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  • What can be said about Isolation that hasn't already been said by the big video game reviewers? This game is terrifying! And an incredibly faithful entry to the Alien Canon, I won't concentrate too much on story but obviously you are Amanda Ripley, daughter of Ellen, you find yourself on Sevastapol station in search for the Nostromo flight recorder to find out what happened to your mother who has been AWOL for 15 years, that's all I'm giving away.

    What makes Isolation so special isn't its story, it's the un- predictable, radiant gameplay, one of my favourite moments so far was being spotted b a working Joe in an area I wasn't supposed to be in, they all start chasing me, I think I'm safe hiding in a corner until I turn around and find 7 of them staring at me, one grabs me by the neck and throws me into the wall and proceeds to beat the crap out of me, I whack him with my wrench ad run away into a locker, they give up looking for me, why this was so special is it only happened to me, did it happen to anyone else? Maybe, but certainly not in the exact same way, but it felt scripted, like it was supposed to happen, but it was pure chance and everyone who lays will have their own horrific story to tell that others would not have experienced.

    This becomes more frightening when the Xenomorph makes his grand entrance.

    The Alien in this game (There is only one) is un-scripted 95% of the time, it hunts you down like a real beast and is truly a complicated AI, and a true and horrific work of art, whenever you see it your skin will burn you will panic and find the nearest hiding place, don't bother fighting it, it will only become more aggressive, don't bother running away, it can run faster, hide or accept death and rethink your strategy.

    Forget everything about last years Colonial Marines, if you're a fan of RIdley Scotts 1979 Alien, or survival horror in general, this game is essential, you will scream, panic and sweat but every survival will be something you laugh at and cherish in the end and this is easily the best £35 I have spent in a long long time, buy this game now!
  • Greetings from Lithuania.

    If you are a fan of "Alien" / "Aliens" - grab this video game immediately. If you are a fan of "Call of Duty" type shooters, think twice before getting in this world.

    "Alien: Isolation" (2014) is hands down the best Alien theme game ever - period. It's all here - claustrophobic settings, sense of true terror, exploration, crafting, searching, shooting (a bit) and the star itself - Alien. And what a star it is. After you will encounter it in the game, every single minute of the rest of the experience will be true experience - the presents of this creature in the game changes everything - can't remember the last time in VG i have been hiding in looker room for 10 minutes just to safely crawl out of the room. The experience is mesmerizing. The AI of the creature is astonishing - no same patterns, every single time you will get the different encounter with "it" and it's only up to you on how this encounter will end.

    This is the game based on "Alien" theme i've always wanted. Overall, if you like Video Games / survivor horror / "Alien" - do your self a favor and try this game. It's the ultimate "Alien" experience.
  • After many games that ranged from horrible to decent, Alien fans have finally gotten the game they deserve. Alien Isolation is an excellent survival horror game that nails the atmosphere, mood, and paranoia from being on a derelict ship like the first alien.

    The gameplay is great. Moving around feels natural and using items and weapons is nice and efficient. You get a wide variety of tools and weapons to help you survive, and they all can be useful rather than some being completely useless, and you can use great strategies with these items. The graphics and sounds are great too.

    The survival element is the strongest. The game nails the mood and atmosphere and really makes you feel like your on that ship, especially when the Alien is around. The Alien has an amazing AI and is completely unpredictable. So you always have to be on your toes when it's around. There are also androids (which are pretty creepy) and paranoid survivors you have to deal with and while you have weapons to defend yourself, gunfire attracts the alien, so you have to be careful.

    The only negative part about the game is that the later parts have many false endings and involve a lot of backtracking, which can get tiring for some. The game could have easily been 2 hours shorter, but overall, Alien Isolation is a great game and something Alien fans will love. highly recommend it.
  • Unlike most reviewers I have read from, I have neither played Aliens: Colonial Marines nor watched the original Aliens movie, so I do not have any real references to compare to. The only "horror" game I had played before this was Alan Wake - an excellent game in its own right. Alien: Isolation, however, is something else. It is not just a horror game, heck, it is not even just a game, it is an experience that has to be felt to be believed.

