IMDb RATING
7.7/10
1.1K
YOUR RATING
Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of... Read allSenua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.
- Directors
- Writers
- Stars
- Won 1 BAFTA Award
- 2 wins & 13 nominations total
Chipo Chung
- Narrator
- (voice)
Jónas Alfreð Birkisson
- Supporting Cast
- (as Jónas Birkisson)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
If you are undecided about this game go to Ninja Theory's youtube channel and watch the dev diaries.
They consulted actual psychiatrists and people struggling with psychosis to get the feel of the game and Senua's psychosis right. One of the consultants with psychosis literally said, ya this game captures what I go through. THIS GAME IS A TRIP.
Play with headphones in the dark, the audio design is where the feel of psychosis really shines.
The combat is really fun in this game and improved over the last.
The story is bigger snd better, new characters to learn about with interesting stories.
The voice acting absolutely rocks and so does the mo-cap.
Graphically this is the first game that has made me feel like we are in the next generation. It destroys games like horizon forbidden west or forza motorcycles in the fidelity department.
Such a masterpiece!
They consulted actual psychiatrists and people struggling with psychosis to get the feel of the game and Senua's psychosis right. One of the consultants with psychosis literally said, ya this game captures what I go through. THIS GAME IS A TRIP.
Play with headphones in the dark, the audio design is where the feel of psychosis really shines.
The combat is really fun in this game and improved over the last.
The story is bigger snd better, new characters to learn about with interesting stories.
The voice acting absolutely rocks and so does the mo-cap.
Graphically this is the first game that has made me feel like we are in the next generation. It destroys games like horizon forbidden west or forza motorcycles in the fidelity department.
Such a masterpiece!
Absolute cinematic experience and a visual showcase of technical prowess the gaming industry has achieved. They truly took the visual gameplay mechanics to the next level with this one. If you liked Hellblade 1 then you will definitely LOVE this one. The combat was similar to the first game, but the seemless transitions between killing enemies, the stunning finishers, and the next level audio immersion are really what make the combat special.
Senua's psychosis plays a huge role in this game (just like the first) with the return of the conflicting voices in her head that offer aid one minute and doubt the next, adding to Senua's struggle of ups and downs as well as the overall tone of the game.
Senua's psychosis plays a huge role in this game (just like the first) with the return of the conflicting voices in her head that offer aid one minute and doubt the next, adding to Senua's struggle of ups and downs as well as the overall tone of the game.
Senua's Saga: Hellblade II
8.5/10
Outside of its severely short length, clocking in at a little over 6 hours (even with going after all the collectibles) I really enjoyed this sequel. It didn't have the shock value the first game had as it is pretty just more of the same which is fine, but it managed to captivate all the same nevertheless. While the first game's story revolved around Senua fighting for the soul of her lost love, the sequel focuses more on Senua freeing slaves tied to her homeland that has her facing off against all kinds of Viking hellish creatures from giants to demons alike. Senua also gets a handful of unlikely companions along the way too which at first I wasn't sure how I felt about but by the time I reached the end of the game understood their presence more and felt like it was a good choice by the developer to include others for Senua to converse with outside of the lovely voices within her head. The only part I felt in the game's story that was a bit weird was the lost forest maze section in the final chapter of the game. I thought it was a bit estranged and really didn't feel like it had much meaning other than to be filler and perhaps solidify one of Senua's companions story arcs. The audio once again was incredible and is an absolute must to play and experience with headphones. I had a pair of Turtle Beach wireless headphones that did the job quite well. And I must say I was a bit concerned with the game running at a native 30fps on console but it was so well implemented and to my knowledge never broke that 30fps mark or stuttered at all on me and played smooth from start to finish. The thing I guess about a game like Hellblade is that because of its intentionally slow pace and nature it benefits more from lower framerate which is fine. The game's slow churn and burn is what the series is known for too and doesn't disappoint in allowing you to slow things down to take in the gorgeously breathtaking vistas and let's you soak in the incredible graphical fidelity of the Norse landscape in the ancient Norse lands. And the combat I enjoyed better this time around than the fire game as they slowed it down even more so than usual focusing on one on one fights opposed to multiple enemies at once. The sword play is very much gratuitously gratifying as it is brutal to pull off those counters and finishers. Every combat scenario ends differently too that paces itself well with the story. The puzzles this time around I felt were a bit too simplistic but I get it. This is a more heavily narrative driven tale but the puzzles in the first game were a bit more complex than the sequel here. Overall if you're a fan of the first game or just want a creepy atmospheric thrill ride that kind of fits in with an October spooky setting quite well give Senua's Saga a spin.
