BioShock Infinite (2013)

Video Game   |  Action, Adventure, Drama

BioShock Infinite (2013) Poster

A man is sent to the flying city of Columbia to find a missing girl. However, upon arrival he discovers that the city, its people, and his objective are all not what they seem.




  • BioShock Infinite (2013)
  • BioShock Infinite (2013)
  • BioShock Infinite (2013)
  • BioShock Infinite (2013)
  • BioShock Infinite (2013)
  • BioShock Infinite (2013)

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Cast & Crew

Top Billed Cast


Ken Levine


Ken Levine (lead writer), Jordan Thomas (senior writer), Drew Holmes, Joe Fielder

Reviews & Commentary

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User Reviews

25 April 2014 | MacroPower
An easy GOTY.
This game is absolutely amazing. You can tell that there was an enormous amount of thought put into every detail, down to the very last corner. Bioshock Infinite is my favorite game to date, no question about it.

To start, the art direction is very good. Everything is arranged to be very appealing, and the colors are very balanced. I loved just walking around the city and soaking it all up. There are 1912 style shops to go into, and they are all populated. In one area, there is even a good, three-minute quartet that you can just sit and listen to. I was very impressed with the magnitude of everything. Seldom are you placed in a small, dark room or hallway. Most of the game is set in colorful areas with large statues and airy buildings.

I liked that it did not actually put you in the dark, but gave a dark feeling when it was appropriate. As per the Bioshock games, some of the events are quite dark, and I liked the uneasy feeling without the dark corridors of Rapture.

Combat is a step up from other games in the genre. The introduction of "skylines" allows you to jump quickly from place to place, making everything very fast paced. I didn't quite like the inventory management as much as in the original Bioshock, however. I found it much harder to deal with my Vigors, mainly because you couldn't just scroll through them like in the other game. Still, you get used to it - that's a fairly minor gripe.

I can not say much about the story. If I told you what was so great about it, I would spoil it for you. I can say that it puzzled me, and it was a few hours after finishing the game that I worked everything out. I felt like some of the points were repeated too much though. I get that they try to help everyone understand it well, but I would rather just have it all thrown at me - that way it's more fun to work out on my own.

Overall, Irrational Games has gone above and beyond what anyone expected. The only way you would find this game worse than the original is if you are somewhat nostalgic. Even if you did not like the first or second game, I highly recommend that you still give Bioshock Infinite a try. As a side note, there are a few things that you will not quite understand if you skip the first game. They are little details, but in a game like Bioshock Infinite, it is the little details that really count.

This game is worth every cent. If you can not afford it, you can wait until the next sale. The trilogy tends to go for $15~.

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Did You Know?


During development, one religious developer threatened to quit because he was offended by the portrayal of Comstock, a Christian. Ken Levine decided to sit down with the developer and discuss the character; if the developer wasn't satisfied at the end of the conversation over what they would do with Comstock as a character, he would be allowed to leave with no hard feelings. In the end, the developer was happy with the changes Levine promised to give the character and returned to work, and the discussion encouraged Levine to write Comstock with more depth and personality than he had originally intended.


Elizabeth: Thousands of doors... opening all at once. My God! They are beautiful!
Booker DeWitt: What? The stars?
Elizabeth: Not stars. They're doors.
Booker DeWitt: Doors to...
Elizabeth: To everywhere. All that's left is the choosing.


Weapons such as sub-machine guns,Rocket-propelled grenades or multi-chamber grenade launchers were not available in 1912. Submachine guns were designed after 1914, rocket-propelled grenades were introduced in World War II and multi-chamber grenade launchers were designed in mid 1980s.

Crazy Credits

Some behind-the-scenes footage can be seen near the end of the credits, featuring some singing and guitar playing.


Me and My Shadow
Performed by The Sam Lanin Orchestra
Written by
Dave Dreyer, Billy Rose, and Al Jolson
Published by Larry Spier Music LLC (ASCAP) and Bourne Co. Music Publishers
Courtesy of Grammercy Records LLC and Larry Spier Music LLC
Used by permission. All rights reserved


Plot Summary

Synopsis (WARNING: Spoilers)


Action | Adventure | Drama | Fantasy | Mystery | Sci-Fi | Thriller


Release Date:

26 March 2013



Country of Origin


Filming Locations

Chicago, Illinois, USA

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