    I started off at Medium difficulty, which I bet is the perfect choice for your first playthrough. Judging by the atmosphere and the survival-oriented resources, I quickly understood I had to play an excellent stealth game, which I did - crafting items, conserving ammo, never making a sound. All good until the Alien took me down for the first time - I was creeping through a vent, but with the Alien lurking around, I had made a bit too much noise before entering it. Suddenly, the Alien hopped down behind me with that terrifying metallic thud. It uttered its customary terrifying squeal and dragged me by my feet before I knew it, game over! I had headphones on with the volume turned up and it was 3 in the night, so it was apt that all my composure went for a toss - I was short of breath, my hands were suddenly cold & trembling and I could not resume playing without taking a break. No game has ever done this to me, and I doubt any game ever will. It is so good! The game is challenging, and I'd definitely say it is not meant for everyone. But, it is a masterpiece, there is no doubt about it. I have never played a game with such depth of atmosphere - the excellent graphics (e.g. the most realistic rendering of fire ever, period!) and the unbelievable sound design come together to create one of the best game worlds I have ever experienced. If nothing else, this game sets the precedent for truly immersive worlds in the gaming industry. Combined with the stealth-oriented crafting-based survival gameplay and an intelligent, deadly monster, this game is a blockbuster of sorts.

    The game is not perfect though - the story could be much more taut and the human character models could be more lifelike. But, these factors take away only half a point from what is essentially a 10/10 game, just for the experience it provides.

    I highly recommend this game to not just survival horror fans, but also anyone who wants to have an other-worldly, surreal experience in a game. Play before you die!
  • Greetings from Iran! It took me three days to complete the campaign. I found the graphics to be head-and-shoulders above other games. The texture is very high-quality and more realistic than Watch Dogs', though round objects such as buttons are not perfectly rounded. The expression on characters' faces during cut scenes are vacant and unnatural, despite the high-quality texture that even shows sweat running down their faces. The scenery outside the spaceship is remarkable, though you won't get to see it much; when you do, look around and enjoy the "blinding" sun nearby. It's a wonderful effect!

    The beginning levels were very slow and I was quickly bored of the repetitive nature of the game, of walking through the same claustrophobic sterile corridors, constantly running into locked doors requiring unlocking tools nowhere to be found. 1/3rd into the game I found a jack and much later two types of torches (ION and Plasma torches) to open those locked doors. This means you have to do quite a lot of backtracking; go to one end of the spaceship and return through the same corridors back to where you were to do something else.

    Basically the game consists of performing a set of repetitive tasks such as opening locked doors, finding key-cards and pass-codes on computer terminals to get the doors opened, restoring power to generators and hacking, "again" to open locked doors! Boring, isn't it? I couldn't be more wrong, because after the incredibly slow built-up, there comes the alien; agile, frightening, unstoppable and truly well-designed I might add. Every time you see it adrenaline is bound to rush through your veins! Surprisingly, its movements are unscripted and totally unpredictable, so every time you die you will have to try out new tactics to get past the alien, as it will be roaming some other spot. You have to sneak around and use a motion detector "at all times" so that you don't accidentally run into the creature. It can even find you by the sound of your breathing while you're hiding in a closet! The downside is, the motion detector never tells you if the alien is a story above or below you, which makes the game all the more exciting.

    The alien could kill you anytime and anywhere; whether you are in the middle of starting up a generator, hacking a door, reading a journal on a computer terminal, or "saving your progress"! Once you get to a distant phone booth to save your progress, the alien might cut you open while you are saving the game, which is really frustrating. The worst thing is, saving spots are very distant from one another and you might find yourself dead after performing loads of tasks and evading the alien before you find the next saving spot or you might get killed right in the middle of saving your progress! Another frustrating thing is the map. It never tells you if the location you are to reach is below or above you. You will die a lot trying to find out just where the game wants you to go, and the map is quite confusing for another reason; use the map and move around and see if you don't get lost!

