to you...

    That's what this game is about - choice.

    "A man chooses..."
  • Warning: Spoilers
    Ah, Bioshock. Perhaps one of the most famous and legendary single-player campaigns of all time. And with good reason. Playing it on the PS4, the city of Rapture is still extremely gorgeous and impressive to look at. Every single detail in this city is mind-blowing and it really does feel like a place that was filled with life at a certain point. I think the best two things BioShock has to offer are the actual city itself, the environments are simply stunning and actually believable. Second, the way you find out more and more about how the city used to operate is simply incredible. Going through audio diaries of the people who used to live in Rapture, from the citizens, to people who ran deep within the structure of how the place worked, it's really interesting to find out piece by piece how this place used to operate. And the game also does a really brilliant job at visually expressing how this place used to be and what actually happened.

    Now, I have to say that I think those two things are enough to recommend the game to people because it is unique in its world-building. That being said, there are many things that disappointed me about this game and I'm going to talk about them. First of all I think the game is really unbalanced in the sense that bullets run out pretty easily, especially since enemies get pretty spongey, especially towards the end of the game, which is something I definitely did not enjoy. But it's not like the game is some sort of survival game or anything, so you run out of bullets and you have to rely a lot more on plasmids, which are cool, but not really my thing because they simply don't do a lot of damage and honestly, I'm more a guns blazin' kind of guy. Second, I think because of this unbalance, I think the game is too hard, even on normal and the best way to play it is on Easy. Now, I actually enjoy hard games, I am a huge From Software fan, but the thing is the difficulty in Bioshock can get to the point where it seems almost unfair and it's not really pleasant when you feel that the game is cheating on you. Even on Easy, which is in fact not that easy, by the way, these problems still happen. Enemies absorb bullets like crazy and it's not so much that your health drains a lot on Easy, although it did get to the point where I was on my last first aid kit a few times, but the thing is, since the enemies absorb so much damage, you run out of bullets pretty fast. And all of this is considering that I actually like to scavenge quite a bit and explore as many rooms as I possibly can in these types of games (or in almost any game for that matter).

    Then, there's a lot of those missions where the game is flowing really well towards a certain goal and you're just about to reach certain goal or place, but then the game tells you "Nope, you can't go in there just yet, because you have to collect 3 units of material x, 3 units of material y and 4 units of material z." It's so annoying, it disrupts the pace of the game and it's not like they do it once and that's that. No, they do it a bunch of times and then you just have to go look for these items before you can continue, it was super annoying.

    One of the things BioShock is really famous for is a certain twist that happens about halfway to three quarters through, and I thought it was kind of mediocre, it definitely wasn't mind-blowing in my opinion. Certain things about the character you play with are set-up at the beginning of the game and throughout, but it's never really explored too much and even though, like I said, these things are set up, since we don't know much about them, and then they say "No, it's not like this, it's actually LIKE THIS!" That was a little anti-climactic for me, I wasn't a huge fan of it. And I think the game actually gets worse from there and really a lot less interesting after this certain point.

    I think everything concerning Andrew Ryan, especially his character was really, really good and I think he's probably one of the best videogame villains and videogame characters, for that matter, that are truly memorable and spectacular. Some awesome quotes by him, too like "A man chooses. A slave obeys." And I think Ryan really is the most interesting and compelling villain in the game, which is why when the focus suddenly switches to Fontaine, who isn't nearly as interesting, by the way, it just didn't really work for me.

    I complained before about those missions where you're about to get somewhere and suddenly you have to pick up certain items. The last time you do this, it's to get the Big Daddy armor, and I was just so fed up with these types of mission objectives, that I just breezed through the section, cause I just wanted the armor and I had had enough of these idiotic gathering missions. And once you get into the Big Daddy armor, it's like super anti-climactic as well. Nothing really happens other than you get a 25% boost in health and you can now see through like a fish eye lense. Even the animation was not done properly because as I became the big daddy, I used a shotgun, but you could still see the main character's sweater, so no big daddy sleeves. That was super lame, in my opinion.

    Speaking of Big Daddies, however, I think the whole Big Daddy-Little Sister Dynamics and the story behind it is actually really cool, one of the best and most memorable aspects of the game to me. The soundtrack is also very good, although the sound design was kind of bad at certain parts of the game. I played through most of the game with a gaming headset on and sometimes certain characters' voices were heard as though they were literally standing right in front of you, but really they were like a whole room away.

