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  • Despite the fact that this game is rather old at this point it holds up surprisingly well went back and replayed it recently I was expecting to be disappointed after this long but the story is still quite good graphics are not too bad and characters are in depth and feel real as I remember from before
  • I've played AC:III through three times, almost all the characters are great, and I liked the size and missions on the homestead as well as on the frontier. Living through Connor during the revolution is such a fun experience, and you have so much fun doing it too. New ways to kill enemies are fun and creative; against unpopular opinion, I liked rope darts because I just thought they were fun to use, especially if you were perched in a tree and assassinated an enemy below with it, it would hang the enemy so I thought that was new and cool. The only reason this isn't getting a 10/10 is because the main character Connor is a stale piece of paper. The amount of times you hear him say "what would you have me do?" gets very annoying but the game and atmosphere makes up for it.
  • Warning: Spoilers
    A lot of people defend this game. I defend... aspects of it... people are obviously entitled to their own opinion, and I still respect those who do enjoy this instalment in the franchise. I just felt a little underwhelmed by it.

    I guess one good thing to come out of this game is the historic setting. It is a different, yet also surprisingly good choice for a game that bases a lot of its gameplay on parkour. Despite a lack of tall buildings, there's a frontier where you can swing from tree to tree as you hunt animals, or follow Redcoats that march into battle.

    The other good thing is Haytham Kenway. You play as him for the first three sequences, and then you wish the game was about him, instead. He has the charm and charisma, also the bad-ass-ery that makes him the 18th century equivalent of James Bond. Also, the twist at the end of the third sequence... Totally saw that coming (!) Then you play as his son, Connor Kenway. That's when things start to collapse. Connor has little to no personality, and when he does, he's only shouting, or whining about being an assassin. Essentially, he's AC's Anakin Skywalker. Y'know, before he became Darth Vader. And while he admittedly does have a cool arsenal of weapon (Especially the bow and the tomahawk), that's not enough to make him interesting. With that said, I think the cultural background of the character is very interesting, and adds some diversity to the game, and we do learn bits of information about it through Connor. The rest comes in the data files of the Animus, though I wish they explored it more with the character.

    The naval combat is pretty fun, too, though, by Black Flag, it gets a lot better. I'm skipping over this so I can address my biggest problem with the game. But before I do, as it says already, SPOILER! Okay... They kill off Desmond Miles.

    That's my biggest problem with it. I know that the modern settings in AC weren't as interesting as the historic settings. That's obvious. But they are just as important to the game as anything else. A lot of the main story is there: They have to prevent the world's end. This is also set in 2012, three years ago, now... Now, I was expecting something grand. Some big finish to Desmond's story. He stops Abstergo and saves humanity from suffering the same fate as the first civilization.

    Well, they save humanity, but one of the First Civilisation beings, Juno, as in the Roman Goddess, is released. But that's it. It doesn't seem to be looked over again after Black Flag. (I haven't finished Unity yet to completely know.) At the same time, Desmond dies. Now... the way they handled it wasn't... spectacular. He just puts his hand on something, and gets his brain fried. Something more extravagant would've sufficed.

    In fact, no, they shouldn't have killed him off. He might've been given a more mixed reception, but the game was about him, and his ancestry. What happens, now, then? The player is now the hero. To be honest, that's a cop out. I definitely would've preferred a set protagonist, with a developed character arc, like Desmond, even if people found him grating.

    I'm getting off topic a bit, I know.

    All in all, I'd say the story is a bit disappointing, the main protagonist is boring, but the gameplay and the historic setting is worth it. I give it 7 out of 10, mostly for Haytham.
  • robbinsm21381 November 2012
    So I have loved the Assassin's Creed franchise since the first game came out. My favorite was Brotherhood so I was excited to see if this would exceed my love for Brotherhood. Within the first hour of playing this I must say the organization of this game is amazing. The graphics are pretty damn good. The premise is the revolutionary war. You play (and I won't give this away).. let's just say.. both sides of the story. They do an excellent job in putting the player into the situation and into the game. Another great thing is their is a pretty decent amount of gameplay. Obviously, most Creed games do, but they are more in depth and it is sort of time consuming. I played this game for over 5 hours and only was 23% done.

    Pros: Graphics, great gameplay, pulls player into the game, fun missions, weapons and action are awesome.(its why we play these games!), Cons: The audio for some characters are annoying and obnoxious due to repetition... there is a mission you do where literally you read subtitles for 20 minutes. lots of glitches (Get ready for your game to freeze during loading screens), lots of cut scenes.

