Beyond: Two Souls (2013)

Video Game   |  Action, Adventure, Drama


Beyond: Two Souls (2013) Poster

Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to a mysterious invisible entity.


8.5/10
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  • Ellen Page at an event for Beyond: Two Souls (2013)
  • Ellen Page in Beyond: Two Souls (2013)
  • Founder of the New York Videogame Critics Circle, Harold Goldberg attends Tribeca Talks: After the Movie "Beyond: Two Souls" during the 2013 Tribeca Film Festival on April 27, 2013 in New York City.
  • Beyond: Two Souls (2013)
  • David Cage at an event for Beyond: Two Souls (2013)
  • David Cage at an event for Beyond: Two Souls (2013)

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Cast & Crew

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Director:

David Cage

Writer:

David Cage

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User Reviews


1 February 2014 | xcvb_2003
7
| Disappointing
Well I was really really looking forward to play this game, mainly because Quantic Dream last game, Heavy Rain, was AMAZING. And I have to say, I am disappointed.

Here's my impression:

Presentation is Awesome. Graphics, WOW. Easily one of the best if not the best facial graphics I have seen in a game. At times it really feels like you are watching a movie/cgi movie, the detail is too damn high, especially of Jodie. And the whole game is presented in 16:9 widescreen which makes it feel even more like a movie. The character animations are really fluid too. Environments vary though, some look awesome, while others look OK.

Voice acting is great, obviously. Ellen page did an awesome job, steals the show. William Dafoe was great too (If only he had more screen time). Many of the side characters had good voice acting too. Soundtrack is pretty good. The main theme is great and whenever it kicks in, gives you an emotional punch. But sound effects on the other hand are not so good. Explosions suck, their sound effects are really lacking. Many other things have lacking sound effects too.

Gameplay wise, the game is a notch above Heavy rain. It should be very familiar to those who played Heavy rain as majority of the things are almost the same. The biggest new addition is controlling Aiden, which can be fun and it is really fluid. Problem is that the game restricts Aiden too much. There could have been tons of ways to use Aiden for more fun stuff like puzzles etc but they completely ignored the opportunity. Another new addition is the slow mo action scenes sequences. Well I like how it blends fluidly during action but it gets really annoying too some times. They should have used it for some scenes, not all. ON some occasions, it would have been really better to just use Heavy rain's style QTE's for tense scenes. Also, the whole cover shooting stuff was lame. There was a full mission where we had to do nothing but find cover, and shoot, was boring.

Now the main thing, THE STORY. Well the story is definitely interesting and it would have been so so much better if it was in chronological order but David cage wanted to deliver it in his own artistic way or whatever and completely screwed it up. The game throws you back and forth throughout Jodie's life from the start. You play some emotional areas early on but have no idea what's going on thanks to mixed timeline story and don't get the emotional touch and you say to your self "Do I actually care?". The young Jodie's chapters weren't that good too, and were very short too. Some were as short as 5-10 mins. On the other hand, Older Jodie's chapters were really good. Some were great even. Funny thing is, the game shows show the chapters in Chronological order but shifts you around the timeline and what I noticed was that the last 8-9 chapters were the best. Now if I were to play all of them in order, it would have been much better. There are times when I was like "Now this is great, exactly what I expect from QD", but those moments weren't that many. David cage is best at delivering small emotional scenes, they are great and he should stick to them instead of gunning towards huge action scenes because those weren't that much good. Choice was one of the key things in Heavy rain BUT here, that is not the case. Almost all of the choices have no dire effects, they are of more subtle things. Except for the ending, there really Isn't a huge choice in the game which will alter the story and whatnot. And that was really disappointing. The game is a mixture of lots of genres, you have Horror, Thriller, Action, Government/CIA stuff, infiltration etc etc, they crammed so much in a game which is not long and nothing is really satisfied. Ending the game will make you wanting way way more, was really unsatisfying because when the credits started rolling, I was like "That's it?". Many of the things in the game weren't explored much.

I will definitely play this game again in chronological order to see how much different the experience is.

TO sum it up, its a flawed experiment, too ambitious for its own good but it did deliver some really good experiences, even if they were few and far between. Still, It is a must play for anyone who played and like Heavy rain.

7.8/10

Critic Reviews



Details

Release Date:

8 October 2013

Language

Arabic, English


Country of Origin

France

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