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  • thechulives29 August 2012
    Warning: Spoilers
    So, after finishing the game, and then reading Mr. Cool's review, I have decided he is an idiot. The game has plenty of combat, and the puzzles are easy, but you still have to think for a second. I do have some complaints, though.

    Why wasn't Moon Bloodgood brought back as the voice of Uriel? The new girl tries to sound the same, but she just can't quite match the emotion from the first game.

    The second half of the game seemed rushed. The first two worlds are very fleshed out, lots to explore. The last two, not so much.

    There are some inconsistencies with the first game, like why Uriel and the Hellguard are holed up in this one courtyard on Earth, when they spend the entirety of the first game hunting War.

    And, lastly, the ending was a bit of a let down. We're not talking Mass Effect 3 letdown, here. But, who is Absolom? He is mentioned once, very early on, and almost forgotten about until you enter the Well of Souls. As the main antagonist, he's not at all developed. Even worse, he's easy to beat. Maybe it was because I'd had the majority of the Abyssal Armor equipped, but he went down quicker than many enemies in the game. Hell, the Stalkers last longer than he did.

    But, those things aside, the combat was plentiful, the weapon customization was very nice (possessed weapons can be leveled up to increase stats, and each level gives you options for bonus stats, or extra increase in a current stat. I had level 17 braces with better stats than any level 23 item I've found so far) The side quests were nice. And the Crucible is an awesome addition. Definitely worth it to me.
  • This was actually the first Darksiders game I have played. But, only for the reason because the leading hero - Death was voiced by my favorite actor, Michael Wincott. And, I guess, thanks to him I stepped into this great universe of Darksiders lore. The idea of the story was just amazing and plausible, for example, but we'll get to that later, let's talk plot first.

    The game continues from the first one, the War is sentenced by the Charred Council, and his older (the eldest) brother, the Nephilim Death is set on personal mission to prove that War is innocent and to restore humanity.

    The game offers you even better visuals and designs than the first one. The level design is far more beautiful, more bigger, but easy on the eyes. And the looks of the levels are very different, which makes you want to explore even more through that world. Death is basically stranded in this weird world, someone might say, a different dimensions, that expands from Forge Lands to Dead Lands. And even to Hellish World where Samael and Lilith are wardens. Weapons design is great. The character design is so good and refreshing. The Death design is brilliant. This lean, muscular figure with skull-shaped mask and long, dark hair, with blue, cold like body and this voice... Well, I think that Michael Wincott was more than a perfect choice to voice this Death. His deeply rasping voice fits so uniquely to the character. It is cold, scary and very awesome sounding. To mention that Wincott is a really great actor who just gave an amazing performance to his character, he wasn't only a voice... but a character. And Death is well developed and a cool character. He is dark, calculating, sarcastic, cynical, cold, distant, has this dark sense of humor, but he is immensely powerful and, basically invulnerable - a total badass! Very deadly, fast, agile and, with amazing abilities... But, he shows care for his brethren and he has a spark of humanity. Well, him being Death, which makes him one of the most powerful beings in this universe and according to the lore of our mythologies, different cultures and folklore, Death, the Grim Reaper, is inevitable and forever, so when that comes to mind, it fits in so satisfying manner. Other characters and voice actors were great, you instantly fell in love with leading Maker (voiced by James Cosmo), for example, you even like that slime ball merchant Vulgrim (voiced by Phil Lamarr). The other voice talents are JB Blanc, Claudia Christian, Phil Proctor and Steve Blum.

    Game play is filled with high-voltage action, puzzles and other activities. You can level up, upgrade yourself, but you must advance and look for more tougher opponents so that you can level up faster. There are sets of weapons made for Death, also including armor and other power garments. When it comes to controls, you need to get use to them, but it's not that hard. I find the first game to be notorious for game puzzles, because they were tiresome and too long, this game offers you smaller puzzles, but I think that there are more of them here. But, they are not that hard and some of them are quite interesting. On occasions, they can be boring. Sound design is just amazing and soundtrack is awesome.