    Again, don't let these cons sway you from getting this game. they are minor when it comes to how addicting it is. You get to chill with George Washington, Sam Adams, Ben Franklin... everyone who is a tank in history. Developers worked hard in this game, enjoy their impressive work.
  • One has to be careful of taking the beauty in Assassin's Creed 3 for granted. This is a thought that occurred to me about 10 hours in as I piloted the franchise's newest protagonist through a sun-dappled forest glade en route to completing my latest side mission.

    Because Assassin's Creed 3 is bursting with activities, my attention to detail had shrunken somewhat. I caution against a blinkered approach – stop and take in the view sometime.

    This is because once one steps back and bothers to survey the game's environment, one can't help but be bowled over. In the brief moment I hurtled through the trees towards my destination, I gazed across a pine forest expanse, over a rock-encrusted river that spilled into a glistening lake by way of a waterfall dropping off a sheer cliff face.

    It was like something out of a Terence Malik film. And not only is the world encased in Assassin's Creed 3 an intricately presented breathtaking marvel to behold, it's age and region specific too.

    It's worth pointing all of this out because, by now, aching beauty and painstaking attention to historic detail – both visual and temporal – have become calling cards of the Assassin's Creed series. That's why they're so easy to take for granted.

    The series fans will certainly love it, and those who are new to it, will be captivated by it, it's an amazing game, and deserves the GOTY.
  • lilguyollie2 November 2012
    I make no exaggeration when I say that this game is the best I have ever played. I've been an Assassin's Creed fan since I played AC2 two years back. It has since been my favourite and in my view the most impressive. That was until I played this game.

    This game is a revolution of gaming in of itself. The mechanics are brilliant, as are the graphics, soundtrack and voice acting. Like all AC games it takes a while to get into. That is true but (and without mentioning any spoilers here) it proves essential to the storyline.

    If you are looking to play a game that will leave you stunned and fully fulfilled by the end...then heed the Creed.
  • AdidasLoyalty29 December 2012
    Warning: Spoilers
    After five games the tediousness is getting incredibly boring. Don't get me wrong its a good game but Ubisoft's writers are crap, the missions are the same as the past five. Take the last mission for example you have to chase a guy who is nearly twenty years older than your character and he is twice as fast as you are and then running through a burning ship where it falls apart right behind him so you have to try to climb around all this burning wood. The hunting could be great but not with the aggressive animals that attack and you have to press the buttons shown on screen. The glitches are bad too, one time I got stuck in a pine tree and another a wolf attacked me and it had a arrow sticking out of its face from where I shot it.
  • Warning: Spoilers
    First off, I love the assassin's creed title. I everything and I loved the story... Until now. I have no grudge against Connor or the era of the American revolution, in fact I was looking forward to it cause it's one of my most favored time in history. The game does a great job of sharing the story of the Native Americans but falls short of staying on track with the quarrel between the assassin's and templars. But then again, the assassin order at this time wasn't exactly at its prime.

    Anyways, going back to Connor. Unfortunately I couldn't take Connor seriously as an "Assassin." Compared to Altair and Ezio, who had a battle hardened image and were just plain tough, Connor just seemed whiny and immature. Also didn't help how everyone patronized him. I did find the father son jokes hilarious though out of it. But like I said, Connor just didn't seem fit to be an assassin nor did his character really seem to have left a legacy in the assassin order compared to Altair and Ezio. No one really feared him or took him seriously and I felt like that set the mood as far as his projected image.

    As far as game play, I enjoyed the ship to ship battles. They were fantastic. One thing that ticked me off a lot were the controls. Seemed like a lot of times during the free running, the character had a mind of his own. Either he jump in a completely wrong direction or just didn't do it at all. I also found my self repeatedly pounding one of the buttons to get Connor to shoot or attack. Some of the attacks are really cool, but are often rare since the enemy must be in the right place at the right time to see one of the cooler attacks. Overall, I did enjoy the game play, but it just seemed to be lacking my interest.

    A few things I would love to have seen. One I loved how in Brotherhood, you recruited assassin's and sent them off to do some missions and take over territory. In the story, I would have love to see more ties to Ezio or Altair. Like in the past, Ezio came to wear Altair's armor. I would have liked to see Ezio's diary or letters to Claudia end up in New york and help Connor some how. Another thing I would have like to see is Connor be a Lil more of a significant figure asides from bring the order back up in North America and hiding the Key. He just seemed to insignificant in the Assassin's Creed universe.

