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  • Deus Ex: human revolutions is one of those games that takes time to grow on you, especially if your not familiar with the series. I hadn't played any of the Deus Ex games before this and had no idea what to expect. When I first saw the trailer for this game I knew then and there that I wanted it. Guess what? I was not disappointed, and you won't be either. This game is a prequel to the original so you don't have to have played it to enjoy the story.

    Human revolutions sets itself in a futuristic, cyberpunk world. A world where technology and bionic implants have become the major focus of the worlds developers and companies. You play the role of Adam Jenson who works as the head of security for a company who focus on the development of human augmentation. Shortly after you begin the game and get a taste of how it works, things get real and Adam becomes what he dislikes the most. And this is really where it begins and your journey into the world of Deus Ex begins.

    Gameplay is mainly of the 1st person shooter variety. When you are moving around the environments your point of view will be Adam's. However when you take cover behind things like tables, barrels, or vehicles you will change to a 3rd person view. It's a little strange at first but you soon get used to it and it should become second nature. Where the game differs from your usual shooters is evident in two ways. Firstly because of Adam's new enhancements he can now upgrade and develop new abilities by the use of praxis points. Want to be invisible? No problem, want to want to jump off any height without so much as a scratch? Got you covered.

    Another reason way Human revolutions differs from other shooters is because it allows you to tackle missions in different ways. Want to go in all guns blazing, then you can. Want to take the Solid snake route and sneak through without killing your enemies?, then that's great and even encouraged. Combine that with the ability to enter buildings in multiple ways, bribe people for information to make the job easier and a questioning system that differs depending on how you respond and you have a highly re-playable game.

    The game play is great in this game, the A.I of the enemies is very acceptable. I would suggest you play on the "give me a challenge" setting to start. The weakest aspect of the game is easily the visuals, it really doesn't have the polish of some of the bigger titles out there, especially those of you coming off Gears of war or Final Fantasy. The character models do look kind of ordinary at times but it's not a game breaker. Other than that you really can't fault Human revolutions. The musical score of this game is one of the best ever and this is coming from an avid Metal gear solid fan. Sometimes I just start this game up and listen to the main menu theme for a few minutes before playing.

    So do yourself a favor and buy this or even just rent it. It tells a great story, multiple endings and ways to approach the game. I promise you that you won't regret it, it's the most refreshing shooter experience in a long while.
  • I picked up Deus Ex: Human Revolution a year after its release, But even then it still blew me away. The story line is very detailed and brilliant and the characters each have their own story to tell. The graphics are very realistic and the game play itself is very fun and sometimes quite challenging. There are a few flaws here and there such as when your speaking to someone they do the same animation over and over for the duration of that conversation, but it definitely does not spoil the experience. The game play mainly focuses on stealth and requires real strategy to pull off some of the games more challenging areas, but after doing it using your surrounding (such as hacking computers to shut down robots or stealthily taking down each guard one by one without getting caught)you get a very satisfying feeling. Overall, Deus Ex: Human Revolution is an amazing game with a great story line and i would highly recommend it to anyone looking for a great stealth game.
  • Warning: Spoilers
    Don,t listen to the people who are saying that this game is bad.It is one of the best games I have played in 2011.The story line is more then great. But...The best part about the games are the augmentations which allow us become stronger sharper and more flexible.This game is not for first timers and is more of a hardcore gamer type game as you die pretty quick and taking on 3 or 4 members might seem easy but it is not.The game lets us choose a variety attacks.This game is good for anyone who likes stealth games or frontal assault.The game also lets us make choices on how the story should continue by giving you option in the critical parts of the game.With a game with almost no flaws.It is a must buy game for Hardcore gamers.

    Like ME------
  • First off, this is a great game. I'd categorize it as an FPS RPG (First person shooter role playing game). It's very tactical and you will want to play this game over repeatedly to explore all the possible ways of playing the game, as well as its variety of endings. The great thing about this game is there is A LOT of variety... You can choose to be lethal or non-lethal, as well employing a wide range of strategies such as stealth and commando tactics (and more) to progress through the game. The story is alright, but it more or less focuses on Adam Jensens' character (watch after credits for my favorite part of game!)The voices, music, and sound effects are also well done and certainly add to the "cyber-punk" atmosphere of the game. In addition the cutscene animations are some of the best i've ever seen in terms of mimicry and lip syncing... I was able to find a new copy of this game for $35 a while back, i've also purchased the DLC Missing Link (which although good - isn't essential, but only 10$ if you want something more after you get through the game). At that price (35$) I can quite easily and conservatively rate this a 9 out of 10, However knowing others may pay more - it's a solid 8 ;-)
  • Warning: Spoilers
    Prequel of the 2000 classic, Deus Ex: Human Revolution (HR) is a remarkable example of a franchise revival done right.

