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  • 85122221 November 2016
    Greetings from Lithuania.

    "Everybody's Gone to the Rapture" (2015) is a pretty unique game. Well first of all to call it a game is ... strange, as there isn't really any game-play. All you have to do is simply walk (which is kinda slowly process in here), open some doors or activate radio, telephone, TV. And that is pretty much all what you can do. The core of this "game" is story, atmosphere, dialog and some ideas which you will probably have while experiencing it, because "experience" pretty much sums it up.

    Overall, "Everybody's Gone to the Rapture" is a unique and beautiful looking journey to find out what happened, while making your own explanation to what happened in here. Sometimes though this journey can be amazingly beautiful. It has amazingly good music - music is simply magnificent in here. "Everybody's Gone to the Rapture" is a really a unique experience, not the best but far far far away from bad or average.
  • Everybody's Gone to the Rapture is another one of those weirdly memorable walking simulators that I absolutely adore. While many people debate about these sims being "real games" I could hardly care less. As a serious lifelong gamer, I love them. This game, by the same brilliant makers of Dear Esther (another one of my favorite games in the peculiar exploding genre of walking simulators) left its mark, moved me like crazy. It was dazzling and unforgettable.

    In Everybody's Gone to the Rapture, the player explores a small English town whose inhabitants have all mysteriously disappeared by some devastating post-apocalyptic cause. The player can interact with floating lights throughout the world, most of which can reveal parts of the story. The player can also interact with objects scattered throughout the world which help unravel the story, bit by bit. It was a very unique game, one that will linger on in my mind for a some while. The stories were so meaningful and moving.

    As an art form- it's artistically mind blowing, kept me intrigued until the end, yet the pacing is very slow, relaxing even. The most ironic thing about this game is the huge amount of character development...in a game with no living, visible characters, what-so-ever. What-what? This game is so incredibly powerful, haunting, moving, emotional, thought-provoking and just plain all around beautiful. The visual sceneries are utterly breath-taking, and the music is rapturing.

    I highly recommend this for fans of the walking sim genre.

    STORY: 10/10 GAMEPLAY: 10/10 GRAPHICS: 10/10 ART DESIGN: 10/10 MUSIC: 10/10 OVERALL RATING: 10
  • Now this is how you make a video game. From obscure games developer The Chinese Room comes the indie game to end all indie games. As I listen to the heartbreakingly beautiful soundtrack at this very moment, I am inclined to encourage you to go and buy this game immediately - it is definitely worth the price (£15 on playstation store). I am at a loss for words to explain how much this game moved me, but i'll do my best. First, the premise.

    The game is essentially a first person exploration adventure, where you find yourself as an unidentified individual traversing a small series of villages in the English countryside after some kind of catastrophe has happened. All the inhabitants are gone, all is quiet...you are completely alone. Through various flashbacks, audio logs and telephone recordings - you slowly start to piece together whatever has happened.

    First off, the game looks amazing, there is so much attention to detail and from the very first steps I took after the opening narration, I knew that I was in for a treat. The entire environment is drenched in atmosphere and incredibly beautiful to look at. Being from England myself, I have visited the English countryside more times than I can count and this game instantly transported me there. What this game does great is feel more large scale than an indie game should, whilst never straying from it's small town England vibe. The first thing you may notice is that all the flashbacks and character exchanges sound like a radio play, and I may be wrong in thinking this but if that's what they were going for, it paid off perfectly and added so much to the game's tone. As you traverse these locations, you'll not only get an idea of what has happened, but also uncover some very important and intriguing character moments, which all weave together to create a web of interesting character relationships. Everything in this game just pulls you into it's world so much. I almost forgot that I was playing a video game at times. I can also say that it boasts one of the best soundtracks for a video game that i've heard since The Last of Us

    If I could compare it to anything, I would say that it calls to mind elements of bioshock, but even that's a stretch. I genuinely can't think of any games that are really like this one. Now on paper it seems like it's borrowing heavily from other games (the nameless main character, the post apocalyptic environment etc.), but trust me when I say that it feels very fresh and original. I would say that anyone expecting a lot of excitement and action will be disappointed, as the game does opt for a slower pace and a slower unfolding of it's narrative. For those looking for a great experience, I definitely recommend it and cannot really think of anything to complain about. It kept me engaged throughout and made me constantly want to delve deeper. It's only £15 on the playstation store and it is truly one of the first indie games in a while that is worthy of the price - offering a large world, small story, satisfying 6 hour adventure that you won't forget.
  • This game has affected me in a way that no other game ever has. Not a day goes by where I don't feel the presence of this game in my mind. I remember getting a copy of this game for free on Playstation Plus years ago, at the time I installed it, played for 5 minutes and decided it was boring. It was only as I got older, more patient and more willing for an experience rather than the instant dopamine rush of of an FPS, that I sat down to play this game.