    Overall, I was most disappointed with the ending since I felt that it didn't match the quality of the previous assassin's creed. It had a mass effect 3 tough to it, but without the choices. "Oh, in the end Desmond dies." Gasp, didn't see that coming, wow jeez how long did it take the makers to come up with that one...? It was very ironic how Desmond being an Assassin chose the route of the templars. That left me feeling (a word that IMDb won't let me post). Since Desmond fought tooth and nail for the order of the assassin's and in the end did what a templar would have done. really dude...? I felt that this was a very passive aggressive cliff hanger that was poor. I mean I played the game for over 20 hours and by the end I was just ready to see the ending and then I'm left confused. It's cool they tried to add an extra twist at the end with manerva and juno, but it was done poorly and it seemed like a last minute add on as far as quality.
  • shamrat_hassan11 November 2012
    Where to start really? Ubisoft Montreal just keeps getting better and better.Assassin's Creed III has been crafted very sincerely. Each and every cut scenes are well acted.This game is superior to it's predecessor in terms of gameplay length,story, game world, character building etc.The frontier is gorgeous, so are the cities. And for the first time there is epilogue gameplay. The fighting mechanics are more brutal and more fluid than ever, and the parkour has been improved. Although Jasper Kyd(Composer)from previous games was missing, Lorne Balfe did an amazing job with the soundtrack. I was looking forward to this Connor guy,and I must say he is SERIOUS(Like Altair). Mission variation is awesome. This is a must buy.
  • On one side, you know any game in the franchise is always gonna be okay. Ever since the original, gameplay has always been fantastic, the control layout is probably one of the best ever designed, combat is fluid and rewarding and the story, while a bit convoluted, is fairly intriguing. This time around, aspects that made the previous games good have been fine-tuned to make them even better.

    On the other hand, it feels like yet another opportunity to revolutionize the gaming industry just went down the drain. As a gamer, I wanna see developers raising the stakes, coming up with new and groundbreaking things, even if they're not perfect. I don't want to keep playing the same stuff with new skins and new dialogue. This was it! After such a long time, finally... the third one! Yet, no surprise. Nothing awesome going on.

    Some improvements are there. A smoother and better-looking combat system, the simplification of certain movement and interaction controls, even a better narrative (not story). Mission and sequences design is also pretty good. The problem is that for every one improvement you get, you also get a couple of broken things.

    Right out of the box, the combination of Ubisoft's own launcher/community client, DRM and autopatching is a Russian roulette in itself. You might be one of the fortunate people that can install and go. A lot of us weren't as lucky and ended up having to tweak stuff, block internet access, revert drivers and so on. Is it too much to ask that game companies properly test their beta before releasing?

    The graphics engine is also broken. Some people will outright tell you that they can't run the game, even if their PC specs are fine. Others will have terrible performance. For me, I had to turn down anti-aliasing to medium because every texture would go bananas in the most ridiculous way I've ever seen a game glitch. Also, I had to lower the world detail because I'd drop to 30fps in exteriors and even then it was still iffy. So I basically ended up playing a not-so-good-looking game at a not-great fps range. The sad part is that there are no major improvements in terms of visuals over Revelations so it's not like the game calls for a super pimped rig. It's just a poor port of a poor engine that doesn't work at all. A huge step down from the previous games in the series.

    Should you be fortunate enough that you can get past both of these major issues, you still have the icing on the cake. There's a bunch of small details throughout this title that, to me, are unforgivable for a product that's already the fifth in a huge franchise, backed by one of the biggest game studios today. From NPCs getting stuck or just outright disappearing and typos in the subtitles, to an insultingly bad console-based user interface and texture clipping, you'll encounter an array of instances where the game just oozes terrible, terrible quality.

    It's hard to say what the lowest point is. The graphics thing is pretty sad. The original Assassin's Creed was amazing in terms of quality and performance. How is it that five years later, this one looks and performs worse?. Going for 100% in missions is extremely aggravating as well. It seems that most secondary objectives are deliberately placed in such a way that they force you to replay the entire mission (including some unskippable cutscenes to boot!) if you fail to nail them. It's not that they're hard, it's just poor design and gratuitous frustration.

    My personal favorite, though, is the lockpicking minigame. You know how analog sticks have a dead-zone and how some features in games are designed so that if you let go of the stick something gets 'centered' on the screen as well? The lockpicking thing is like that. Now, instead of coming up with some way this would work on a PC, they just left it as it was for consoles. Here's a newsflash for you, Ubisoft: mice don't have a f***ing dead-zone, you f***ing dummies! How can design and testing be so negligent that no one realized that the controls for these sequences just flat out don't work? Granted, it's not that big of a deal, but it's representative of how little they thought of the PC version. Just port and go.