    A slick first-person action RPG, HR features a convincing cyberpunk atmosphere, a compelling plot, skilled voice actors delivering sharp dialogue, an intriguing art style dominated by black and gold palettes. The Vangelis-inspired soundtrack provides an effective blend of electronic and acoustic.

    Gameplay is flexible; both combat-oriented runs and stealth are viable options. Character customization allows for a wide variety of skills, going from a cloaking device to a "social enhancer" to read the personality type of your interlocutor and manipulate him. True to RPG tradition, HR lets the player choose his gaming style and shape the protagonist accordingly: crawl into vents or punch through walls, hack terminals or snipe enemies from afar. Hubs are finely crafted, level design inspired.

    If gameplay choices are plenty, more instances of NARRATIVE choices deeper than "accept/refuse quest" would have been welcome. Also, at least on the normal difficulty level, HR often hands solutions (and experience points) to the player on a platter. Example: when you break into a suspect's house and search for evidence, the game outright tells you which is the murder weapon and when you can leave because you have collected all possible clues. Developers should have been less afraid of punishing mistakes. The biggest culprits are the cool-looking but absurdly overpowered mêlée take-downs, which - being unstoppable, instantaneous, silent and even automatically performed - essentially amount to a "I win" button.

    Still, competent and worth playing.

    8/10
  • 8512228 August 2016
    Greetings from Lithuania.

    "Deus Ex: Human Revolution" (2011) is definitely one of the better games i've played upon it's release. Gameplay is great, but the story and screenplay makes this one a "hard to put down" type of experience. Graphics were great at the time, not the best, but great for superb overall experience. As i mentioned, story here is deep, rich, complex and at the same time easy to follow. The only downside of this amazing game were bosses - they were very one note or to be more specific game play with them was just simple yet sometimes very frustrating shoot- em up. Everything else is just superb.

    Overall, i highly anticipate for a "Deus Ex: Mankind Divided" (2016) which i will definitely will own, because of how "Deus Ex: Human Revolution" was great. You can take multiple chooses not only in it's game play, but as well as story. Superb, outstanding game overall.
  • Warning: Spoilers
    It's been a fairly decent sum of years since the first Deus Ex game came out, and when it did, it's safe to say the game became an instant classic. It's mixture of the frenetic action seen in FPS shooters of its time with the structure of RPG's that saw the player's actions as a definition of the main character's personality gave Deus Ex a feel all its own. When it was released in 2000, the game played with the notions of cyber-terrorism and government conspiracy that were so popular in the wake of the Y2K scare, and the cyberpunk feel only heightened that sense of post-cyberia life. Now, 11 years later, Deus Ex: Human Revolution has a whole new notion, a whole new look, and a wonderfully amazing feel to it that seeks to only inject you deeper into the world that Deus Ex has been built around.

    -PREMISE- You take control of Adam Jensen, security chief for biotech corporation Sarif Industries. In the wake of a massive attack on Sarif's HQ, Adam is left bloodied, batter, and half-past dead, but due to the technological advancements made through modern science, Adam's been outfitted by the latest Augmentations - or, as they're better known throughout the game world, Augs. Six months pass before Adam is taken back by Sarif to handle a developing situation with the Purists, a group of activists who stage violent protests against Sarif for their pro-Aug activities. It's through dealing with these terrorists that Adam soon learns there's much more to the attacks on Sarif, and the death of his girlfriend and her team six months ago, than meets the eye. He sets off on a trek from Detroit to China and more to find the missing puzzle pieces in the game of Corporate chess he seems to've been thrust into playing.

