22 August 2011 | CuriosityKilledShawn
It's about time someone made a decent BTTF game
Despite being a massive franchise/cash cow, BTTF has had a pretty choppy history when it comes to video games. The first game for the NES was unbelievably awful. BTTF Part II had two completely different incarnations for the Commodore Amiga and Super-Famicom (never available outside of Japan) that were somewhat true to the story but never successful. Only BTTF Part III had a wider release as a video game. I owned it on the Commodore 64 and Mega Drive but it was way too hard.
Now, after 25 years, Telltale Games have finally given the fans of the movie and the video-gaming community an official, real-deal BTTF adventure co-written by Bob Gale himself. How does it measure up?
Opening a few months after the events of BTTF Part III, with the DeLorean destroyed by a train and Doc living out his life with Clara and boys in many different eras, Marty begins to miss his old friend and is sad to see the city auction off his belongings. But when the time vehicle suddenly reappears (since it's a time machine it can never be completely destroyed forever, I guess) Marty must travel back to 1931 and break Doc out of jail for burning down Kid Tannen's speak-easy.
As a graphic adventure game, and as a BTTF adventure, it's very entertaining and well-written without giving the impression it's put together by sycophantic fanboys. It really does feel like an authentic extension of the BTTF universe and even casual fans of the movies will get a kick out of it.
The graphics though, are very dated, and the controls...don't get me started. I've seen mid-90s CD-ROMS look and play better than this. Maneuvering Marty around Hill Valley is a nightmare. It may work fine with a mouse but with a PS3 controller it's like peeling an orange while wearing boxing gloves.
However, it's liberal with the Trophies and (control problems aside) is an easy-going, pleasant game experience.
Graphics C Sound B (good use of Silvestri's tunes) Gameplay B- Lasting Appeal C