    There's a lot of filler and fluff as well, like naval warfare and trading, which is okay but it feels so separate from the general theme of the game that it's almost as if they crammed tons of secondary content you could fall back on when you realized everything else kind of sucked.

    Regardless of all that's wrong with it, it still is a high value game. Between the improvements in combat, the new story, the welcome change of scenery from the beaten-to-the-ground Renaissance era and some interesting missions, you can still get at least one solid playthrough out of it. It's not fair to score this a 6, because it's a very lazy game from a very lazy company that just keeps recycling the same old stuff, but, regrettably, it's still a good time-waster.

    Overall, Assassin's Creed 3 doesn't bring anything new or creative to the series: it's pretty much more of the same. The sheer amount of technical issues and imperfections, big and small, make it feel like a carelessly rushed product. After the lack of ideas Ubisoft has shown on Brotherhood and Revelations, this should've been much, much better.

    As a bonus, the ending is bad. Really bad. Mass Effect 3 bad. If you were expecting to at least get some closure on the story, tough break.

    For extra karmic points, rent it and don't feed Ubisoft.
  • Warning: Spoilers
    Assassin Creed games have always suffered from their own ambition. Personally, I think the worlds of AC games have always seemed hollow, and that the cities just didn't have too much life to them. Assassin's Creed III changes that formula forever. After 35 hours I still kept finding new things to do as I raced from mission to side mission, be it listen to stories at a camp in the woods, attack (or defend) a convoy or just plain out enjoy the amazing world that existed here.There are new naval battles, which are plain out epic, but don't worry. There's plenty of stabbing and brawling too.

    Assassin's Creed III looks stellar. Everything seems so beautiful in the forest I almost avoided the cities of Boston and New York, but when I found myself in them, I saw that they were great as well, thanks to the new crowd fluency system and game engine implemented in the game. There were a few pop-in textures and technological glitches, (one time I teleported 50 feet in the air and fell to my death) but for the most part is fine.

    The story of ACIII is alright. The vengeful tale of Connor Kenway could have been a bit better, but when he meets famous revolutionaries like George Washington, I couldn't help but want the campaign even more. The Desmond bits are back from the other games, this time mandatory, but they're short and stealthy, and that's great. I'll try not to say too much, but I need to add that the ending may be the least satisfying moment of any AC game.

    Thankfully, what Assassin's Creed fails in during the story, it more than makes up for during the return of the legendary multi-player mode of Brotherhood, during which players out-think and outmaneuver each other across a multitude of maps with numerous abilities. It forces you to strategize, something that's growing less and less noticeable in the more common "Kill everything and everyone" game archetype that's popping up everywhere.

    Overall, Assassin's Creed 3 is great. Whether it's recruiting people to fight alongside you or sneaking into a redcoat fort, there's always something fun to do in the incredibly realized world of Colonial America Naval fights are great and scouring the cliffs for trinkets and feathers is undeniably fun. Sadly, some minor glitches show up throughout the game and redcoats have a habit of appearing out of thin air.
  • giticomi2 October 2021
    This game is just amazing. The story immerses you so much and entertains you for hours to come with introduction of hunting.
  • Im an ac fan and i had high hopes for this . but its a huge let down I'm very disappointed with this. the 1st hour is wow cool . then it becomes lazy no story boring missions no detail . everyone looks the same and the city's nothing is different like playing the same city over and over . no special places to climb . i don't like the ship missions again its all the same . deja vu . the graphics to me seems worse. i thought they had a long time to make this but looks like a rush job . conner is not a patch on ezio i don't like him . from the trailer it looked amazing with battle scenes but only one little one in the game which was disappointing . the multiplayer is a let down to maps are boring and changed for the worse (acr) much better
  • WasiReviews3 August 2020
    It's not quite Assassin's Creed 2 good but as someone who played this game as my first Assassin's Creed game I can say I had a fun time even in 2016, when the game was nearly 4 years old. The mechanics and controls are awesome, the story with Native Americans brought chills and made the game vastly more complex I could've done without the constant back and forth between the past and the present. The revolution was awesome the betrayal the death, the graphics were stunning and still hold up damn well. The ending was really bad and didn't give much closure and thought to the game I could've done with a better ending I hoped they would change that in the remaster but alas no such luck.
  • Great like assassin's Creed 4 jackdaw.desmond and all are emotional
  • I have played almost all of the Assassin's Creed games over the years, so of course this is not the first time I play this game. For reference, I played the Remastered version on PS4 (2014 model). Without going into it too much, it's a bad remaster. They barely changed anything. Anyways...