    -GAMEPLAY- DX:HR is heavily threaded in the idea that you can be whatever character you build yourself to be. You're given a blank template at the beginning of the game, as well as two questions, that will decide which type of character you'll be playing. Adam Jensen is a super soldier of sorts, his augments allow him to walk into any situation armed with some sort of defense. This means that you, as a player, can outfit him to be the ultimate fighting machine or an agent of extreme subterfuge.

    Players can outfit Adam's personal augmentation loadout. His enhancement options can range from the simple (muscular, cerebral etc.) to the complex (hacking skills, implanted rebreathers, stealth cloaking devices etc.), it all depends on how the player wishes to utilize Adam's augs in completing the missions he's sent to complete.

    The weapons Adam is loaded out with range from heavy weapons (heavy machine rifles, sniper rifles, laser cannons etc.) to personal defense (combat rifles, machine pistols, handguns etc.) and each can be customized to fit the player's standards. Augmentations made to guns can be anything from silencers to ammunition counts, and they all come in handy one way or another.

    Arguably the best part about the game is its combat system. Players are left with the choice to go in guns a-blazing or work their way through the levels in a stealthy, deliberate manner. Either way, players will make great use of the expertly crafted cover system. When Adam goes into cover, the camera zooms from its first person perspective, allowing the player to see over and around walls and plan their routes accordingly. The player can sidle along cover and roll or quickly maneuver to the next piece of cover available to them. While moving cover-to-cover can be seamless and fun to perform, the player must always plan their movements carefully as enemies are always on the lookout.

    Another excellent aspect to the combat is the takedown system. When prompted, the player can either take down their opponents with a knockout move or a fatality. Both takedown maneuvers are extremely entertaining to perform, however Adam utilizes his own aug energy in performing them, meaning the player must be full up on energy before committing a takedown. Not that it matters much. For most enemies, I found that utilizing the Stun Gun was an extremely useful method for one shot knockouts.

    The game has its fair share of boss encounters. As anyone who might've played the Deus Ex series before DX:HR, they would know that boss fights tend to fluctuate between outright difficult and damn near impossible to work past. DX:HR is no different in this respect. A total of four boss fights and about 75% of them will have the player shaking their fists in anger. That is, of course, unless the player is outfitted with the right Augs. Remember, update your augs, operate smoothly, and the excellent gameplay will forgive the occasional 'what the french toast?' boss fight moments.

    -OVERALL- The game is a sleek, shining example of what the Action-RPG genre should be. In a world where the Mass Effects and Skyrims dominate such arenas, its easy to see how this game could be overlooked. However, if you enjoyed such series as Splinter Cell or even Metal Gear Solid, then it's hard to see why you wouldn't want to pick up Deus Ex: Human Revolution.

    -9/10-
  • AbedsBrother28 February 2018
    Deus Ex: Human Revolution is one of the classics of gaming's "second golden age" (roughly 2007 - 2013). Story, music, characters, gameplay are all of the highest order. Belongs in the library of every gamer who appreciates story-telling mixed with stealth-action gameplay. Worth the purchase price of $20, but frequently discounts to $5 or less, where it is an incredible bargain. Total size on my hard-drive: 18.2 GB

    The Director's Cut Edition adds some visual tweaks and re-designed boss-battle environments. The Missing Link DLC is included, folded into the main story campaign.

    + Story with serious themes. Starts with a literal bang and is paced well. + Relevant side-quests that can contain important backstory. + Choices matter. + Voice-acting is excellent. + Superb soundtrack by Michael McCann. Synth-orchestral sound with a techno feel at times. + Multiple ways to play (with the right upgrades). Stealth? Shooter? Fall safely from any height? Punch walls (discovering new passages)? Up to you. High replayability. + Multiple level paths. You'll end up at the same objective, but there are at least two paths to get there (and there are frequently more). + The Director's Cut features completely revamped boss-battle environments. Stealth builds are now completely legit. + Addictive hacking mini-game. It's over in seconds, too, so it doesn't slow the gameplay down much. + Individual weapons. Decent selection, and they all look and feel unique. + Well-optimized, and not resource-intensive. Locked 60fps @1440 on an RX 470 with everything maxed except Depth of Field (which is an effect I dislike, so it was turned off). Back in the day, it played fine on the desktop APU I used to have (using the integrated graphics). If you have a low-spec computer and are looking for a good game to play, Human Revolution should be near the top of your list.