    By the time I played this, I was well versed with the "Walking Simulator" type game. They fit perfectly into my life, a few hours of deep immersion in a well crafted world and story. I started with the likes of Firewatch and The Vanishing of Ethan Carter and finally came back to the game I had spurned all those years ago.

    By god I was wrong.

    The gameplay is standard fayre for the genre, a little more interaction than most. But typically you will wander the open world village of Yaughton. This is not a problem as Yaughton is potentially one of the best locations I have ever played in any game. I am from small town England, I have lived in small villages and spent many a holiday visiting and staying in villages like Yaughton. The devs have captured it perfectly. In fact, part of the draw of this game to me is the aching nostalgia I feel for the village, it mirrors my childhood, it conjures memories of me visiting villages like this in the 90s. They have perfectly captured a slice of English heritage and culture and for that alone, this game belongs in a museum.

    The story is simple, yet intriguing and powerful. It hooks you in and makes you want to explore, make you find the answer to where everyone has gone to. It will take you through the village, across farms, and houses. You'll explore a caravan park, a train station and the observatory. And every moment will be imprinted on you.

    Perhaps one of the most important aspects of a game such as this is the soundtrack and score. Jessica Curry has created a masterpiece with this. The score fits perfectly with the aching melancholia in the game. Some particular tracks stick to mind, my favourite of which is "Carry Me Back To Her Arms", the sound starts as you round a hill on a farm. Tall grass swaying in the wind and the bloom of the morning sun cresting the distant hills. I have goosebumps just thinking of this. In fact, the album is one in my constant rotation on Spotify.

    The game is now approaching 8 years old, unlikely that many people will read this review. But I felt like I needed to get this out there. If you are reading this and you are on the fence as to buy this game. I implore that you do. No media, TV, Film or Game has ever made me feel like this game has.

    It has been over 2 years since I first played this game and I have just finished another play-through. I am sat here in my living room, listening to the soundtrack on vinyl and it has dawned on me that this game has had such a profound impact on my life. Nearly every day since I first played this game, I have thought about it. I have felt a yearning ache, to return and spend more time in the sleepy villages of Yaughton and Tipworth. Hell, I even bought a house in a small English village, with a couple of pubs, a church and a post office.

    Last year on my Spotify wrapped, I was in Jessica Curry's top 0.3% of listeners, I even managed to find a copy of it on vinyl. After I first played it, I said I would confidently put it in my top 3 favourite games. Right now, if anyone asks me what my favourite game is, this is the answer.

    Every time I go back and play this game, I find something new. A new perspective on the story and characters. The best way I could describe this is that it's like going back to your favourite book - the one you've read countless times - at a different age, with different life experiences and taking something completely different from the story.

    I love this game, more than I have ever loved any single piece of media in my entire life and I just wish I could go back and play it fresh, without knowing anything about it.

    Thank you The Chinese Room for this game. Thank you for an experience. Thank you for something that I will never forget. I'll see you back in Yaughton.
  • Warning: Spoilers
    "Everybody's Gone to the Rapture" is, by it's title alone, already outside of the box. The story is scattershot, (intentionally - it leaves it up to the viewer/player), and mysterious. As a player, you're given some simple instructions; 'follow the light' and 'listen to the radio'. Doing both of these things help flesh out the weirder elements of the story. Represented only by orbs and flashes of light, the characters and voice acting are incredible. A ton of emotion, characterization and connection are displayed masterfully. The story too, while not all that original, (it runs like the Illegitimate child of 'The Leftovers' and the 2011 horror film 'The Darkest Hour'), is well written and the fragmented storyline is able to keep the mystery going without alienating the player. All of that being said - the 'gameplay' itself is atrocious.