    During the game, you will collect maps, blueprints and seemingly useless stuff enabling you to build useful things, which will be vital to your progress. Of all the things I built, I could do without most of them, but some are essential. Make sure you have at least 20 revolver bullets, 6 med kits and 3 pipe bombs with you at all times. You will not be able to progress during later levels without at least 2 pipe bombs to get rid of a horde of relentless androids. Bullets are scant and won't do any good when encountering four androids at once, so you will have to throw two pipe bombs to pick off the four androids. Don't waste your valuable pipe bombs on individual androids. Instead, shoot them twice in the head with your revolver and hit them twice with your wrench. Oh and never run or pick up fights because that will lead the alien straight to your location. The flamethrower will make it go away for a few seconds only to come back to you more forcibly. It's truly the most invincible foe ever seen in a video game.

    To deal with the alien, you will get a flamethrower 2/3rd into the game, but that doesn't mean that you don't need to sneak around anymore, because just like all other types of ammunition, flamethrower bullets are extremely rare and you will need them A LOT, especially during later levels. Always try and save as many bullets as you can. NEVER have less than 15 revolver bullets or 300 flamethrower bullets, because if you run out of bullets you will not be able to progress any further and there's no going back, as when you save the game your previous save games are overwritten. If you're lucky, every one hour, you will find a single revolver bullet and virtually no flamethrower bullets; that said ammunition in Alien Isolation is extremely rare and hard to come by.

    All in all, the game is very intense and after finishing it you will feel that you have accomplished something big. It's a challenging and frightening experience. I strongly recommend this title to horror movie fans. Just ignore IGN and Gamespot and immerse yourself in the atmospheric universe of Alien Isolation.
  • 11 out of 10. That game is just amazing. One of the best video game experience I ever had. But it's not just the amazing game, but it is one of the best thrilling blockbusters in comparison with top Hollywood movies. It's an absolute must have for every gamer, Alien franchise fan and horror/thriller games/movies fan. I'm really looking forward for the sequel.
  • Just wow... why the hell people overlooked this game when it camed out? i mean yeah it got some problems (some people may not like heavy stealth and backtracking) but dear god this game is terrifying.

    the game is so aggressive with it's gameplay and setup that always leave you at the edge of your seat the entire time and that can be frustrating sometimes but never have i ever felt the game was unfair because anytime you die, and you're going to die a lot it feels like you did a mistake and it's not the game being cruel.

    without any question it's one of the best horror tension field games you'll ever play specially if love the 1979 alien movie or if you are a fan of the franchise in general it's a must play for you, it's easily the best alien experience out there.
  • Warning: Spoilers
    Alien: Isolation is a different beast from the typical horror games. There are no overpowered weapons. No over abundance of ammunition or resources. There is only fear and that my friends truly describes how I played and experienced Alien: Isolation.

    Let me start off by saying this game is in the vain of Amnesia and Slender where being careful and methodical is your best bet for survival. Even with this information you are not guaranteed survival. There is much more than that in this game you will witness horrors from that of Fallout 3 and New Vegas. You experience the cold sweat rolling down your face as the monstrous Xenomorph stares at you from inside your hidy hole. This is Alien: Isolation and my review.

    Story: Amanda Ripley, Ellen Ripley's daughter, has bee working hard and trying to find closure for the disappearance of her mother. Her friend Samuels tells her of the flight recorder at the Sevastopol Station, a large ship similar to Nostromo. When they arrive things go from good to terrible. Stranded alone and no way of contacting her allies Ripley must find a way to establish contact with them. Along the way she meets something out of her nightmares and must save herself or die in the near derelict ship.

    Presentation: The game looks very good and allows you to take the semi-futuristic and retro looking environment. Form the DOS computers and portable TVs give the game a very 1979 Alien vibe. The game also has a very unique PDA like system where large cassette players are situated for your listening pleasure. While the environment is important the human and inhuman NPCs also look very good. Early on you can see the characters likeness to the actors portrayed all except Ripley who is modeled after Sigourney Weavers mom in her younger years, since she portrayed her in Aliens. The Seegson Synthetic are one of the more interesting enemies at first glance they look like simple humanoid Artificial Persons however the developers gave them red eyes in the shadows. An ingenious graphical tip for any player. The Xenomorph is s site truly to behold. H. R. Giger's beautiful vision is accomplished in the game. Showing every detail he painstakingly put into.

