27 October 2010 | Rapturous_Rich
A good shot, but a bit buggy.
Medal Of Honour returns and, with all the trailers and build-up we'd seen, with some panache too... ah but if only.
For the most part, the MOH reboot is a decent effort - an in-depth and heartfelt story more about the soldiers; their brotherhood; inter-dependence and, what we all came for, their sheer bad assery, than it is all-out Michael Bay action like your now annual Call of Duty releases.
Going up against the Taliban in dust-filled villages, treacherous rocky mountains etc etc and not being able to see where the shots are coming from is, at first, overwhelming and a little frightening but then it gets all too frustrating, all too quickly once you realise EA might have gone a -little- far with it when it comes to not being able to see more than 50 feet ahead of yourself (see mission: Belly of the Beast).
Sure, having actual Tier 1 operators on board with the development has helped add an entire new perspective to show you'll view FPSs for some time - new military lingo you've never heard before, some absolutely crackin' stealth-based missions (still don't quite top Modern Warfare's "All Ghillied Up" or World At War's "Vendetta" though...) and a few other touches really make the game feel a little more filled out than most military shooters but it's around this point where the pros end and the cons start to show.
Despite an otherwise brilliant (yet short) campaign and story to boot, there are a lot of bugs in this game. Hit detection, even in offline single player, can be off several times. Sometimes your squad won't move forward even if you do so first. The cover system physics are slightly off at some points, exposing yourself during major firefights - a particular annoyance when playing through on Tier 1 Mode where there are no checkpoints. You die, you restart.
As for the multiplayer, it's about as clichéd as any other FPS online nowadays. You play objective games, you get a team full of idiots more obsessed with getting a killstreak going than a little thing called "winning", you play straight up deathmatch, you get a match full of 85% snipers, 9% random campers and 1% runners'n'gunners who, in the end, are the sole reason anyone gets anything done in those matches.
It can be fun if you land yourself in a good lobby which, unfortunately, is all down to luck. Surely by now developers could simply integrate some system whereby only people who want to get an objective can play the objective games and base matchmaking on well, actually 'matching' players to equals. Sounds absurd I know...
Tl;dr version: Good singleplayer, good story, silly bugs cause great annoyances. Multi is good so long as you get good opponents and not KD whores.