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  • Years ago, I made a review for the Original X-com; Enemy unknown from 1994, when we all thought that X-com game was the only one that would exist...and then 2K & Firaxis teamed up to bring us this Masterpiece.

    Set in the year 2015, assuming the year is still 2012, Aliens from outer space have invaded earth, and have begun killing, capturing & consuming humans. in the midst of this, the world's governments have come together and formed X-com, a project that has sworn to eliminate the alien threat, by any means necessary. But, if the project doesn't do as well as the nations of the world hope, they might just back out of the project, taking valuable funding with them. As the commander at X-com, it's your job to guide soldiers in battle, build a base and arm interceptors to shoot down UFOs around the planet. And the council will grade you on it. They'll be in touch, Commander.

    This is the granddaddy of Strategy games, Games like Starcraft, Age of empires, and Master of Orion exist solely because of the original X-com. the 2012 remake is also a fun game, and it also tones down the difficulty and makes the battles a bit simpler for gamers of this decade. The gameplay is very similar, although battle-mode has been made a lot more simple. Time-units are replaced by lines that say how far your soldier can go before he's dashing, and it seems you get more hits in battle. The biggest and most disappointing difference is the number of soldiers you can send into the field, starting at 4 and capping at 6. Why would a government-funded program designed to fight 20-30 aliens on one field, only send out 6 soldiers?

    The music has been totally changed from the original. Personally, I loved John Broomhall's score from the original game a lot more, but there are pieces from the 2012 game that are worth their weight, like "To the fallen" and "Depths of the hive mind" both composed by Michael McCann. The music lacks an eerie/creepy vibe and has a more movie-epic sound to it.

    At times, this game feels like it's setting you up to fail, and at times, you'll have to retreat from a battle, or, you'll have to ignore a UFO over a foreign country, because the cost to replace a battle-hardened Colonel or an interceptor ship is not worth the risk of charging them to their death. It's hard to accept, but sometimes you have to pull out from the battlefield, and take the verbal beating from the council.

    Overall, I totally recommend anyone to play this game while they're still available at EB & Gamestop.

    9/10
  • Well, that's not really fair considering I haven't played very many strategy games and in fact don't really like them. But damn is this game good. The combat is intense and absolutely exilerating. This game has the best damn tutorial mission ever, perfectly setting up the atmosphere. I knew instantly that I would love the game, and I do. The base area is simple but perfect, challenging but not a chore. Perhaps my favorite part of this game is that you're able to generate characters and the personality of your squad on your own. This game does however have to big flaws. First of all, even playing on easy, after the first in game month or two the game gets extremely difficult quickly. You'll find yourself loosing squad members left and right and it's too difficult to keep all of the countries funding you. The other flaw is that since the maps aren't procedurally generated, your bound to run into the same maps eventually, especially considering the games replay value. That being said, this game is insanely enjoyable and is personally one of my favorite games of all time. A 9.6/10, easily a 9 just for the atmosphere alone.
  • Warning: Spoilers
    X-com:enemy unknown......well where do I start? A very addictive game that allows people to experience a game from a commanders point of view rather than the classic soldiers.To me this game is a classic thats format has only been tried by a few such as Lego or the makers of Tom Clancy's End War which are both 2nd rate games that give this type of game a bad name.The game is mostly underrated and should really be given credit for what it is and the fact it's this kind of game which usually end up being sold off before they're completed.

    The game isn't perfect as there is a problem with firing rockets and throwing grenades as well as a bug where you shoot through a solid object but they can be ignored due to the freedom it allows you to have with research and engineering.This game is a definite improvement on the graphics of the first game UFO:enemy unknown as well as having a very free standing storyline that allows you to get those weapons you want before a major attack on the alien hoard. So good luck commander and mind out for all those Chrysalids. I give this game a 8.2.
  • Warning: Spoilers
    So, I did totally enjoy playing this. Let me get that out of the way straight off. Unlike a bunch of other games I've bought recently, I don't for a minute regret the money I spent on it.

    The mix of turn-based tactical and strategic segments were nicely done. It's based off a game from way back produced by Microprose software. Back in those days (for me at least) anything from Microprose was a safe bet, gaming-wise. You could buy it and generally depend on it being entertaining and fun.

    Firaxis, the spiritual successor to Microprose have done a good job here of capturing the original game's fun and addictiveness.

    It's not all good, though. For a start, there are lots of line-of-sight issues with the tactical section. You'll find yourself apparently firing through walls a lot. There are also issues with occasional crashes and such like that you expect with new games, but the LOS is the biggie for me.

    The normal difficulty setting is far too easy but the next setting is just a tad too unforgiving. There needed to be a middle setting between the two, or some kind of ability to alter settings within the difficulty rating, such as AI, number of aliens appearing etc. That would have been perfect.

    There are a number of other decisions which I don't understand. Your soldiers get bought out of a pool of credits and you can customise their looks, armor etc fairly well. But you can't change where they are from, or their gender? I have no idea why this might be, since neither of those two options has any bearing on the gameplay whatsoever.