    Sound Design: As with most high profile games voice acting is very good. Nothing to complain about in this regard as for the games sound it is very other worldly. From the start you are in silence only with the whirs of the dead city filling your ears. Cues from the world around you offer a very discomforting experience especially from the star of the game. As it growls and wanders the hallways looking for you and you hold up the motion tracker all you can hear is panicked breathing.

    Controls: One flaw with his game is the controls at times it's simple other times it can be a little overwhelming. During combat it is very difficult to switch to a more appropriate weapon. Other times you have stumble since the game has a vision alter button you won't use unless you have the motion tracker out.

    Gameplay: This is where the game shines. During the game you will have to adjust your play style if you want to survive. Since the Xenomorph will learn from you you must learn from it. Combat is not the center of this game. You will have to rely on brain power to figure out the best strategy to fight the humans and synthetics. Will you use a flash-bang or lure them into a trap? The game also offers a crafting system which is a little hectic but bearable. Creating some items feel like you have something value versus something of uselessness. It has happened to me but hey I need to learn.

    Overall A:I is a superb game that tests the player to their wits and emotional end. I give it a 9 out of 10.
  • It's risky fare for Sega to pick up such a well-known franchise in an arena it has consistently failed to flourish. H.R.Giger's trademarked xenomorph has generally disappointed upon its plentiful player-immersing platforms, a cross-over plugging plunge that has always fallen short of expectation and in execution. But, the loyal fanbase continues to exist and for those inundated (and re-inundated) by 'Alien' prequel 'Prometheus', finally there's a game that lives up to the legend. For hardcore fans of the face-hugging fiends, 'Alien Isolation' co-exists in harmonious rapture to the first film of the franchise, controlling Ripley's daughter Amanda as she investigates the Nostromo to attain closure. An absolute delight whence interweaving Scott's feature within the game's plot, with a little aid from Fox, the game literally plays like the film - the production team have picked apart every element present within the film in great detail and recreated its brooding atmosphere, lo-fi retrogradation and deliciously dread-inducing soundtrack in making not only the best ever 'Alien' based game - fact - but have created much much more. SEGA have created the 'Alien' experience. For the ardent fan, the game is a must. For the gamer, however, its a necessity.

    Experiential fabrication comes at a cost - and that cost was bucking the trend. With the capabilities of next generation consoles allowing for raging wars of epic proportions to engulf the screen, armies of thousands-strong battling it out have become commonplace for these supreme mega-bit simulations. Action revels in eponymous overture, guns blazing, kill everything in sight to win. Frankly, in todays market, all out warfare sells like hot cakes. 'Alien Isolation' renders this defunct. Or at least highly recommends against it. The aim of the game is to survive - any way that you possibly can, which means being strategic, being tactical, being stealthy, being quiet. It's a virtual game of chess between you and the alien. That's not to say you can't kill anything, it's just not advised - where you'd think offing the antagonist paves the way for linear progression, it's more worthwhile (and more satisfying) to plan out your undetected escape - be it in a locker, cabinet, under a desk or in a vent - it is for the virtues of patience and preparation that you will reap reward. As a minor con, the game is rather unforgiving, continual trial and error (and many a death!) will unquestionably frustrate the player, but the gratification is so much sweeter when you finally progress.

    Graphically sublime, invigoratingly fresh, poignantly tense and foreboding; the wondrous intelligence of the game urges the player onto the edge of the seat and demands concentration. It's difficult, and at times rather repetitive completing an array of missions that require the player to go back and forth to fetch an item, but it's different. It's alien.
  • jwcorbi22 September 2019
    Best horror game I have ever played. Best Alien game made. Simple. Should get a sequel and more recognition.
  • Warning: Spoilers
    This game is amazing, but let's go over the bad first. This game has a lot of padding, especially in the latter half. I won't spoil anything that happens, but everything that can go wrong, absolutely will go wrong and you'll have to be the one to fix it by following new objectives. This of course, makes the game a lot longer than it should be in a rather frustrating way. Don't get me wrong, I like longer games, but it was frustrating to put a lot of effort into completing a goal only to have something mess up and make me have to do a much longer, more frustrating objective. The AI, while it works greatly to the intensity of the game is very aggressive in from difficulties medium and above, which can be incredibly frustrating especially when there's both the alien and other aggressive enemies tailing you.