    I always felt like this was my favorite game out of the whole series, but I had to replay it from start to finish to really confirm that, now that I am older (and hopefully wiser). I also finished Black Flag in early 2020, so I was keeping that game in mind for comparison. As soon as you start the game you're transported into an interesting universe as Desmond and Haytham. Immediately, the graphics are not what I remembered... This game aged mediocrely. Sometimes it looks like absolute garbage for 2021 standards while sometimes it's acceptable. This is just something you l have to accept when playing older games.

    Nonetheless, the setting is very interesting and complex, especially if you take the time to read the various data entries that are given to you as you discover the world. Speaking of, the world is full of life. The AI is terrible, but that doesn't change the fact that Boston and New York are animated as they should be. You walk around (or jump around) from markets to harbors, churches to forts, trees to homes... It's great for the most part. Unfortunately, the parkour mechanics are rudimentary. They are often clunky and frustrating to play around with.

    This brings me to my man gripe. Most of my criticism feel unfair because this game is almost 10 years old. I mean do you know a lot of AAA open world games from 10 years ago that NEVER feel clunky? They are rare.

    So I can excuse this, along with visual bugs and bad animations. What I can never forgive is a bad story. So how good is it in this instance?

    Personally, I feel like the narrative greatly surpasses Black Flag's. And that's why I slightly prefer this game. I get the dislike that some people have for the protagonist, but Connor is PURPOSELY made immature, because it makes sense in the context of the story. This is a typical "arrogant apprentice and wise master" trope, but it works tremendously well within AC3. The conflict between Connor and Achilles, and Connor vs his ennemies is truly compelling. The music is fantastically crafted to reflect the different moods of the game. Sometimes it sounds orchestral, sometimes tribal, sometimes traditional. Great job by the composer there. It truly expands the feelings you have when playing.

    Connor is a badass. He moves with strength while staying agile. His tomahawk is possibly one of the cooler weapons of the game. He is a brutal killing machine and often considered the best CQC assassin in the whole saga. I agree with that consideration. What he lacks in charisma (like Ezio) he makes up in relentlessness and badassery.

    Anyhow, I feel like this game gets shadowed by Black Flag unfairly. Black Flag is great, but the gameplay is still essentially the same. I feel like most people's love for Black Flag is for the pirate setting and not for the story and map. Story > setting, even though they are intertwined. Play this game AND Black Flag and arrive at your own conclusion. Don't let the lower ratings keep you away from this legendary AC. Trust me it is one of better ones. Enjoy the setting and don't focus on surface things like graphics and animations and you will come out satisfied.
  • AC III is a giant step within the AC series of games. It is easy to understand why Ubisoft designates this game as the third instalment of the series; Bortherhood and Revelations are mere expansions by its side. The main feature of AC III is that the game takes backs its primordial ideas, transporting us to a region in which you can not only travel between cities but the lands between them also have a lot to offer the player. After the Holy Land and Italy, we now travel to the forests of New England and the cities of Boston and New York. It might seem that these nascent cities have little to offer compared to cities like Damascus, Venice, Rome or Constantinople, and at first glance the cities of New England may feel repetitive and boring. However, the multitude of novelties presented by AC III as well as the new engine developed by Ubisoft, make the new cities full of life, in constant change, and a real challenge for the player.

    The chosen historical framework, the American Revolution, may hook the player more or less, but the historical events are well presented, described and linked to each other. The pace of the game, without being slow, allows you to get acquainted with the characters, places, and historical landmarks. In addition, the main campaign gives us a wide variety of missions, something remarkable compared to the previous games in which the missions used to be reduced simple murders. On the other hand, the development of this new family of assassins, the Kenways, is masterfully carried out, and has nothing to envy to Altair or the Enzio's saga.

    The great novelties of the game are the new main role of firearms, and the addition of naval missions. Regarding firearms, they do not alter the gameplay by unbalancing combat or making murders easier. Their use is correctly limited by reloading times, noise, and bullet availability. In addition, sword combat has been deeply renewed. One still has the feeling that the character is a kind of superhero, but the movements, blocks and lunges make each combat different from the previous one and unrepetitive. As for naval missions, one is surprisingly left longing for more. The idea of being able to visit secluded coastlines and having missions on them is a very successful. If the player gets tired of the cities or of jumping through the forests, he can always throw himself into the sea and enjoy a completely different experience, while still being fun and entertaining. Undoubtedly, the naval section gives the game a new dimension that I doubt Ubisoft will leave aside in the coming games.