    So, this is, in my opinion the best Darksiders game... for now. We'll see about the next two. This is a must play and I recommend it 100%.
  • knox1704 September 2012
    I really enjoyed Darksiders 2. It seems most of the issues I had with the 1st game have been addressed; there are more weapons so you can choose our fighting style, a much greater line of character customisation, generally more to explore in the game and the main character's one liners aren't quite so terrible. I am still dubious about the general stereotyping of the makers (blacksmith type people twice the size of Death with ridiculously proportioned bodies and huge hammers) as all having Scottish accents, and Death, the reaper, being British, and also the size of people's heads in the game in ratio to their bodies makes them all look like they have an IQ of less than 50. The story is pretty generic and not all that great, with clichés-o-rama throughout. Also, I felt there may have been a few too many unnecessary combos, I found myself using the same ones over and over, and the secondary weapon turned out to be much more effective than my scythes, being both faster and dealing more damage. But in contrast, the game looks stunning, the variation of places you go and see is still fantastic- just as in DS1, the parkour elements are fun, although easy, and the puzzles are nicely spaced and original. The boss fights are great, and the side quests are a nice addition, although there are aren't too many of them and they seem to have been added in just because the developers could. The idea of Dust as a kind of in-game hint giver was good, and meant I didn't have to resort to the wiki. In conclusion, a great game, seems to be taking a lot less from titles like Legend Of Zelda and implementing many more original ideas, while still staying a solid action-RPG. A massive improvement on DS1, I would definitely recommend it.
  • Aries_Primal12 February 2020
    I played this game 17 times and I never get enough of it! It's so perfect with every part that even if I want, I can't find a weak point. From atmosphere of every world, monsters, weapons, abilities to the controls and menu.

    And Death. Story is so well plotted that it's realistic, almost real. There are characters from Bible, text from Revelation and after all - Horseman Death. This is the most amazing character ever made from a video game, film or a book.

    Death is fearsome, strong, almost immortal, older than entire world and cold blood in his job. And still he knows humanity more than half human population.

    Great respect for the people who worked so hard to create the best game ever, I love it! Even more, I'm in love with it!
  • Warning: Spoilers
    After finishing DSI, and with all the promising trailers of DSII, I was expecting an excellent game. Before buying it, I "scouted" the internet for reviews, forum's, etc. After a few months I noticed 1 thing, either people loved the game or just simply hate it. So, I decided to buy the game and get my own conclusions.

    I bought the game in February 2013 and I'm still playing it. I really can't understand how people don't like this game, even with all the glitches and bugs it has (I hope the company that bought DSII IP releases a new patch to correct the mistakes, specially the DLC's).

    Regarding the story, for those who read the book, I think the game is a very good adaptation. The game story starts as a "save my brother quest", but, as the story goes, you realize that there's much more at stake than just clearing War's name. To summarize, when the 4 most powerful of the Nephlim where "recruited" to be the 4 Horsemen, their 1st task was to kill all other Nephilim. Death, the most powerful of the 4 became known as Kin-slayer, for is actions that day, when he killed Absolom (the final boss of DSII) which became Corruption (the evil force you fight in DSII). But Death couldn't destroy his brothers souls, and going against the orders of the Council, he kept them in an amulet which was given to the Keeper of Secrets. Eons passed, and in the first game, War is betrayed and rides to earth without the 7th seal being broken (the 4 Horsemen shall ride only when the 7 seals are broken), causing the Apocalypse and the extinction of mankind. For those actions, War is stripped from is power and imprisoned by the Charred Council for 100 years. Only after the 100 years, the story of DSI begins. In the meantime, while War is held by the council, the story of DSII begins, with Death sworn to resurrect mankind to help clear out War's name. I think some people didn't full understand the story of the 2nd game, because they thought they were playing after all the events in DSI. In fact, when we finish the game with Death, it's a few years before the time we finish the game with War, in the end of DSI, which breaks the 7th seal summoning the other 3 Horsemen. There's more information that is given as you progress in the game, giving some clues to what lies ahead and correlating the common factors with DSI. I think it's a good script.