    A number of things were left out from the original game, such as the ability to shoot walls (free-aiming) with weapons and the inventory management is a very cut-down version. The original was a nightmare of micromanagement for your troops but, since there are so fewer active soldiers in this version, leaving a more meaty inventory system in place wouldn't have been too terrible an option.

    Although I understand about game balance and such, some things, such as the ability to only carry one grenade per soldier, or the inability to replace the sidearm with something else, are a little irritating. But, like all games, you learn to work around these things.

    All in all, I had a lot of fun playing XCOM, but I am a bit sad there wasn't more player control over the game settings, mission set-ups and so on. Having played through it once, I will play it again, after a suitable interval, but I'm in no hurry to do so. Hopefully, future DLC will expand the gameplay and not just add more maps or some hokey skins to the pot.
  • Setting: Various cities and countries around the world. Many maps get recycled with new place names.

    Story: UFOs and aliens attack Earth. You have to defeat them through your combat with them as well as through behind the scenes endeavours like research and weapon development.

    Gameplay:

    In the combat sections of the game (which remind me of the system used in Mass Effect 2, although that is not fresh in my memory), you start out with a squad of 4 soldiers who are very inexperienced. With good planning, you will be able to turn them into a formidable fighting unit and expand their numbers to 6. For each soldier, you have 2 moves you can make with them...you may move them the equivalent of 1 square (as in chess) and then choose another move, like: shoot; stand still but fire if the enemy moves; take cover; other moves available too. Alternatively, you could "dash", which is equivalent to moving 2 squares on a chess board, but you may make no further moves...a risky proposition should you end up arriving next to a deadly alien! You do this 4 to 6 times for your every turn, depending on how many you have in your unit. In fact, this game wants your unit dead so badly that you could end up with 0 or just 1 soldier to move! The aliens then take their turns, with similar moves...the time this takes to do depends on how many aliens are in play...you could be outnumbered greatly, or just have to deal with one or two aliens. The idea is to not to lose any of your squad so that they can get promoted and gain more experience and superior weapons to make them even deadlier. Outcomes of individual battles amongst soldiers and aliens revolve around things like probability of making a shot on an alien and factors like who has the better position (high or low ground etc.) also factor into the equation.

    In the strategy side of the game, you have to balance competing demands of nations under attack from UFOs or aliens. Successfully helping one nation lowers that nation's panic and gains you various kinds of rewards, ranging from experienced soldiers to money. The nations you do not help have increased panic. If panic gets too out of hand, they will withdraw from your organisation (i.e. XCOM). If too many nations withdraw (i.e. 8), it is literally game over. Other strategy concerns are research projects and building projects, which can improve your combat unit's chances of victory or just plain survival! Good about the game: * The combat missions are addictive and even more rewarding when you can promote any number of your squad to a higher rank, which unlocks more abilities for them.

    * The game has great replay value...I have played this game more than just about any other narrative based game, apart from Metal Gear Solid 4...but I may surpass that sometime too! Misjudgements in the game: * The difficulty level for this game is insane...I've heard some game reviewers use phrases like "Normal is the new Easy"...but on this game "Normal is the new Hard"! There is just so much to get your head around in this game and I'm not even sure it needs such complexity. The game really should be nerfed so the difficulty becomes this extreme once you venture into the higher difficulty settings. It just really feels unfair.

    * The pacing of the game also feels wrong...you are meant to feel inadequate with your forces against the aliens, but I think this could be achieved without this disparity being so marked for so long. Eventually you do improve your squad and strategic assets, but the difficulty curve strikes me as being to severe. The game shouldn't be so effective in destroying your squad or ending your game through too many withdrawals from your organisation.

    Bad about the game:

    * The game feels like a great beta. It's just a pity that it wasn't more refined. Which brings up the issue of...

    * Bugs and glitches. There are quite a few of them. Having visited message boards devoted to this game, it seems if you want to play a really hardcore kind of game - one with no ability to save when you like, say - then you really should wait until more patches have been delivered, as the game seems even more unfair than normal on the higher difficulty levels with that feature in play. However, it should be noted that a game this complex may in fact have 'legitimate' reasons for quirky scenarios. In other words, it may not be a flaw of the game which you notice, but rather a feature of the game and one which you need to learn to survive.

    * The game cheats! Well, perhaps not literally, but the design just seems unfair, which reeks of a lack of refinement to the gameplay. E.g. aliens may 'drop down' from out of nowhere to start their turn. Again, this randomness can be devastating to your chances of survival, let alone success. I'm not so much of a geek of this game to know the difference between a 'fair' example of aliens dropping out of nowhere and one which is a bug...but the message boards are full of chatter about "teleporting" bugs.

    * There are some missions in this game where civilians can get turned into zombies! When there are so many enemies to take their turn, the waiting can get boring...not sure where to put this comment...here will have to do! Suggestion for new players to this genre...start on Easy with the Tutorial enabled, which seems to make the game play fairer. Furthermore, save often with multiple save points, in case you get into trouble...unless the prospect of having to restart the entire game again because too many nations withdraw from XCOM doesn't faze you.

    Truncated.