    Having said all this, AC III is a completely recommended game, which has improved the aspects that made AC a success, adding new features that makes the game even more complete. Some glitches in the game engine, especially when horse riding through the forests, as well as some bugs in certain missions, are not enough to leave aside what is, without a doubt, the best AC at the date of its release.
  • radeburger200022 November 2012
    I do not normally review movies or games. But I felt i had to with this one.

    For a start, it does not feel like a game. I think about 70% is just video and story. Not bad when you are watching a movie, but a bit crap when you are playing a game.

    Loved the last few Assassins creed. But when I get a game that takes 3 hours just to get the assassins gear then I have to ask some questions.

    I had to watch and play 20mins of hide and seek with some kids before I got to that point. I hate to say it.. But, Really??!

    The graphics were awesome, the story was great. The gameplay was good, for what gameplay there was in the game.

    Sorry. Just very disappointed. Any agree?
  • Coma-Desmond and Co. continue their treasure hunt, with yet another exotic location and something to retrieve. Enter ancestor Connor, son of a Brit(who unfortunately provides the white-bread half... he's astonishingly bland) and a Native American, thus giving us an immersive look into their culture - voice actors of that ethnicity, dialog in their tongue(subtitled for the rest of us), music and the respect shown for the animals you kill(you hunt rabbits, foxes... and can take on bears and wolves in QTE's where, as with much else in this, the window of opportunity is so wide you may at times press too soon, expecting it to be, well, a challenge... nope, still not in these, not in SP; you do get universal bait and a snare(that works if left alone, they will be scared off by you), and there's a decent range of different ones... almost a dozen total... still, it boils down to different targets to sneak up on(an aspect that is largely drowned out in action in this, too), and yet another way the extra stuff to do is busywork... you earn money by skinning and selling off the meat and the like, no longer just "waiting" for money to come in... at least they realized that aspect needed addressing). He gets pulled into the conflict between the two hidden groups when he seeks to keep his village safe, leading up to going up against the villain... wait, *that* was the main...? Huh, OK. And this does "conclude" some overall story, with as abrupt an ending as usual, and setting a new standard for how disappointing and anticlimactic it is. Did I mention this only took me 27 hours for me to complete? Granted, that's with only 56% overall(I've yet to determine how on Earth to Craft, for example... I think that's for $, too, and getting unique items), still, that's two and a half less than Revelations(with 98%, to be accurate), one of the two "essentially expansion pack" titles... and 37 and a half less than Brotherhood(which remains the benchmark for the closest to good the franchise has gotten)! The plot, characters(including one key relationship, that is done well) and development of such remain effective, engaging and interesting. Atmosphere is built well, largely due to the weather(with snow physics(your foot going deeper into it when it's thick), fog and rain - and it will gradually shift between these, in a natural manner) and night/day mechanics. The visuals are great(they've got nothing on Hit-man: Absolution, mind you), other than the occasional Zemeckian dead eyes. Oh, and the rugs that must have been hit repeatedly with carpet-beaters made exclusively from wood off the much-mentioned, but hitherto unseen, Ugly Tree. Yes, it's in a lot of the forest. We're talking early 3D, and that's not an exaggeration. And that shows what's wrong here.

