Video Game | Action, Adventure, Comedy
Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLADoS once again with the help of Wheatley, who has his own plans for the historical facility.
Cave Johnson's face is based on the appearance of Portal 2's Lead Animator, Bill Fletcher, and his assistant Caroline's was inspired by that of Valve Visual Designer, Laura Dubuk. In a hidden room you can see a portrait of the two of them created by Jeremy Bennett, another artist at Valve (Caroline's was artistically aged because Dubuk is a good deal younger than her in-game counterpart).
Ta da! Only the Turret Control Center, thank you very much.
Wheatley: See that scanner right there?
Defective Turret: Hello?
Defective Turret: Ah, come on!
Wheatley: It's deciding which turrets to keep and which to toss. And it's using that master template ...
Portals moving would cause reality problems, and so the game cuts any portals that do so. However one level requires you to put portals on moving surfaces.
The main menu background changes to reflect the most recent stage of the game you've played.
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