    I need to put a spoiler tag over it now, but I can't make a review without mentioning it: the hazmat android gank squads are the worst thing in any game ever. Throughout the game, you are taught that you need to hide, move slowly and carefully, and only use combat as a last resort. Then this segment inside the reactor happens and it turns from a stealth game into "HURR DURR let's put 50 robots in this hallway and make you need to hit 7 different things on opposite sides of the map without dying to the robots who are also immune to their one weakness" where you run around like a chicken with its head cut off and try not to get grabbed.

    With that out of the way I can start praising the game's many good qualities.

    Sevastopol as a setting is fantastic, and with the graphics it looks absolutely gorgeous. The area is huge, and while you go through most of it in the main campaign, you still feel as if you're really exploring this decrepit space station. Out of every window you get to see the depths of space, and the beautiful sun and planet the station orbits.

    The combat, while clunky, encourages strategy and planning on how to take out targets. This strategy and planning is rewarded with much needed crafting materials and ammunition, which help you with progressing through the game.

    The alien not only looks gorgeous, but is an absolute terror. Whenever it shows up, the game goes immediately from a 3 or 4 straight to a 10 in terms of intensity. Anyone who's played the game will have the sounds of it entering and leaving vents permanently burned into their minds. Not only that, but the AI learns how you play, meaning no encounter will exactly be the same, and each encounter gradually gets harder. Adding to the immersion, the alien also attacks other people. You aren't the sole target.

    The music here also cannot be unappreciated. The soundtrack varies from slow peaceful melodies in the calm moments after chaos, to intense themes that make it even more terrifying (Take the habitation deck escape theme for example, the music absolutely MADE that mission), to dread-inducing ambience.

    Overall, despite a few flaws, this game is still a masterpiece and absolutely deserving of a playthrough.
  • thehulkman20 October 2021
    Literally couldnt finish this game cause it was so scary. HIGHLY RECOMMENDED if you are an alien fan. It might be a tad bit to long but overall it was just so good.
  • Alien: Isolation is incredibly faithful to the source material and it really captures the atmosphere and feel of the original film. Aesthetically, it's a great-looking game, even in 2020, 6 years after the game was released, it looks phenomenal. Sound design is also fantastic. I really enjoyed the game during the very first parts of it. Unfortunately, it got pretty boring for me after about 5 hours of gameplay and I dropped the game right then and there. More than fear, I just started feeling bored and the game became pretty tedious for me. The dynamic never changed, which was get from point A to point B, hide, crawl, hide. Rinse and repeat. I get that that's what the game is, a stealth game, but I think it could have been much shorter, and in my opinion, could have been much more effective.
  • Scar3819 January 2022
    Once you meet the Alien you can hardly move around, you can't kill it, so you hide and wait for it to leave, then you come out of hiding walk a few steps and it's there again, it's impossible to do the missions.

    It's very frustrating and annoying.

    Unfortunately I don't think I've come across a decent Alien game yet, and I'd say the Dead Space games are much better.
  • Opinion is divided on Alien Isolation. You ever love it's inch-by-inch stealth, occasionally frustrating unscripted events and lack of combat, or you hate it. Certainly, if you have been raised solely on 1080p exploding uber-monsters, plasma turbo-cannons and a body count higher than a city-wide zombie apocalypse, you may well fall in the second category.

    But that's not me and so I can only speak from what I have seen of the game.

    The developer knows their audience, that is for sure. Even the grainy VHS tape appearance of the 20th Century Fox logo when you insert the disc is pitched at a male gamer who was too young to watch Ridley Scott's original Alien in the cinema, but who fell in love with it at home on video. This is no Alien Resurrection with its throwaway CGI and ugly evolutions of the original monster. Forget the lame AVP franchise with their atmosphere thinner than LV426. Last year's Colonial Marines? Nope, never heard of it. There isn't even a smart gun on show here. Instead, Alien Isolation is a faithful attempt to tie a loving companion story to the original film and amazingly it is done with completely authentic and painstakingly recreated music, sound effects and interiors.