    +/- Not an "open world." Rather, a few small hub areas that have some side-missions. Allows for more focused level design, but can feel claustrophobic at times. +/- The Missing Link DLC is included in the main campaign (right after leaving China for the second time). You lose all of your upgrades once this section of the game begins (though you get them back once this section is complete, PLUS any upgrades you accumulated). Generally, the insertion of the Missing Link DLC slows down the later part of the game, but narratively it makes complete sense. And Commander Burke is a great adversary. +/- Graphics are fair. Light-shafts and shadows look great, but skyboxes look low-res and facial expressions are wooden. Edges are jaggy even with anti-aliasing cranked up (down-sampling is the best solution).

    • Mouths frequently don't sync properly during conversations.
    • UI doesn't scale properly. The HUD is tiny at 1440p; I can't imagine it at 4k.
    • Some odd controls with kb + m. Right click and hold to enter cover. Iron sights is a toggle of the middle mouse button.
    • Predictable, stupid enemy AI. Get even a few upgrades, and ghosting levels becomes incredibly easy.


    Even with those few drawbacks, Deus Ex: Human Revolution is one of the very best stealth / role-playing / action hybrids. It belongs to none of those genres, but takes the best elements of each and adds in an emotional story whose morals exist in planes of grey. A game to play through, reflect upon, and play again. 9/10
  • Warning: Spoilers
    Deus Ex is one of those games that changed the face of videogames, or at the very least, the genre. It struck the perfect balance between FPS and RPG, the graphics were great at the time, the soundtrack was badass and the story was fantastic.

    It's no surprise that Human Revolution is one of the most anticipated sequels ever.

    Storyline and presentation

    The story is nothing to be amazed at. It seems very linear and unoriginal with an overall feeling of been-there-done-that when thinking of similar titles. That being said, it does bring a lot of background and history to the Deus Ex universe.

    While the story is more or less consistent, it just lets you pick the ending when you beat the game. Essentially, you can act in any way and make any choice you want throughout the game, but it doesn't really matter, because what ending you'll get will be determined (literally) by the push of a button.

    Level design is lacking. In trying to keep several routes to accomplish a goal, the game starts to repeat itself. Crawling through a vent to reach a location unnoticed is great and all, but after 20 times, you don't want to see another vent or path-revealing movable vending machine.

    City-hubs, of which there are only two, Detroit and Shanghai, feel awkward to navigate and not like a city at all. And guess what? There are vents to crawl through in the cities too.

    The game starts out great and exciting, but loses a lot of its spark later on. It just gets slow-paced, bouncing back and forth between mission givers, revisiting locations, running around in circles trying to find your next waypoint due to the awkward mapping and leaving the player with nothing new or amazing happening.

    In one of the first missions in the game, a guy walks in on you while searching an apartment. Instinctively, a lot of people will hide. It might not seem like much but that gimmick works. It's fun, it's unexpected, it's interactive, it feels realistic and it's one of those details that, when combined, make for a great game. Sadly, there's not a lot of those moments.

    Visuals

    The game looks great. If you have the rig to max the settings out, you can be very pleased with how fluid and sharp everything looks. The textures are extremely detailed and consistent and the lightning is beautiful.

    That being said, DE:HR does recycle 'extras' NPCs. You'll see the same faces over and over. It's also heartbreaking to see how little went into developing landscapes or eye-candy, considering how great the game engine runs.

    Voice acting and soundtrack

    Voice actors can make or break a game. In this case, the acting is spot-on for the most part. Elias Toufexis definitely takes the cake here. Doing a fantastic job at playing the protagonist with a low-key, raspy voice, he really sells the character. The supporting cast doesn't fall too far behind, either.

    The music is pretty good and definitely reminiscent of the first game, but unfortunately it's not very noticeable save for some cutscenes.

    Gameplay

    Here's where it gets complicated. The game encourages you to clear objectives by using combat, stealth or hacking. In theory, this is all fine and dandy, but, like in most games, one path ends up being much more efficient than the others. Think the Fallout series.

    The high point would be combat. Introducing a duck-and-cover system to the franchise, the combat system makes a great job at being fun and functional at the same time. No awkward collision or line of sight problems makes shooting baddies a real knee-clapper.