    The ending against Fontaine was super easy and not at all interesting, in my opinion. Like I said, everything with Andrew Ryan was a lot more interesting. I liked the "good" ending that I got, which is the ending you get if you decide to save the Little Sisters. Even though it was short, I thought it was pretty sweet. Although I will say the animation during that final cutscene of the little sister's face is weird and awkward, especially since you see them as these little Disney type animations throughout the game. So, that was really off-putting.

    In the end, I still recommend BioShock because even if I clearly think it is a game with no shortage of flaws, I still think it is unparalleled in its world-building and how it achieves this through visuals and tape recordings is really cool. And besides, Andrew Ryan is an awesome character and the city he built will be forever in the hearts of gamers as one of the marvels of videogame creation. Play the game, if only to experience the city of Rapture and to unravel its mystery. This is the main reason to do so.
  • It's been a long time since I've thrown my controller at my television. I went to the GameStop to get BioShock 2 and was convinced I should play the first BioShock instead. I'm two levels into it and I truly can't stand it. I can't stand the main premise, that I have to constantly decide whether to save a little girl for less upgrade or kill her for substantially more upgrade. I can't stand that most of the people I kill are screaming women. I can't stand the constant, insane, irritating talking the villains do from the sidelines. I can't stand how easily it is to get killed even on normal difficulty and then you end up regenerated in some pod somewhere. I can't stand how there is crap all over the floor that you get stuck on when you try to escape your enemies, making it impossible to maneuver or to have any strategy whatsoever in combat. If you try to flee you are going to get killed and end up in another pod somewhere. I can't stand that there is no story except that you are in some plane crash and now you are doing everything some strange voice is telling you to do for what reason, I dunno. I can't stand how when a bunch of action is taking place it freezes up to almost slow motion. And what's with all the carnival music. I can only listen to carnival music for so long, like, perhaps twenty minutes. If they built an underwater "utopia" where everyone had to constantly listen to carnival music, then NO WONDER everyone went insane.

    I recently played FarCry 2 as well as RAGE so maybe I'm just comparing this to real first person shooters where you have some sense of control, but after several hours of trying to get into BioShock I nearly pulled my hair out and just turned it off in frustration. Seriously, my response to this is WHO CARES? If I have to hear another little girl talking baby talk to "Mr. Bubbles" or if I have to senselessly shoot another woman who obviously has mental problems, I will myself go insane. I'm pretty sure I'm taking this one back for a refund. This game is NOT fun to play.
  • Bioshock is simply terrific. Not many games can claim this but this is an exception. Who wouldn't want to play a game where you can modify your DNA to gain superhuman powers and abilities at your disposal? You'd be hard pressed to find anything else of this caliber with it's blissfully flawless combat system, killer graphics with atmospheric lighting effects, voice acting, and most deliciously important of all, a well-written and intriguing storyline.

    Despite being a FPS, the game really is a hybrid FPS/RPG. You level up by harvesting or rescuing "Little Sisters" who are carriers of a substance called Adam, which powers the world of Rapture, a city that was once proposed to be a utopia for mankind, has now become a dystopia where mutants and other assorted freaks running rampant throughout the city.

    With such a intriguing concept, another thing that sets Bioshock from others is the strategy of using plasmids: DNA-altering substance that endows the user with superhuman abilities such as electricity, fire, ice, decoy attacks and more. And with an arsenal of weapons such as shotguns, machine guns, flamethrowers, grenade launchers, pistols, and crossbows, the game gives you many ways of taking down your foes and I alone loved this aspect of the game. You can also purchase upgrades to ammo, abilities, the amount you can carry, and more. But in order to become more powerful, you must kill "Big Daddies" giant mutants in diving suits and not only that, they are protectors of the Little Sisters. So if you attack one, prepare to be in the fight of your life as the Big Daddies will defend them with their lives if they have to.