8.5/10
Outside of its severely short length, clocking in at a little over 6 hours (even with going after all the collectibles) I really enjoyed this sequel. It didn't have the shock value the first game had as it is pretty just more of the same which is fine, but it managed to captivate all the same nevertheless. While the first game's story revolved around Senua fighting for the soul of her lost love, the sequel focuses more on Senua freeing slaves tied to her homeland that has her facing off against all kinds of Viking hellish creatures from giants to demons alike. Senua also gets a handful of unlikely companions along the way too which at first I wasn't sure how I felt about but by the time I reached the end of the game understood their presence more and felt like it was a good choice by the developer to include others for Senua to converse with outside of the lovely voices within her head. The only part I felt in the game's story that was a bit weird was the lost forest maze section in the final chapter of the game. I thought it was a bit estranged and really didn't feel like it had much meaning other than to be filler and perhaps solidify one of Senua's companions story arcs. The audio once again was incredible and is an absolute must to play and experience with headphones. I had a pair of Turtle Beach wireless headphones that did the job quite well. And I must say I was a bit concerned with the game running at a native 30fps on console but it was so well implemented and to my knowledge never broke that 30fps mark or stuttered at all on me and played smooth from start to finish. The thing I guess about a game like Hellblade is that because of its intentionally slow pace and nature it benefits more from lower framerate which is fine. The game's slow churn and burn is what the series is known for too and doesn't disappoint in allowing you to slow things down to take in the gorgeously breathtaking vistas and let's you soak in the incredible graphical fidelity of the Norse landscape in the ancient Norse lands. And the combat I enjoyed better this time around than the fire game as they slowed it down even more so than usual focusing on one on one fights opposed to multiple enemies at once. The sword play is very much gratuitously gratifying as it is brutal to pull off those counters and finishers. Every combat scenario ends differently too that paces itself well with the story. The puzzles this time around I felt were a bit too simplistic but I get it. This is a more heavily narrative driven tale but the puzzles in the first game were a bit more complex than the sequel here. Overall if you're a fan of the first game or just want a creepy atmospheric thrill ride that kind of fits in with an October spooky setting quite well give Senua's Saga a spin.
"Senua's Saga: Hellblade II" is a game that attempts to marry breathtaking visuals with a deep, narrative-driven experience.
Unquestionably, this game is a visual marvel. The graphics are some of the best in the industry, with every scene painted with such detail that you might pause just to admire the scenery. The atmospheric depiction of Senua's psychosis through binaural audio is both innovative and immersive, making you feel as though you're inside her mind.
The narrative continues to explore Senua's journey through her mental health struggles, set against a backdrop of Norse mythology. The storytelling is profound and symbolic, offering layers for those who dive deep into its psychological themes. However, the story's pacing and the game's short length might leave you wanting more or feeling the experience was somewhat rushed.
Here lies the crux of the controversy. "Hellblade 2" has been labeled by many as a "walking simulator." The gameplay mechanics are minimal, with combat feeling more like a choreographed dance than a test of skill. Puzzles are present but not particularly challenging or varied. If you're looking for action-packed gameplay or intricate mechanics, this game falls short, serving more as an interactive movie than a traditional video game.
At about 5 hours, the game is relatively short for its price tag. It's an experience that feels more suited to those who appreciate art and narrative in gaming rather than gameplay depth. If you've watched a full playthrough online, you've essentially experienced the game, which speaks volumes about its replay value.