    Stealth is what's encouraged by the game to be used most of the time. The experience rewards you get by being sneaky and knocking your opponents out instead of just waltzing into a room with guns blazing, are superior enough that you'll want to rely on stealth for most of the game. However, a bad minimap/map system, somewhat limited AI and just poor mechanics all around will eventually make it more trouble than it's worth. By the end of the game, you'll just be shooting everything that moves to be done with it.

    Hacking, unsurprisingly, comes in the shape of a minigame which gets boring and unchallenging pretty fast. In any case, you'll be using hacking as a secondary way of clearing paths for yourself or just as an extra experience source.

    The game also tries to be big in exploration. Granted. It's a resource that works when the levels are vast and interesting, like in the Elder Scrolls series. However, in DE:HR, going through every nook and cranny for some minor Easter eggs, some ordinary loot or some bits of experience just feels like too much trouble for no reward at all. After a while, you'll just want to be done with the missions as fast as possible, forsaking everything else along the way.

    Every now and then, in an attempt to keep it interesting, you'll have persuasion battles and boss encounters.

    The persuasion sequences are simple but they work. It's basically dialogue with 3 choices on how to respond. Sometimes it feels a bit unrealistic getting a bad guy to give up just by saying something harsh or sympathetic, but they're enjoyable and provide insight on some major characters throughout the game.

    The boss battles are ridiculous and unnecessary. It feels like you go from playing Splinter Cell to Zelda in a heartbeat. They're very arcade-ish, very weak plot-wise and just silly for a game that tries to push immersion and realism.

    All in all, Human Revolution feels like an over-budgeted game that doesn't completely honor its predecessor but still has enough highlights to be worthy of a playthrough or two.

    7/10.
  • dakenzi-8410431 August 2020
    Amazing game that gives you tons of freedom to how you approach level - Sneak around? Hack robots? Shoot everything up? Knock everybody down? Non-lethal playthrough? All of this is available to you with tons of interesting side-quests!

    Honestly at this point it it is a cult classic alongside Vampire Masquerade. It's essentially Cyberpunk before Cyberpunk 2077. Hoping more people become aware of this series because it's one of my personal favorites! :)
  • Warning: Spoilers
    DXHR suffers from two problems that plague bad RPGs:

    1) Arbitrary Boss Fights

    2) An ending that makes no realistic sense.

    As for the first . . . You know what? I'm sure you've heard that complaint from every angle, and I have a 1000 word limit, so I won't go into it. Moving on!

    Come the end of the game, the situation in the world is as follows. TYM is buying up every other augmentation company in order to control the release of augmentation products. The current diversity of companies means that the Illuminati can't exert control over those who choose to be augmented - they're essentially super-powered humans who can use their powers in whatever way they see fit. This makes them a threat to the established order.

    At the end of the game, TYM and the Illuminati still exist. One of their agents, Bill Taggart is trapped with you.

    Likewise, the heads of the companies bought out by TYM still exist, though Sarif is trapped with you.

    Eliza is 'trapped' as well, unable to escape through the comm connection while it's in use - but as an AI, her 'main' self is still on the Picus mainframe.

    And last but certainly not least, Hugh Darrow is trapped with you, after setting the communications array to transmit a signal causing hallucinations in any augmented person equipped with one of the TYM biochips, effectively making them become homicidal maniacs.

    There are four possible endings. The first three sort of make sense:

    You can broadcast Darrow's warning - but seriously, screw that guy.

    You can have Eliza alter the broadcast to make up a story to support the Illuminati's point of view. But since they were acting like I should be shot, screw them, too.

    Alternatively, you can have Darrow's broadcast altered to suit Sarif, which is by far the most rewarding of these three, personally.

    But that's not the point. The point - and the reason I felt the need to explain the state of affairs by the end - is this. The fourth ending is that you destroy the structure you're in, killing everyone and (as the dialog tells you multiple times) leaves no one alive to 'spin' the story.

    However, there's a flaw that anyone with a working brain should see with this ending. It actually leaves pretty much EVERYONE alive to do exactly that. The bulk of the Illuminati, TYM, other augmentation companies and their former idealistic owners, Lazarus the ranting radio retard, and Eliza herself are all going to survive while in point of fact, all you do is prevent any version of the truth from getting out. You leave nothing but a huge disaster for the most powerful parties to 'spin' exactly how they like with no informed opposition.