    To reach excellence, one thing that one must do is to admit what you have to work with, what you can actually achieve and cover up failings or stop short of them, make compromises instead of leaving scars in the final product... Ubisoft failed to do so, and the result has a heap of glitches(as well as several bugs... don't go near window panes, you'll stick to them and have to load), bad design choices(which, along with excessive streamlining, is the actual nemesis of this series... I didn't realize that it could get this much worse, it is genuinely outright dumbed down at this point), and you can literally see the line they crossed of where the little graphics engine that almost could. Just. Couldn't. Take. It. Anymore. Freerunning lacks roofs(never an issue before) and Jump Key doesn't need to be used for most of it, meaning that you can't run over an edge... you'll hop, and you don't climb "almost" up, no, now it's all the way... like the wall-hugging, the fact that it's automatic ruins it, taking away strategic opportunities for no reason and leading to frustration when stealth, already here neglected in favor of action(did they forget the creed they themselves wrote?), fails merely because you didn't know(nope, they still don't deal with that) what acrobatics would be employed when you moved in a direction(and how far). And yes, you can do it in trees and the like, too, now(not *that*... get your mind out of the gutter). It's entirely linear, rendering its name an oxymoron. While I can appreciate that this was the way it was inevitably going to turn out(how else would one approach it?), the lesson to take away from that is that it wasn't that smart of an idea to begin with. MP gets countless tiny fixes, mostly for the better. Getting rid of Escort, Steal the Artifact, Corruption and Chest Capture, this gives two new modes, both of them very potentially lasting something other than 10 minutes, mixing things up(as does the Animus Shield, blocking 1 to 3(Craft it) other things, like the Gun or Throwing Knives). They are Domination(exactly what you think it is... and one can take a Checkpoint away from 4 enemies! Taking them requires less than defending them, keeping it tense, as whoever holds it for the longest, wins... there's a meter at the top of the HUD showing which team is currently doing best, and if it gets pushed entirely to one side, that will finish the match) and Wolf-Pack, where 2-4 people have little time to score enough to buy more time, to... you get the drift. Your targets are all AI, and they may run off or go for a stun, they have a set perception, and some of them have abilities, same as you(including Smoke Bombs!). It forces coordination and tactics. There are 7 levels, all with 3 ambiances(sunny/starry/overcast). Seafaring is one of the few examples where the many elements in this come together(rather than feel separate from one another). There is a lot of bloody violence and some disturbing content in this. I recommend this only to tremendously forgiving fans. 7/10
  • Warning: Spoilers
    After making us play as Ezio Auditore not once, not twice, but three times in Assassin's Creed 2 and its sequels, Brotherhood and Revelations, Ubisoft finally decided to shake things up a little and move on from the struggle with the Borgia, taking the series forward into the mid- eighteenth century and the American Revolution. The result- a beautiful, gripping game filled with so many missions, side-quests, weapons, great characters, twists, historic battles and well-known people that it makes your brain ache. Which is a good thing, because then, when you are forced to engage in open conflict with gormless redcoats, swinging your tomahawk in circles, you are too occupied with the pain in your head to realise that you're cutting people's faces in half. Lovely. As well as plenty of useless redcoats and patriots to massacre, there is an abundance of Templars to assassinate too- as you progress through the game numerous Templars-ranging from the thuggish Thomas Hickey to the classy William Johnson and culminating with the game's primary antagonist Charles Lee-die at the hands of the new Assassin on the block- Ratonhnake:ton, or, because they knew immediately that this name would be impossible for most people to pronounce, Connor for short. There are also some entertaining Desmond Miles missions, where you play as the modern-day Assassin that enters the Animus as he tries to retrieve power sources from different locations in the present day. Characterisation has always been something the developers of the series take seriously, what with the long cut-scenes and elaborate storyline- and this game certainly doesn't disappoint in that department, with almost every character, even Charles Lee, being somewhat likable or engaging. Connor, who I found incredibly annoying at some moments and loved at others, is idealistic and irrational, but this doesn't really matter when you're a Templar and he's going to swing an axe at your head. All the voice-acting is excellent, with Adrian Hough's performance as the witty and sometimes brutal Haytham Kenway standing out, especially when delivering my favourite line in the game:

    Haytham: Any last words, Connor? Connor: Wait- Haytham: A poor choice.

    LOL.

    On that note, the scripting I thought was a major strength of this game, with some of the dialogue being funny, wise, thought-provoking, and charged with passion and emotion. The scenery is likewise excellent, with cities like New York and Boston being the setting for much of the events in the story, as well as miles of forest for you to explore and hunt in. In conclusion, Assassin's Creed 3 is an excellent game with great gameplay, a great storyline, good game dynamics and entertaining cut-scenes and assassinations. It's a must-play for both series newcomers and die-hard fans and appeals to a wide range of gamers, so I give it 10/10.
  • Not as mediocre as many have suggested. In my opinion it's one of the better games in the series so far.

    There is a great amount of varied content (less than Skyrim, but not far off arguably). The main story is quite decent and of a good length, but it is a bit messy at times. There are also a large amount of sidequests, but as with other games in the series, many are low-key and their sub-plots lack plausibility. Gameplay is standard AssCreed fare - familiar and accessible, but sometimes a bit contrived and poorly balanced. The wide variety of activities prevent things from getting too repetitive. It's almost always too easy, except when the controls and game mechanics are being a pain. Missions have optional objectives for added difficulty, which often works well, but sometimes is more annoying than anything else. Combat looks cool, but usually lacks depth and challenge. The new naval missions may lack plot, and the ships may handle more like motorboats, but these missions are fun, and a great change of scenery. The visuals and sea wave effects are also excellent. The soundtrack is good, even better than in AC-Revelations.

    So, as always, realism and historical authenticity leave much to be desired, but the game is still fun. It caters well to the mainstream, but may leave hardcore gamers a bit hungry for more challenge and immersion.

