Superman and Supergirl take on the cybernetic Brainiac, who boasts that he possesses "the knowledge and strength of 10,000 worlds."Superman and Supergirl take on the cybernetic Brainiac, who boasts that he possesses "the knowledge and strength of 10,000 worlds."Superman and Supergirl take on the cybernetic Brainiac, who boasts that he possesses "the knowledge and strength of 10,000 worlds."
Brings the fists but often forgets the heart.
'Superman: Unbound (2013)' attempts to bring a more rounded and humanised vision of its eponymous hero by, essentially, making him more vulnerable and connecting the flick's central conflict directly to his home-world, introducing the beefy 'Brainiac' as its antagonist and having him 'collect' fragments of different civilisations including a segment of the long-gone Krypon. This makes for an experience that tries to emphasise the empathy with its protagonist, and does so successfully to a degree, but also resorts to the high-powered fisticuffs the character has ostensibly been known for without much hesitation, delivering these moments with confidence and providing some excitement at the same time but largely seeming 'stakes-less' since there's little other to care about besides some basic (if realistically rendered) relationships. The issue is that making the 'man of steel' physically weaker, or weaker compared to the antagonist as least, has been done before and better. It also isn't as interesting a conceit as when the hero is challenged mentally or emotionally. Still, there are some more cerebral and emotional elements here. For one, the inclusion of 'Supergirl' allows for some unique characterisation. Namely, a different examination of the abilities and responsibilities associated with being a 'superhero' of this sort. She's scared of the villain and shows it, at least initially, which is distinct and, actually, quite natural. It allows her to feel more 'human' and gives her something to overcome internally, rather than a baddie to beat with her fists. A few sequences of off-world antics open up the 'universe' in interesting, usually unexplored ways, too. The climax, however, comes down to the typical 'beat 'em up' type of stuff and even, in its conclusion, comes across as quite contrived and convenient, even if it is left somewhat open for a sequel. 6/10
- Jul 11, 2018
Contribute to this page
Suggest an edit or add missing content