    So, forget your expectations of what a modern action game should be and join Amanda Ripley as the search for her long missing mother leads her to space station Svenstopol, where on arrival it is immediately obvious that, in this run-down backwater, something has gone badly wrong. Aboard the station the atmosphere is truly frightening. Chokingly tense, it's as visually creepy as Doom III with sound design to rival the high points of the Silent Hill series. Forget that you know exactly what the Alien looks like, forget that you've seen it do it's stuff a million times. It won't make any difference. When it finally does appear, the effect will be as great as it was all those years ago, watching the film. It is elegant, beautiful and utterly lethal.

    So what does it play like? While this game is in the first person, make no mistake, this ain't Call of Duty. This is old skool survival horror, complete with a clunky movement system that all but forbids you to out-gun or even out-run trouble. Progress is gradual, movement halting. The first lesson the game will teach you is to slow down, be prepared, never rush in. The puzzles and tasks reflect this. You are required to use observation and lateral thinking rather than a volatile trigger finger. As the story unfolds you will be reminded of those halcyon days of Resident Evil I and II when searching for keycards and missing components from broken-down machines to further your progress was the glue that bound the set-pieces together. None of the puzzles are prohibitively hard. But trying to execute them while you are being actively hunted, is.

    But the granddaddy of survival horror is not the only touchstone here. There is a thoroughly modern sheen on this game, not just in terms of graphical detail and environmental effects but also features. Indeed the game owes a great deal to the original Dead Space, not just in the crafting system but also in overall atmosphere. The post Resident Evil 4 staple of strategically placed button bashing cues are present too and used to strong effect – always furthering the action, never impeding the story. It's a masterpiece of storytelling and like the genre-defining The Last of Us, it allows the other non-player characters to tell much of the story. Hence the action blends seamlessly with the cut scenes.

    While these may sound like the doe-eyed ramblings of a super-fan, Alien Isolation isn't perfect. The very nature of the alien's unscripted arrivals can be frustratingly difficult, particularly early on when you have no defence against it and don't really know what you can get away with. If it sees you, you die. If you sprint, you die. If you make a noise, you die. In short, you will die a lot! Several hours into the narrative, I began to try and use the technique of making a noise on purpose and then relocating quickly to draw the Alien away from an area I needed to access. Even this, is very hit and miss as the creature can negotiate the air ducts so quickly that if it is hunting you, it can be on you in a matter of seconds. No doubt, this makes for a pulse pounding ride, but it can be frustrating too and were the makers not so generous with save points, I believe the game would be basically unplayable. The load times are also a little lengthy in places, although to be fair, the payoff is that the game looks incredibly beautiful.

    I could go on but, really it's better that you experience the game for yourself. But make no mistake, this is high budget, high concept fan fiction pitched at the older gamer. Their mission statement was obviously to deliver not just an exciting experience but also to add to the Alien universe rather than detracting from it as, in my opinion, everything from Alien 3 onwards has done. And in this, they have succeeded utterly.
  • I've grown up with the survival horror genre. From Clocktower to Silent Hill to Amnesia, I've put a lot of effort into desensitizing myself to being scared by the dark horrors that await in the recesses of these interactive worlds. I've also been a fan of horror movies for as long as I can remember. The first time I heard of them making something close to being an interactive Alien experience, I saw the development of Aliens: Colonial Marines. I never got the chance to play it, but to hear of it as a colossal failure disappointed me. I was excited to experience Alien in an interactive format. And that's why I was both reticent and excited to hear about Alien: Isolation. But it all paid off in the end.

    -PLOT- You take on the role of Amanda Ripley, the daughter of Our Lady of No-Nonsense Ellen Ripley, as she accompanies a crew to the space station Sevastopol to retrieve the Nostromo's flight recorder. Upon arrival to the dilapidated space station, she is separated from her EVA team by a massive explosion. She enters the station to find it in extreme disrepair. It's apparent that something of an uprising has occurred among the Seegson Corporation's community. It's also apparent that she's not alone.