    Most environments look decent, and on a technical level the graphics are slightly superior to Skyrim (even with the HD textures DLC), but at the same time, some things still looks a bit dated due to the Xbox360's limits. Like with most console games, the open world still lacks some persistence (bodies vanishing right after you look away, people and even carts spawning or vanishing right in front of you). The detail on the main characters is excellent though. (tip - the low anti-aliasing setting looks better than the high one which makes things blurry).

    The checkpoint save system is better than many others, but can still be annoying sometimes. As with past games controls are OK, but a bit temperamental and not optimised for mouse and keyboard, of course. It is a pity you cannot have a standard FPS setup and programmable 1-9 weapon/gear hotkeys. These kind of things are to be expected with this series, and while annoying, they are not too bad, and certainly don't break the game. I have noticed a few minor bugs (the odd missing model or floating object), but otherwise the game runs very stable. Overall, porting to PC has slightly improved since AssCreed2.

    Sadly the animus combat training centre has been removed. And one more thing - why can't I gallop(sprint) my horse in town?! In AC-Brotherhood you could gallop only if you had the game installed on an SSD (yes, seriously!). I still have SSD, so WHY U NO GALLOP horsey?!?!

    Verdict: It may not be an excellent game, but it is decent, and I can easily recommend it, even if you are new to the series.
  • In 2020 this game is really one of the best, people weren't ready, it gets top much hate for such a deep beautiful game
  • Greetings from Lithuania.

    First time i played "Assassin's Creed III" (2012) was upon its release in 2012. I did not finish it then because my PC broke, and i did not return the game after getting a new one. This time i played the game in 2019 on my PS4 - a remastered version. Boy oh boy did this game aged poorly. I didn't really liked it that much in 2012, and i surely did not in 2019. Why?

    The game has an epic story if you ask me, or more like an epic idea of a story. It has good graphics and parkour is good. Those are the best things about this game, because everything else here is a mess. I literally forced myself this time to finish its story. The DLC's were uninspiring and not interesting. The game features mechanics like crafting but in a highly convoluted and over complicated way. I literally finished a game without crafting a single item. Why bother doing it if you literally do not requite anything to finish a story. Why bother with all the side stuff if it leads it to nothing. The very next game "Black Flag" nailed it by giving played a reason and reword for exploration, but there was not such thing in part 3.

    Overall, i do like the series, played all games i liked them all except for art 3 which isn't bad but a poor game, and atrociously bad "Liberation". This game is as boring and uninspiring as it can be.
  • Warning: Spoilers
    In short this game cant call itself assassin's creed! . . it would be an insult to the previous games.

    It doesn't feel like your playing the part of an assassin, but more of a native American warrior fighting for retribution. If that was a game on its own it would make sense, but if your calling the game assassins creed . . then i want to play an assassin.

    The "assassins" you get in your guild never change cloths even when they become assassins? so you have butchers etc running around which looks shoddy! The game play itself is good as are the fight scenes etc but the story line is more of a history lesson than anything else. The building of your own village and fleet of ships is a good idea but the games over long before you can reap any benefits of them??? Which i never understand.

    I think they bit off allot more then they could chew with this game and should of kept the ideas of previous but expanded on them.

    To sum up if this was the first assassins creed i would of loved it! but as i know the standard of the games/story lines from previous this was nothing but a let down :(
  • Warning: Spoilers
    When I first saw the trailer to this game I hoped it would be good. Man was it ever amazing! After playing 'Assassin's Creed', 'Assassin's Creed Brotherhood' and 'Assassin's Creed III Liberation' I can safely say (at least until 'Assassin's Creed IV Black Flag' comes out) this is by far the best. First off you're not in Egypt or Italy or Rome, you're in the American Revolution! Second, you become a native assassin (that's new) who wields a TOMAHAWK! That is epic. Third it throws you for a loop halfway through: (Spoiler Alert!) When Desmond enters the Animus again he dose not become Connor (native guy) yet, you become Nathan, who in the end is a Templar (but they don't tell you that) and he meets a native woman and falls in love with her. (Who becomes Connor's mom.) Jump 17 years, Connor is now 17 (or so) his mother died when he was young. So he goes and trains as an assassin. You meet with historical figures throughout the game (George Washington, Benjamin Franklin.) And it's a great game with more of a plot that I'm telling you, but at the end... Desmond dies! (No joke!).

    Okay, that's done, the graphics? Best in the series. The voice acting? Outstanding (especially Connor's voice). The controls? Very smooth and easy to remember. The plot? See above. Well, with that all done can I recommend this game? Duh, It's amazing! If you have not played this stop everything your doing, go out to your nearest video game dealer and buy this game! It was an outstanding game and I cannot wait for the next instalment.
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