    I've since beaten the game 2 times in a row and never once does it fail to keep me on the edge of my seat and scare the absolute crap out of me. That's an accomplishment; considering the creative talent behind the game and what a wonderful job they did at crafting this masterful tale of self-discovery, betrayal, hope, redemption, and destiny. And with the multiple moral choices you can make, this lends to some impressive replay value. Yes, the game can get hectic and chaotic at times, but for me, it made the game even more enjoyable and a blast to play. I've never played a game as original and groundbreaking as this one. Bioshock is simply one of the best games I've played and because of that, I bought Bioshock 2. With an ending that superbly sets up the sequel, it will be a treat to delve even deeper into the world of Rapture.
  • jway-6575725 February 2020
    Best game I've ever played. Amazing gameplay, story, characters and replayability value
  • Well-written, immersive narrative. Top notch dialogue and voice acting, and amazing atmosphere. Rapture is easily my favorite fictional failed utopia overrun by cosmetic steroid abusing half-mutants. I would never visit, but I think of it fondly. It has a lot of action/adventure and survival horror elements, but more importantly, a lot of violence. And you can never have too much violence, can you? No, of course not silly! On top of shooting things (which is reason enough to buy anything) you get to set things on fire with the flick of your wrist, freeze things, and throw people with your mind. Makes me feel like a jedi, but less Ewan McGregor-esque.
  • Warning: Spoilers
    OMG!! Bioshock has been one of my favorite games of all time. The Little Sisters to the protective Big Daddies and crazy horrendous splicers, to the awesome story-line! What's not to like about this game? It felt like Half-life 2 all over again. It had new creative ideas and the atmosphere was delicious that I couldn't stop looking at the level of detail simply enjoying the environment around me. Rapture is stunning making you beg for more and more. You think you're going to this wonderful place then it turns out that you immediately want to get hell out of there. Rapture is no safe haven.

    The Splicers- There different types of splicers that you will be facing from fire,ice, and electric to splicers that crawl on walls like spider- man. You never know what your going up against.

    Big Daddies- Holy hell theses mechanical beast are so powerful that one hit of the charging drill can kill you instantly. And I like that cause its challenge. It also depends what mode so fair warning, big daddies don't play around.

    Plasmids- Plasmids are the best and very very useful tools to take down the dangerous . Their so many plasmids to choose from that you want to find the best combination either shooting electric out your hand stunning them,ignite them on fire, or blow them away with sonic boom! Why wouldn't you use plasmids? Once you learn a trick or two, you can handle anything Rapture throws at you.

    Little Sisters- Aren't they the cutest thing... well their not. Who would have thought little girls holding huge thick needles carrying Adam in which they find dead bodies to collect more Adam having a voice of a sweet innocent girl combine with a devil-like voice. Their not to be messed with until their Big Daddy can no longer protect them. It also adds a new feature which you can either harvest or save a little sister from her torment. The decision is up to you.

    (Little Sister spoiler)!!! It also changes the ending depending if you up end saving them or killing them.

    Would you kindly buy Bioshock unless you can go buy Bioshock:Infinte which is another fantastic game that includes the original Bioshock game. 2 Games in 1, not a bad deal.

    Bioshock thankfully deserves a 10/10
  • This game is one of my favourites of all time. Not because of gameplay or character, but by its sheer atmosphere. The feeling of rapture, is unlike any other in games I've played. It's not a scary game by any means, but when entering a new room, with the screams of splicers echoing through the walls , and the uncertainty behind the next door, sent chills down my spine and kept me tense throughout the substantial game length. Setting up traps before taking on a big daddy was a delight, and the addition of new weapons, gadgets, and abilities throughout the game provided welcome advances in gameplay options. The use of plasmids was used creatively. All through rapture, there are plenty of Audio recordings, capturing the rise and fall of a civilised city under the city, from both common folk and entrepreneurial giants. This game also possess the greatest video game twist of all time, and I won't spoil it but it makes the game that more greater. If you were to play the entire franchise (includining it's sequel and infinite), the whole story and world is brought in massively, and gives a greater meaning to this game. I can not express how much I love this game, I played it late, only when i got the bioshock collection on Xbox one, and within an hour of playing it, I knew i was in for something special. I highly recommend this game, and is a must for anyone that considers themselves a gamer.
  • Warning: Spoilers
    This game is atmospheric, every part is filled with a weird dread which you never really understand, but still feel so deeply. The story itself is also so beautiful, and if you play it, I encourage you to save the little sisters.
  • Bioshock is quite possibly the greatest video game of all time. It's replay value is monumental because although it was released over a decade ago it's cinematic beauty & storyline keeps me coming back for more every couple of years. It's just as fresh now as it was when it was first released. I wont carry on about the politics of the game or it's overall summary because that's already been done in previous reviews but what I will say is you will connect with these dynamic characters. Was Andrew Ryan really wrong in trying to build his underwater utopia? Many threads suggest he was brilliant madness personified but undone by greed & chaos. There are so many layers, one involving my favorite character in the game, Sander Cohen. A Salvador Dali type on a constant lsd trip but I found myself saying, "I can't kill this guy he's pretty awesome." "A Man chooses, a slave obeys" is a line more relevant now now than ever.
  • Hehe, Bioshock, I can still remember buying it and beating it in one time, what an experience ! First of all to explain the story, You are a man on a plain going to a destination, unlike everything plane crashes and you swim to the nearest platform, this platform is 'Rapture' A utopia under the Atlantic ocean. Very quickly you can see what kind of thoughts they put in this game. From politics, to Graphics, A city where no man must not bow under the means of: Chatolism, presidents, MAN. other then that it shows yet again the conflicts of man with power. Power results to the need of more power, hence the massacre in Rapture. I don't understand why this game deserves a 18+ rating it isn't that scary.. It has great gameplay and atmosphere but please, it isn't SAW IV you know.. As you advance in the game you will get to a point where you will have to depend at you're moral abilities. eg. Little Sisters, They carry ADAM, ADAM, will give you powers, (Cool powers... Like shooting wasps and Ice cold helium or Fire) But the girl will Die, if you let her choose to live, you will get half of the ADAM hence you will have to survive with less powers. (I didn't choose to kill the girls, I'm happy i didn't ;D) I could tell a helluva lot more but i need to rush to bed. Read other comments you will only see positive comments.