The voice work and sound design are top-notch, contributing significantly to the game's eerie yet captivating atmosphere. The use of voices in stereo to simulate Senua's auditory hallucinations is particularly effective.
"Hellblade 2" is a polarizing game. It's not for everyone due to its focus on story and visuals over gameplay. If you enjoyed the first game for its art and narrative, you'll likely find this sequel even more compelling, albeit brief. However, if you're expecting a robust gaming experience, you might find yourself disappointed.
For those who appreciate a game as an artistic medium, this is a masterpiece. For gamers looking for engaging mechanics, consider this more of a cinematic experience.
Unquestionably, this game is a visual marvel. The graphics are some of the best in the industry, with every scene painted with such detail that you might pause just to admire the scenery. The atmospheric depiction of Senua's psychosis through binaural audio is both innovative and immersive, making you feel as though you're inside her mind.
The narrative continues to explore Senua's journey through her mental health struggles, set against a backdrop of Norse mythology. The storytelling is profound and symbolic, offering layers for those who dive deep into its psychological themes. However, the story's pacing and the game's short length might leave you wanting more or feeling the experience was somewhat rushed.
Here lies the crux of the controversy. "Hellblade 2" has been labeled by many as a "walking simulator." The gameplay mechanics are minimal, with combat feeling more like a choreographed dance than a test of skill. Puzzles are present but not particularly challenging or varied. If you're looking for action-packed gameplay or intricate mechanics, this game falls short, serving more as an interactive movie than a traditional video game.
At about 5 hours, the game is relatively short for its price tag. It's an experience that feels more suited to those who appreciate art and narrative in gaming rather than gameplay depth. If you've watched a full playthrough online, you've essentially experienced the game, which speaks volumes about its replay value.
The voice work and sound design are top-notch, contributing significantly to the game's eerie yet captivating atmosphere. The use of voices in stereo to simulate Senua's auditory hallucinations is particularly effective.
"Hellblade 2" is a polarizing game. It's not for everyone due to its focus on story and visuals over gameplay. If you enjoyed the first game for its art and narrative, you'll likely find this sequel even more compelling, albeit brief. However, if you're expecting a robust gaming experience, you might find yourself disappointed.
For those who appreciate a game as an artistic medium, this is a masterpiece. For gamers looking for engaging mechanics, consider this more of a cinematic experience.
Hellblade 2: Senua's Saga is an absolutely gorgeous jaunt that scintillates the senses and challenges the mind. Sound design and atmosphere are near peerless and a powerfully tragic protagonist anchors the experience in a bloody and brutal reality that begs to be explored...
...only to rob that opportunity from you.
Saga prioritises its art too much, stripping back its gameplay and player control while favouring failure to force its animations on you. Basic traversal is a slog, combat is crunchy but painful, and repetitive puzzles aren't enough to break the short but padded playtime.
Saga fails to capture the intensely delicate balance of its predecessor and finds itself in a chaotic struggle with the player to play the game for them, wrestling and clawing control while forgetting that its visual and audio highs aren't enough to balance the mechanical lows.
...only to rob that opportunity from you.
Saga prioritises its art too much, stripping back its gameplay and player control while favouring failure to force its animations on you. Basic traversal is a slog, combat is crunchy but painful, and repetitive puzzles aren't enough to break the short but padded playtime.
Saga fails to capture the intensely delicate balance of its predecessor and finds itself in a chaotic struggle with the player to play the game for them, wrestling and clawing control while forgetting that its visual and audio highs aren't enough to balance the mechanical lows.
Storyline
Did you know
- ConnectionsFollows Hellblade: Senua's Sacrifice (2017)
- SoundtracksAnimal Soul
performed by Aurora (as AURORA)
Courtesy of Glassnote/Decca/Petroleum
Written by Aurora (as AURORA), Odd Martin Skålnes (as Odd Martin Berjord Skalnes), and Magnus Åserud Skylstad
Published by Downtown Music Publishing, Favourite Music A.S. administered by Kobalt Group Publishing, and Ultra Music Publishing Europe AG
Details
- Color
Contribute to this page
Suggest an edit or add missing content