After the events depicted in Aliens (1986) and Aliens: Fire and Stone. Michael Bishop Weyland sets up War against the Colonial Marines to cover up the Xeno conspiracy.After the events depicted in Aliens (1986) and Aliens: Fire and Stone. Michael Bishop Weyland sets up War against the Colonial Marines to cover up the Xeno conspiracy.After the events depicted in Aliens (1986) and Aliens: Fire and Stone. Michael Bishop Weyland sets up War against the Colonial Marines to cover up the Xeno conspiracy.
- Hicks
- (voice)
- Bishop
- (voice)
- …
- Drake
- (voice)
- Apone
- (voice)
- O'Neal
- (voice)
- Winter
- (voice)
- Cruz
- (voice)
- Keyes
- (voice)
- Reid
- (voice)
- Hudson
- (voice)
- Redding
- (voice)
- Short
- (voice)
- …
- Quintaro
- (voice)
- …
- Marine
- (voice)
- Marine
- (voice)
- Marine
- (voice)
Featured reviews
"Aliens" is my fifth favorite movie of all time; I grew up with this movie, and I personally consider it to be far better in every conceivable way and fashion, than "Alien" (though I must also readily admit my great fondness for Scott's original masterpiece).
So you can imagine my surprise when news finally came out that a video game billing itself as a genuine sequel to Cameron's "Aliens" was in development. Unlike most people who have relentlessly trashed "Aliens: Colonial Marines" since its February 2013 release, I feel that I'm somewhere in the middle. I at least thought it looked nice, and it was good to see some sort of continuation - however sloppy - to "Aliens." The story to "Aliens: Colonial Marines" basically details a war between the United States Colonial Marines and the Weyland-Yutani Corporation's private army of heavily armed hired mercenaries, who are illegally breeding the hideous Xenomorph creatures using captured Marines and innocent space colonists as hosts.
It all sounds exciting, doesn't it? But it does have many issues...
The game itself has an incredibly clumsy story - which I already detailed briefly - that thoroughly contradicts established events from the film, and game-play that's pretty typical of any high-tech first-person shooter in recent years, since it was stated fairly early on by the developers that the game would feature squad-based game-play (we all thought it was going to be a war game in outer space, like the movie), and would feature the return of genuine flesh & blood performers from Cameron's 1986 action epic reprising their original roles from the film - Michael Biehn (Corporal Hicks) and Lance Henriksen (Bishop); if you could get the additional DLC packs, additional actors from the film - Al Matthews (Sergeant Apone), Mark Rolston (Private Drake), and (?) Bill Paxton (Private Hudson) (?) - would also be reprising their roles.
In terms of basic first-person shooter game-play, "Aliens: Colonial Marines" does feature some of the iconic weaponry from the movie, as well as familiar locales on-board the Colonial Marine space vessel the USS Sulaco, and the ruins of the space colony Hadley's Hope on the desolate planetoid LV-426 (and there's even a sequence in the middle of the game featuring the Derelict Spacecraft from "Alien" and featured briefly in a restored scene from the extended director's cut of "Aliens"). The game does not, however, recreate the claustrophobic tension and terror of Cameron's film (much less feature any of the landmark score composed for the film by James Horner), and most of the game's confrontations feature you gunning down hordes and hordes of approaching Xenomorphs (though you'll have your AI comrades and maybe a robot sentry or two to aid you - somewhat). There are little tasks you have to complete here & there to advance the story, but much of everything in "Aliens: Colonial Marines" consists of the player shooting aliens.
Some of the gun battles where you encounter the alien creatures can be frustrating - and even overwhelming (but not in a particularly good way) - at times, which is about the only authentic thing about them that even comes close to Cameron's "Aliens." Other than that, it's a pretty straight-forward first-person shooter that initially billed itself as the future of the "Alien" franchise in the video game world (which is ironic considering the possibility that "Aliens" has arguably had the single greatest influence on the overall development of the first-person shooter genre).
Despite the clunky story, there are a bunch of little tidbits that reference Cameron's film, which shows that the game developers may have spent too much time watching the movie rather than understanding it and trying to recreate the action and suspense it delivered.
"Aliens" will always rate as one of my all-time greatest movies, and one of the scariest, and most action-packed, sci-fi films ever made. The game that aimed to expand its story and legacy - "Aliens: Colonial Marines" - is not so much. It's a big disappointment, albeit an enjoyable disappointment. I got my kicks out of playing this game, mostly by enjoying the numerous references to "Aliens" (which include having to collect dog-tags of the Colonial Marine characters, among other little items, from the film), which took me back to the moments where it all started.