    9/10
  • Warning: Spoilers
    When I first heard about Bioshock, I felt there was something special about that game. I didn't care much about the hype but I knew this game was gonna be awesome. This game would also represent very major changes to the first person shooter genre. Here's a review of Bioshock.

    Plot: In 1960, an air plane passenger named Jack survives a plane crash in the middle of the Atlantic Ocean. After swimming to a lighthouse, Jack enters a bathysphere which takes him to the ocean floor. There, he discovers an underwater city that's a cross between Las Vegas and Atlantis, the city of Rapture. Rapture was created by Andrew Ryan for the best and talented of scientists, industrialists, and artists and get away from the interference of the government and the church. Upon entering Rapture, Jack finds the city torn apart by the chaos and despair of civil war due to the use of a substance called ADAM. Guided by the mysterious Atlas, Jack must fight the insane citizens of Rapture and confront its founder, Andrew Ryan. Jack also has to face moral choices when he meets the little sisters after facing their diver suit wearing brute guardians called the Big Daddies. 5/5

    Graphics: Bioshock has some really colorful graphics, a great change from the dull colors in other games. The Art Deco and old fashion ads really has the game stay true to the time setting of the 40s and 50s. The use of water had never looked better in a video game. The crazed citizens of Rapture, the Big Daddies, and the Little Sisters look really spooky. 2K Games Boston and its Australia counterpart did an awesome job on the Unreal 3 engine. 5/5

    Sound: Bioshock does have its share of creepy moments thanks to the sound. The Big Daddy grunt has the feel of a sad whale call and the music from the 1930s, 1940s, and 1950s reinforces Bioshock's creepiness. The audio diaries tells the story of what happened to Rapture from the key players and citizens really well. The orchestral music makes Bioshock feel really epic. 5/5

    Gameplay: Although Bioshock is a first person shooter, there are some RPG elements. Applying tonics can give Jack various abilities from bypassing alarms to hacking security turrets in a little amount of time. He can also upgrade his plasmids and switch them around. Jack can upgrade his weapons to fight more powerful foes. The use of guns and plasmids are very well-balanced and the controls are very good. 5/5

    Bioshock is one of the best games of 2007. I give props to Ken Levine for putting a lot of heart and soul into Bioshock and changing the face of first person shooters. Bioshock is truly an epic adventure from 2K Games. Here's to a potential franchise.

    Final Review: 5/5
  • Seemed like a fun game but the hacking puzzles were so annoying a gave up on the game because I didn't want to do them. This is why modern games don't have things like this or let you skip them. Still loved what little I played.
  • I have played and completed At least 100 games in my life. I can say, even after The Legend of Zelda and Fallout, This is The is is the best game ever made. Amazing story's, super suprising moments, great gameplay and crazy environment. Unforgettable. 11/10.
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