    As the unnamed main character, (are you a survivor? A part of the light? Or nobody at all?), you're forced to move at a snails pace, (the hidden control of R2 to 'run' is also more like the pace of a running snail), and if you lose track of the orb of light that only occasionally serves as a guide, you'll spend literally ten minutes walking up and down the same road, at a slower pace than real time. It would be nice to explore the detailed, interesting and (surprisingly), unique interiors, if it didn't take fifteen minutes to walk over to a house just to figure out it's inaccessible. You can only interact with a minuscule selection of things, (radios, tv's, a few doors, and for some reason, light switches). Your only options are forwards, backwards, and interact. Some games have excelled with this minimalist style, ('Journey' is a fantastic example). Here it comes off as poor design, and absolutely aggrovating. You don't really 'play' "Everybody's Gone to the Rapture," you pretty much just watch it, with the added bonus of being a bad camera operator. I would have much rather just have watched the whole game as a film. The visuals, acting, writing and creative choices are that good. It's a shame the gameplay destroys any enjoyment some would get out of it. It's 90 minutes worth of story stretched out to 5 HOURS because of the pace you can walk. It's absolutely brutal.

    I'd be happy with this just being a bad game - it's not - but it's shortcomings ruin it, and that makes it so much worse.
  • Warning: Spoilers
    I've played EGTTR after triumphant reviews and recommendations. I knew that it's a special game, a calm one, a beautiful one plus some minor adventure. And I love adventures. But nothing has prepared me for this meh-ness...

    The title says it all. Aliens (probably) have abducted all the inhabitants of a fictional British village, by transforming them all to liquid light. So, you follow, by the slowest walking+sprinting ever made in the history of gaming, some balls of lights trying to watch captured instances of the last moments of the inhabitants and friends of Kate, the main character. OK, these instances are well-made, fully of light and the graphics are beautiful, plus the breathtaking ost. But this is it. It's a beautifully drawn colorful book with a story very badly executed.

    Pass. Just go outside & walk on your own.
  • Warning: Spoilers
    Everybody's Gone To The Rapture is a walking simulator set in a picturesque England village. Over the course of several hours you will get to know the inhabitants of this setting; you'll become engrossed with their lives and relationships and, eventually, their mysterious deaths. Each character has a distinct personality and career; I enjoyed getting to piece together their lives. The heartbreaking and intriguing plot is the main reason to play this game. There's a mystery surrounding why everyone has disappeared as, well as the strange abstract lights left behind throughout the village. However, I'll warn that the writers, intentionally, leave things ambiguous: I liked this.

    Gameplay is minimal as you mostly walk through the deserted streets and explore various locations. Movement is slow so that you can really appreciate the beautiful scenery and I found myself noticing smaller details that the developers have put into the environment: things you normally wouldn't notice in your everyday game. There's lots to discover within the world such as radio transmissions, conversations between characters, and phone calls. This makes the exploration enjoyable and if you're looking for a relaxing, slow-paced game then this is a great pick.

    Music is phenomenal as the orchestral score is both sad and powerful. It's often choir vocals and strings but I found the soundtrack to be very unique and unusual. This was definitely one of the highlights of the game.

    Graphics are great. Even in 2021 the textures and frame rate holds up really well and I had no glitches throughout two different playthroughs. The lighting effects are brilliant with sunlight slipping between the trees and immersing you in the atmosphere of the place. Nighttime scenes also feature strong use of lighting. Likewise, the sound fx is good with trees and bird chirping sounding natural and high- def. The voice acting from all characters was great and I can't fault any of the work from the actors.

    Overall, this is a walking simulator with very little gameplay so it will definitely not be to everyone's tastes. That being said, if you like these types of games and have the patience to see it through to the end. This is a game that will stick with you and has moments of genuine beauty and fantastic writing. The mystery elements are also well executed and just the right amount of ambiguous.
  • miss_chels_199321 September 2020
    Warning: Spoilers
    It took me a little while to figure out how the game worked, I never heard of it before. But it had me feeling all kinds of things.

    It might be a little boring for some to just walk around but it's worth it just for the story alone. Especially the ending was beautiful.