7 June 2012 | Amadio
Disappointing, over-hyped linear FPS
First off, I love FPSs. Second, it's 2012, not 1992. Why this game harps on about being from the developers of Doom and Quake, I don't know.Those games were back in the day, I expect something a LOT more these days. And that is my biggest gripe about Rage, it feels like a flat PC game. Everyone raves about the graphics; are you nuts? Compared to Halo, compared to Fallout 3, compared to Borderlands, this game falls well short. You cannot interact with the environment except where ID says so. Jump on a barrel, table or over a low balcony? No, not unless we let you in a specific place. Pick up a can? Only the ones we designate. Go up a flight of stairs with a broken step? No. Go up a completely busted escalator? Sure, because it is a channel we want you to follow. The environment looks and feels painted on, and you have occasional permission to interact. Incredibly frustrating. "Explore the environment - you never know what you might find!" Yeah, nothing. Boring. Driving is a large part of the game and the control system is difficult to use. Unlike other driving games, where the controls are intuitive, Rage's are awkward and not much fun. With automatic homing, bandits fall at the touch of a button. Not a lot of fun, just a chore. And that is what most of the game felt like to me, a chore. There are a few intense battle arenas, swarms of nasties and big baddie out to get you, but for the most part the arenas feel derivative and stale. Want environment and collecting things? Fallout 3. Lush environment and fun jumping and exploring? Halo. Huge range of customisable weapons and ammo? Borderlands. Rage does not do anything better than any other game, and falls short of others in every department. Bring on Borderlands 2.