Twenty years after the events of Diablo II (2000), Deckard Cain and his niece Leah are in Tristram Cathedral when a mysterious star falling from the sky strikes the Cathedral, creating a dee... Read allTwenty years after the events of Diablo II (2000), Deckard Cain and his niece Leah are in Tristram Cathedral when a mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.Twenty years after the events of Diablo II (2000), Deckard Cain and his niece Leah are in Tristram Cathedral when a mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.
Compared to Diablo 2, the game is much easier. It is convenient how controls are better-designed, and the inventory holds more stuff, lots of little improvements to the user-interface. In Diablo 2 the game was frustrating or even impossible if you made the wrong choices in developing your character, but in Diablo 3 the pendulum has swung too far the other way, and it is impossible to mess up, and the game is way too easy until you are in Hell Mode.
The worst part of the gameplay is the loot. There is way to much loot, and it's ALL crap. Sometimes I just sell it all without even looking at it, that's how bad it is. Even the Legendary Items are usually mediocre. The best items I have are equipment that other players just gave me for free for some reason.
In the the game eventually you have three mercenaries to choose from. They were pretty useless at first but the patches to the game have made them more powerful. The mercenary dialogue is amusing. The voice actor for the Scoundrel in particular is great!
In Diablo III the plot seems thrown-together, not much worse or better than the previous games. It has a couple of interesting twists though. The plot for Diablo games has never been what has drawn gamers in. Personally, for a long time I just enjoyed the pretty cinematics and did not even pay attention to what was going on in the plot.
My biggest criticism of the plot is how they handled Act 2 with Zoltun Kulle. This is a seriously bad-ass dude who achieved immortality, built a massive epic library, and was so powerful the Horadrim banded together to defeat him and spread his body parts across the desert. His story evokes the myth Osiris, the important Egyptian God who also was dismembered and scattered about, and even Jesus, him being a regular man who achieves immorality and is resurrected, and yet in this game he is just some little side-character that the writers blithely introduce and summarily toss aside in the middle of Act 2.
And what is with the NPC character Leah? I don't understand what the game designers were going for with her. An NPC who is so central to the plot and with you throughout the game should've been designed better. She's pretty irritating, and doesn't fit into the Diablo universe at all. She has a bow in her hair - wha?
The graphics are pretty, but are an unfortunate mismatch for the dark, gritty atmosphere that fans had come to associate with Diablo. The game has you traversing horrible torture-dungeons filled with dead bodies and zombies and rivers of blood, yet the graphical style is so colorful and cartoonish, the graphics and dialogue are reminiscent of Saturday- morning cartoons - the mismatch is downright jarring.
Next year they are slated to release an expansion. I think they should just reboot the franchise. They should make a 3-d game like Borderlands, but with realistic graphics, and melee combat, and reboot it in that format. And retell the Diablo story, fixing up the weak points of the plot.
- Aug 22, 2013