    I know this. You probably realized this. There is literally no reason that Adam shouldn't realize this, but instead, when he's informed of this option, he blindly goes along with the idea that this option will 'allow people to make up their own minds'. The stupidest possible conclusion to events is foisted off on the audience as though it's actually a good idea in any way whatsoever. No wonder they called this game Deus Ex - through the dumbest possible solution, one that would never work at all in reality, Eliza assures us that this'll solve everything, and Adam buys it.

    *sigh*

    Alright, that aside, iron sights that toggle, instead of a simple 'right-click and hold' is a bit of a pain, but you have to use it because there is no targeting reticle. Some sort of 'statistics' screen would be good, too. Especially for those playing multiple saves. And though it's not something that was incorporated into the first Deus Ex game, there's no good reason not to add a New Game + to increase re playability in the game. Solid Snake has been getting bandannas for infinite ammo for 10 years now, there's no excuse not to.

    Those minor complaints aside, though (and the two major ones above) there's not too terribly much to find fault with, here. The graphics are adequate, the levels are well- balanced and offer a variety of ways to get through. The AI is clever, which is a startling change of pace from many other games. They don't confirm sighting you too easily, but nor do they ignore the possibility that you're there. Pitting myself against it was one of the most interesting parts of the game.

    In the end, I give it a 7 out of 10. Worth a play, and even a couple of replays, but after about a month you'll forget about it. Barring DLC of significantly higher quality.
  • 2027(25 years before the original Deus Ex). Adam Jensen is just on the job as Security Chief at Sarif Industries, when they are attacked. He is thrown through a window, leaving his body destroyed, and passes out. He is later told that the soldier-types went on to kill his ex-wife and other scientists working there. The only way to save his life is to give him augmentations - mechanical and electronic replacements of limbs that can enable you to do things that your original ones would not(the goons mentioned had these, hence why they couldn't be stopped). Thus, we get into the ethics of this integral aspect of the franchise, and this presents good arguments for both sides, not picking one(that's up to you - and this offers more than one ending for you to choose from, as expected by now), getting into themes of xenophobia(like I said, this is not the Nanite-based ones of the other games, this is the beginning of this technology - the Half-Life-reminiscent opening(just showing up at work, nothing happening yet) has you see several people who have all black or white, plastic-y hands, or scars at their temples where their skull was opened for the surgery - and it's just seen as normal, because to them, it is, they've had it for a while... and to you, it's new and a little unsettling, because you, and our lead(one and the same), are not used to it yet), discrimination, class warfare and power struggles... in addition to giving you really cool special abilities(that, by the way, are all explained scientifically(this is highly realistic in all respects), to where it feels like these could exist in the not-too-distant future, which this really does come off as... the "alphabet agencies" are mentioned early on, and people still get "Nigerian Prince" scam spam emails, and you can find ignorant, loud-mouthed talk radio, nosy gossip magazines and nightclubs). And thankfully, they've now come up with a lot of new ones, instead of just using the same ones. You can punch through a wall and do in the guy on the other side(if there is one), completing the RoboCop analogy, slow your fall with electromagnetism(and use that to knock back and daze anyone within the blast radius, if you'd like), see through walls, turn invisible(and note that you may not be the only one who can do so...), etc. Unfortunately, they continue to combine that category with what used to be the Skills one, so some of them are upgrades to doing something that isn't inherently beyond what humans can do(like using rifles well). Also, there are "too few" of the Praxis Points that allow you to unlock them(you can do this at any time, not only at specific healing places, taking away a lot of the specialness of it), not meaning that you can't get enough of the different ones(in fact, the opposite, over the course of this, I found having way more than I had the need for(cost is the only limiting factor)... that should not happen!), but that choices are too simple(in System Shock 2, you may get 12 of the PP equivalent for a task, and for that, you can get a level 1 thing... but if you save up until you have 50 of them, you can get a #5 one, and that one may help you more, forcing you to make decisions that have consequences... as it ought to be! You're meant to do several playthroughs if you want to try the various ways to solve problems, and hey, if people today are too lazy for that - don't reward that! Let the rest of us get the full experience, and work for it). There is a ton of freedom in this, however. The several dialog options let you craft the personality of our protagonist, whose voice acting, as the rest in this, is fantastic. He talks in the "determined, unemotional action hero" manner that we expect today, still, there is just enough room for him to express emotion at times, and he does it quite convincingly, it makes it feel very "spy"-like, compartmentalizing, though there's not much that will bring him to express concern or the like, he's still human. The plot is taut, political and provocative, with so many twists that it's always moving, without being impossible to follow(think Christopher Nolan). This revamps the series, something much-needed after the second one. It provides a sleak new look and approach to this whilst maintaining the core elements, such as the paranoid mood of conspiracy(helped by the evocative score), and the game-play is smoothed out, not completely different(there is some unfortunate streamlining - then again, there are positives to that, such as the minimal controls setup being easier to keep track of). You have to get into an area and accomplish an objective, getting past guards(some of them patrolling!), cameras, robots and turrets(the last three can be hacked, or dealt with by EMP(one of the types of grenades... the others being Concussion(flashbang), Frag and Gas(highly effective at quietly and non-lethally dealing with a full room!))... sadly, the latter two thus become too weak, and are also so rare, that they don't hold anywhere near the same threat as they used to). Are you going to go in guns blazing(facing the very smart AI squad tactics), sneak past(using the excellent, intuitive cover-system, second only to that of Splinter Cell: Conviction, and one of the couple of places where it, thankfully(much more helpful that way), goes into a third person perspective, for the cinematic feel, out of the immersive FPS view... thus getting the best of both worlds) or some combination thereof? The graphics are true to life, as are the environments. Playing it as a perfectionist, this took me 69 hours(!). Hacking is addictive, tense. There is a lot of bloody violence and disturbing content, some moderate to strong language and a little sexuality in this. I recommend this to any fan of these games. 8/10
  • I had no idea that Deux Ex was a first-person-shooter before I installed it. Not only do I think that FPS video games have been done to absolute death, I also believe that they will be the death of video gaming. In fact, it should be illegal to own or produce FPS games from this point onwards.