It's all too bad, really, because this could have been an EPIC, EPIC game-changer...
7/10
As a result of that short play time, I'm not going to write chapter and verse about why the game doesn't work - it may well have clicked after a couple of hours - and I'll just never know. I gave up because I felt I couldn't trust the controller to do what I inputted - and it wasn't the physical controller, that's fine - it's just unresponsive and occasionally contrary coding. Combine that with just bad game design, like some areas where I'm not supposed to fight, and just run, but no real indication when I'm in one of those and, for me, still seeing the glitching Alien's occasionally just standing there for no reason - I decided that enough was more than enough.
At first the game was slightly better than I expected. I was enjoying myself. Then I got to the part where I had to defeat an alien with a loader. I died. And died again. I spent more than an hour trying to get past this part that should have taken me just a couple minutes. I failed and gave up. I even googled how to get past this and the best answer was telling me to glitch the fight. Wow really thanks so helpful. Glitch to proceed. I would have if these aliens didn't keep killing me while I'm trying to pound on the big one. Where did they come from? I'm playing on the easiest setting and yet the the gameplay footage I saw had no extra aliens to kill you in this segment. Just the biggie. So they released all those updates and made this part harder!?! My god you devs who made this game are so so dumb. This game was a disaster and you know it. May Jah have no mercy on your horrid souls for ruining an IP with great potential. Beloved IP for undeserving, selfish developers. That's you. Bad bad bad. Shame on you Gearbox. Shame on Sega for releasing this unfinished, broken trash.
Fudge this game. If the devs cannot be bothered to thoroughly play-test their AAA game before release, then why must we suffer? I hate your team. I want my time back. And I didn't even pay for the game; got it with an Xbox 360 I got from craigslist. I didn't pay anything for this, yet I want my money back. My time is money. Gearbox you owe me $360.
And I was one unforgivable segment from thinking this game was okay. Like a '5' maybe even a six. NOPE. Such a sad disappointment.
I'm not a bad gamer. I've beaten Ninja Gaiden games. But this loader part? Yeah no. Big mistake. Maybe other versions /updates are better, apparently as I've seen online. But mine? Unforgiveable.
"Truly awful controls, plus the absolute worst save-game system ever devised...and by that I mean, it doesn't. Save that is. Everything's copascetic when you start playing fdor a while, until you go to quit game and find out, you can't. No, you can't quit the game, because it won't let you. I'm not kidding. It's impossible to do a normal save and quit, or even to just quit, you have to restart your computer to stop playing. If you can find a work-around for that, you might have fun playing this game - I searched seemingly everywhere, couldn't find any mod or code that would allow me to quit and just gave up..."
I finally tried playing this game again, and was amazed to find it actually worked how it was supposed to. Saving the game and exiting were now working as they should have been from the get-go and you could actually play the game. Unfortunately, for me at least, it's too little too late - the graphics are archaic and have not aged well (as they have for other classic games I often replay, like Tomb Raider 3/Last Revelation/Chronicles, Half-life, or Max Payne) and the game play is just average. But if you want to give this obsolete game a try it's ok to do that now.
Did you know
- TriviaMichael Biehn, the actor who reprised his role of Corporal Dwayne Hicks from Aliens (1986), admitted to only giving a half-hearted performance because he could sense the developers didn't have passion for the project.
- GoofsHicks' clothes change from what he is wearing in cut scenes to what he is wearing in actual game play.
- Quotes
Cpl. Dwayne Hicks: [First Lines] Cpl. Dwayne Hicks 22404215E9. Distress. My unit has suffered immense casualties on LV-426 and requesting immediate assistance aboard the USS Sulaco. Survivors: Myself, 2 human females, one of which is a child and a damaged Synthetic. Consider all Colonial Marines dispatched to LV-426 to be K.I.A. Repeat, all Marines dispatched to LV-426 were K.I.A.
- Crazy creditsShort written messages were made from Developers during the ending credits.
- Alternate versionsThe Overhaul Mod changes up Aliens: Colonial Marines with upgraded level graphics, Xeno balance, weapon balances, surround sounds maximum out and all the Xenos & PMCs bodies remain on the floors.
- ConnectionsFeatured in Game One: Fünf Tage wach: Game One auf der gamescom 2011 - Teil 2 (2011)
Details
- Color