    Regarding the game play.... I have more than 200 hours playing and I'm not tired yet. The possibility of taking 2 different paths in the game Necromancer (spell-caster, more of a magician character) or Harbinger (much more physical character) extends the game play a lot. The combat is awesome, when you get to level 30 as Necromancer (my favorite build), you're like a unstoppable "killing machine", i.e. when completing the crucible is like being a centurion in an ancient Roman Empire arena defeating everything that is "thrown" at you during the 100 waves needed to complete it and finishing almost without using 1 single potion :). The possessed weapons are just an excellent feature of the game, as you can build your scythe and your secondary weapon with the stats that most suit the "path" you decide to follow. Some puzzles are quite easy to figure out, but others are difficult, not to the point where you get frustrated because no solution seems obvious, but rather more to the point that you get extremely satisfied when you finally figure it out. The platforming is very simple, it got known in the community by p.o.p.(due to the similarities with the title Prince of Persia, I think).

    In all together, for a game that was developed when every employee was being fired and the company going bankrupt, I think it's pretty awesome. I bought the ps3 version for 9.99 and all 15 DLC's for the same amount, so I think spending 20 bucks for more than 200 hours of entertainment was more than worthwhile. I just hope that Darksiders III will come out in the future.
  • This game took everything good from the previous one and did it better. If you thought War was badass, Death will make rethink.

    Plainly speaking darksiders 2 has only two minuses - unresponsive traversal system and collectibles. There are just too much of them.
  • Thankfully I had a coupon for a free rental at Family Video as this game was terrible. I only got about an hour into this game and had to take it back. Coming from a huge fan of the first game, the sequel is packed way too tight full of sh** that is completely unnecessary. Way too many puzzles and the controls felt really loose. Some of the enemies in the game also felt way too powerful, as well as there being so many enemies on the screen, you couldn't fight one without another ten coming at you. I also found the dodge system to be extremely lacking and broken. Press "dodge" and the character would move two steps, stop, and take damage. Skip this game. Worst game of the year hands down.
  • I'm a true gamer. So I played the original Darksiders on PC, where it was a bit more polished than on the consoles. I almost didn't have any bugs and I enjoyed it so much that I played it several times. Surely, it was no God of War but it had just everything I needed: A Zelda-esk game-play, modest puzzling, a tactical fighting system and a great comic-book story.

    Darksiders II on the other side seems like a DLC to the first title, completely blown out of proportion.

    It's story isn't told at all. You just meet people, have no clue who they are supposed to be and they vanish again. Neither the introduction nor the ending are really told. Both are just comic-strips that retell parts of the original Darksiders.

    The world is empty and lacks details. Surely, the world is bigger but there aren't any areas that stand out. Remember Darksiders, where you had to climb floating pieces of a building while Azrael kept them steady through lightnings? None of that here. Just blown up areas where you mostly run, nothing happens and your enemies re-spawn way too fast.

    The combat system is basically hacking. Sure, there are more weapons, but what difference do they make, when you rule out most of them and stuck to three different ones - most times the ones that leech energy from your opponents. You can win over any boss by doing teleport slashes and hacking. And yes: the end-boss is far too easy, let alone that I still don't know who he is.

    There are a lot of bugs... They had to patch it twice, because it did have SEVERAL A-bugs, meaning bugs that prevent you from going on in the game. Plus I had to restart 16 times because of clipping errors, the game stopped unresponsive, I couldn't defeat the scribe because of a glitch, etc, etc. The game was running on the same machine that Darksiders did.

    Overall it feels rushed, done without love, borrows too many elements from titles like the Prince of Persia Franchise (esp. Warrior Within) and is just a frustrating experience.

    This was the game I was hoping for the most this year. Turns out it's a game that I never want to play again.
  • Every key getting stuck (I'm use to wasd getting stuck because of Windows 10 I suspect), but this was to much. Camera showing useless angels in the middle of a fight and when trying to crawl around on walls or tall building. Evade/dodging in the wrong direction and falling throu solid floor to a place I could not get out off.