    THEY. ARE. ALL. THE. SAME.

    On top of this I find it just a bit disturbing that millions of gamers all over the world take pleasure in sniping so many bad guys. Had I known that Deus Ex was an FPS I would have opted for some cutesy kiddie's game instead. As it was, I was obligated to play through it as I didn't want a trophy count of 0% to tarnish my list. It turns out that the game is actually very imaginative, with a frequently deeply emotional soundtrack, and a lovely neo-noir atmosphere of almost perpetual darkness. The story is important, and political, and will no doubt be a huge controversy when it eventually develops in real life. But the game goes on f-o-r-e-v-e-r. Seriously folks, this is a long, long, loooooooooong game. There are 15 chapters in this story. It should have been 10.

    An immersive, political story I can handle, but not as an FPS. Deus Ex is extremely repetitive and many of the levels and environments feature identical architecture and designs. Plus the whole 'Main Quest with multiple Side Quests' concept is getting a bit old now. There's so much potential in Deus Ex: Human Revolution but it's all spoiled the formulaic design.

    There is a huge world out there filled with adventure and possibility, to spend a million hours hunting down every last trophy in this game would be tragic. I maxed-out at 52% and I'm happy with that.

    Graphics B+ Sound B+ Gameplay C Lasting Appeal C-
  • Warning: Spoilers
    I would give this game a 4 of 10 simply for the voice acting and the few visual affects/gameplay moments that made this waste of time worthwhile, I will give the game credit as I'm going back in 2016 to play it for the first time, having played through on the hardest difficulty and completing most of the side quests I felt compelled to write this review as I'm near the end of the game however I feel I may never finish it this game is riddled with flaws.. the combat system is at best a minor attempt at being entertaining, many available upgrades are useless for 60% or more of the time, somewhat encouraging you to play the game a second time to make up for all the poor choices the first time around the story is almost as good as some of the worst movies ever written, it makes no sense to someone who hasn't followed the franchise, not something I would recommend to someone who has better things to do with their time, maybe this game would have been compelling 5 years ago, however many games created before this still have playing value today..

