Add a Review

  • Warning: Spoilers
    The game, Guild Wars 2, has been out for sometime and I believe that a decent and honest review should do some justice to the Guild Wars 2 team at Arena-Net (Anet). Though it had a shaky launch, after about 9 months the game has improved impressively thanks to the Anet team's commitment to the players.

    1) Good framework. The game itself is good in the fact that the framework and gameplay of the game are pushing the limits of the current MMO generation by integration of a more selective and careful set of skills rather than a normal button spam of pressing numbers on the keyboard. The system of the game's online experience works well for the kind of game it is trying to deliver. Being ambitious as they are, the Anet team has also improved some of the UI and online experience through bug fixes and major rebalancing issues throughout its life span, so far. If we were to compare the initial game to the game Guild Wars 2 is today, the major fact that will stand out is how much the game has improved. Being built on a solid framework in terms of general online play, PVP, PVE, and WvW, Guild Wars 2 delivers a solid gaming experience that will draw you in once you get to know the game. Unfortunately, many gamers make the sorry mistake of playing it like WoW. 2) Graphic. The graphics for an MMO of the current generation are considered good. By far they are amazing compared to WoW or other MMO's out on the market currently. Since this is a CURRENT generation game, it is not fair to judge it by the next generation's standards. The graphics are based around a very artistic and stylistic feel of a painterly mood with the brush strokes and everything including concept art and whatnot. The game's graphics can be tuned low enough for low end computers and fine tuned for higher end computers. Unfortunately, the coding for the way the graphics are processed is not fully optimized to use the multiple cores of a multi-core processor, which if implemented should greatly improve game-playability. One down side is that if your computer is not good enough, you will have trouble in WvW or massive Boss Fights (World Events). Anet is currently working on the issue. 3) Decent story. Though many may complain about this, the story is not the main point of an MMO. It may be important, but is certainly not the main issue. However, to do justice in review the entire game after playing it for 9 months, the story in certain areas does need work. certain missions in the personal story are sort of 'half-baked' and not quite good. Other missions are fantastic, so the personal story is a bit of a mixed bag and hard to review. Certain races of a more appealing and fresh story than others (like human vs charr story). However, the Anet team did a decent job that is certainly commendable in various areas and half-baked in others. The beginning of the personal story, however, is the most intriguing of the entire story. Also, the personal story does effect the open world in various ways, though they may not always be big (like a group event starting up because you stole away the top Minister's daughter, and a champion ministry guard from divinity's reach attacks you in open world). So it's small things like that which are a great detail to the game. Other times npc's are actually missing from certain areas if in your personal story they are off in another location (like Rytlock). In all, mixed bag of goods and bads. 4)Good Dungeons. The dungeons pretty much speak for themselves in story mode, in which many are quite decent, though some are kind "meh" (like Arah story). The fun really begins when you are able to go into explorable mode, which also nets you unique tokens that can be traded in for exotic armor and weapons. It's a nice reward system besides the fun factor involved, though some dungeons are genuinely hard (like Arah and Aether-Retreat). The Fractals of the Mists dungeons are a great addition Anet made to the game. The Fractals genuinely shows that Anet is looking to improve the game content as time goes on. 5)Added content. The addition of content by the GW2 team in Anet is a great thing that has been constantly improving. The first time Anet tried to change the game by adding an entirely new area as part of their goal of expanding the content, called SouthSun Cove, was a little tentative in its success when it first launched. However, since then they have been steadily improving, adding the Fractals dungeons, new sPvP stuff, Guild Missions, temporary yearly holiday events, and the recent Labyrinthine Cliffs for the Bazaar of the 4 Winds. Lots of balancing issues fixed, and still being tweaked to this day, and lots of bug fixes and maintenance fixes like frame-rate.

    Conclusions: Great fresh look to MMO gaming compared to WoW and other games. STill has issues that definitely need fixing, but hopefully those will be fixed in time if NCsoft starts funding Anet more.
  • When I played the game at first I was a bit disappointed, because it was presented as a gaming-changing new mmo, but actually it is just another one with some new aspects. For those who played GW1 -like me- it's more like a mix of WoW and GW1. The dynamic events actually are a joke. It's nothing but temporary quests. But still: what the game does, it is doing it well! The graphics are okay. You could expect more. What I like is the gameplay, it is quick and although you can only use 8 skills or something it is still fun! Especially if you are playing with a group and you go for a dungeon. There is a very good atmosphere making it very entertaining. And it is very challenging - at least the first times.

    Additonally there is somehow a real story. In other mmos you just go from one place to another and do this or that without a real reason. In GW2 there is a really markable story which even builds up tension and ends in a very gripping battle. I don't know in how war WoW also has that but i never liked the gameplay of that game so I am more into GW2. For those who feel the same you really should check the game out. It also has I think monthly free add ons called living world. That is a very positive aspect!
  • Having recently canceled my WoW subscription, and have been anticipating this game for over a year, GW2 has finally launched. All the hype surrounding this game, and the posts saying that this is a revolutionary entry to the MMORPG genre are true. Guild Wars 2 takes all the questing, grinding, Looting boredom out, and replaces it with a fast paced fun experience. I'm playing a Charr Warrior and am still at Level 23 and still wanting more. I will probably be playing this game for more than a couple of years. In summary if you've been playing WoW or other MMO's and are freaking sick and tired of them, give this game a try its free to play and will have you hooked for a very long time.
  • After logging about 700 hours into the game, I decided that it was time to finally write my long overdue review. The game play is fantastic and has had me hooked for 2 years now. I personally love the graphics and the cartoony-ish feel of the game, although I know a lot of people don't. The community is amazing. Everyone is very friendly and helpful, and I love talking to my fellow players. Same goes for the staff. I've only had one problem with the game (which was my fault) and they addressed it and took care of it immediately for me. The map is great as well. Tyria is very large and beautiful, with much to explore and many different events to take part in, such as fighting dragons. I'll admit that the story can be lacking at times, but I still found it very enjoyable. And it's not a big deal, since there is still so much more to do in the game. I know people that play countless hours every day and still haven't even started the campaign yet. PvP is also great, it's a simple "capture the points and kill each other mode" which I have found to be very enjoyable. And the best part about this game: It is constantly being updated. Every two weeks Arenanet comes out with a massive amount of free content that keeps me coming back every day. Overall, this game is incredible, and I would recommend it to anybody and everybody.
  • 1) Graphics are horrible. We are in 2012, it should not be too much to expect MMO that demands decently built PC to run. Instead what was supposed to be greatest next MMO, ... Orcs Must Die 2 has superior graphics, and that game has very, very simple graphics. GW2 looks about as bad as Aion and Tera.

    2) Game mechanics are "push 1, 2, 3, 4" I'm sure some people love mindless pressing of buttons in sequence, but I do not. Obviously it makes it easy for everybody to play, but it also makes it extremely boring as well. Yes, some people don't find it boring, and they play EQ (the first one), or WOW for decade, but those people are more an exception than rule. Most of us move on when novelty wears off.

    3) It doesn't even come near justifying hype that got built up around it. Comparable to Starcraft 2. Everybody you talk to saying "oh, yeah, it will reinvent gaming, blah, blah". Well, it did nothing of the sort. Few scripted events that sub for quests, that is not innovative.

    4) Plenty of paid reviews that give it great scores. Too bad that people that wrote them don't seem to be playing same game I did.

    5) It just is NOT fun. I suggest you wait til it has free trial, don't waste your money like I did.

    Originally I intended to write 10 points, but lets just be honest here, this game is not worth wasting that much time on it.