    I took this time to write this review simply to justify such a poor vote..

    now some spoilers often your skills are useless, you may often take one path into a place just to get side tracked and walk for a hour in the wrong direction, there's like 2 stores in a total of 15 chapters.. you can buy upgrades but cannot afford them, your inventory is always full however none of the items are useful, you can be stealthy, but its boring as !!!!, the game will eventually take away almost all your upgrades and leave you holding your !!!! against a !!!! ton of guys.. the game does not encourage patience and in my honest opinion is worth less then 2$ today..

    highly doubt I will ever try this franchise in the future
  • As with all my past reviews where I make the mistake of reviewing way too early and end up back-tracking and apologizing I'm doing it again now. First off the 3D support is terrible. nVision glasses do not work unless you fully update the game until I learned that the Devs have spent all of their money on inbuilt 3D which is the first game I have played with the nVision glasses not using the normal nvision console and settings. Once you have updated your game in STEAM the 3D works but it is only mediocre at best which sort of describes the whole game IE: I die very quickly not because I can't aim and shoot but because problems with the game engine make me more or less a half-wit with a gun. Reloading freezes with my mouse button set to button 4 (reload) (Logitech G5 weighted-turbo-super-extreme-death-killer)so by the time you are ready to shoot you are dead,despite the fact that Half-life was my first game played years ago (meaning I'm a seasoned FPS player). The original Deus ex game was a pick up later on and it was only a distraction back then. My PC is High end so no problems with graphics therefore no problems with performance.. Where are the textures? Graphically it looks five or more years old. The AI are too good. Locking duck and iron sights is another drag... but there are elements to this game that provide a worthwhile experience. The Inventory system is old even by todays standards. The outdated Graphics give you a sense of Nostalgia but these are only in the Prologue. Once the game really starts they become more defined. The premise of the Game being that Humans are now responsible for their own evolution rather than God (Deus) although not exactly new,is well and truly expanded. Not such a waste of dollars but the 3D should work especially when the 3D option is in your face in Video settings. In the long run a nice distraction from real life. Enjoyable enough but I am taking points away purely for the reason that the average player soon becomes so confused as to how to go about the entire campaign that i wouldn't be surprised if the majority just quit in disgust. Conclusion. This game is not pretty so do not expect some nice graphics which is a bit of a disappointment considering how long we have been kept waiting.The AI is stupid to the point of not knowing where they are shooting or it is so good you are dead in an instant? Heres an example of how bad the AI are,- an anti-augmentation extremist was holding a female hostage so I shot him dead. The female Hostage dropped to the ground and started to massage the dead mans behind. It was meant to look like she was on the ground in a post stress situation, IE: slapping the ground in grief but she was giving the dead operative a nice bum massage. Moments like these make a person realise that the whole experience is only mediocre. You spend most of your time examining diaries and trying to hack computers. If there was any explanation as to how the hacking system works it would make more sense but it seems as though you just click on the blinking bits and hope for the best. There are cardboard boxes everywhere with highlighted yellow around them (moveable objects highlight) suggesting that they may contain ordinance or that they could be used to aid in your subterfuge, but all you can do is smash them to bits. If Square Enix - Batman Arkham Asylum to me rates about 7 out of 10 (lower because I"m not into third person) then Square Enix's Deus-Ex -Human Revolution would be 6 out of 10. Playable enough to make you keep playing for the rewards and to see what will happen next. There are so many ways to navigate your way through this game that it can be made a fascinating experience after all. Use all the available tweaks and upgrades to your "Augs" and just enjoy it as best you can. Then shelve it like I did with the original as "played" and forgotten. Then you can say at least you "clocked it". There are so many really good 3D titles out there I really cannot count this as one of them but playable... Just.
  • It was alright when I got it for free on Xbox360 gold, but after I beat the game I realized there's no "new game plus" to start the story over with all your gear/augments, then I looked to find that you Can indeed start a new game plus- IF you pay $5 for their directors cut DLC. that is downright DESPICABLE, and this was in 2011, I have no idea how this game has a 9/10 but it deserves a 6/10

    Furthermore, I had constant fps drops, whenever something graphically would happen, it would drop as low as 15 fps on Xbox 360, but I can put Farcry 4 (2014) in my xbox and it only drops to like 25, and it looks way better. fuck this game, don't play it, even if you get it for free, it's not worth your time.