    The player must guide Ripley through malfunctioning synthetics, crazed space station residents and more, all while avoiding the terroristic, stalking Xenomorph.

    -GAMEPLAY- While the game generally takes a "Sneak first, fight later" approach, the player is given the opportunity to fight aggressors, all of whom have their own threshold for pain. The player can employ many pieces of equipment in fighting antagonists, including a maintenance jack and a revolver.

    The mechanics in utilizing this equipment is non-invasive to gameplay. Holding down right mouse allows you to aim your firearm, left clicking allows you to fire it. When you're not aiming your firearm, left clicking allows you to melee with the Jack. It's very simple, and the fighting - while somewhat arbitrary - doesn't feel difficult to grasp.

    On top of being able to fight off your enemies, Ripley comes equipped with the expertise of an Engineer, allowing you to scavenge and utilize items from the game's environment to craft helpful items ranging from distraction countermeasures to medical syringes.

    If the player is out of options, Ripley can alter and use the environment to her benefit through the use of Rewire relays. Using these, she can divert power away from unnecessary systems to create distractions or disengage security systems that might otherwise give away her position.

    The enemy AI may seem a bit shaky when using stealth, but once they're locked onto the player, it becomes a fight for survival that will thrill you as much as it will kill you. Stealth becomes your most faithful ally. When in hiding, the player can employ a multi- directional leaning technique, similar to the one found in Wolfenstein: The New Order, to peek around corners. Learning as much about your surroundings before fighting the toughest enemies is an important step to surviving Sevastopol.

    -CHARACTERS- The overall feel that is garnered from the characters and cutscenes is almost exactly akin to watching a film, however a lot of the voice acting (mostly from Amanda) is somewhat disappointing. It feels very difficult to relate to her in that aspect, but the gameplay ultimately makes up for any missing connection you might have with Amanda as a character.

    There aren't many people you'll meet on Sevastopol that don't want you dead, but in a game like this, seeing another human being is always both a relief and a stomach-churning moment of doubt. This is one aspect that makes the characters of Alien: Isolation pretty cool in their own right.

    -GRAPHICS- With references taken from the Scott film, Creative Assembly has managed to craft an amazing recreation of the retro-future of the Alien universe while maintaining a truly next-gen graphical feast. From the smallest free-floating particles to the grandest, dimly-lit hallways of Sevastopol, the game is not without details.

    If you find a locker to hide in, you may notice pictures or notes hanging from the door on the inside. When blood is spilled, it will form trails in congruence with the movement of whomever spilled it. Every detail in the game is enough to delve you deeper into the experience.

    -OVERALL- Alien: Isolation gives us a refreshing dip back into the murky waters of first person Survival-Horror. In a genre ruled by jumpy ghosts and slender men, it's nice to have a biological entity to be scared of for once.

    The characters feel a bit undercooked, which might detract from the cinematic quality of the game. But it's immediately rectified by the quality of the environment and audio.

    Every moment aboard Sevastopol feels like a fight to survive. For those of you who may have enjoyed the feel of System Shock 2, Alien: Isolation will certainly feel like a call to home. For those of you who enjoyed the Alien franchise, you will gain nothing but appreciation for Creative Assembly's attention to Ridley Scott's work. This is a game for everyone looking for an ultimate and brutal first person survival-horror experience
  • I was waiting a long time for a good Alien game to come out , it is very hard to make a game based on movie and get it right for the fans and other survival horror fans to enjoy it. I must say that this game looks like it was made by an Alien fan , this game looks like it has a lot of thought put into it , the story the atmosphere the level design , everything looks exactly like Alien 1 , 2 . Taking Ripley's daughter as the hero of the game was brilliant .

    Fanboy aside , this game is a brilliant survival horror experience . Anybody who thought that Outlast and Condemned: Criminal Origins were impossible to compete with will enjoy this game as it has everything you can ask for in it.
  • Warning: Spoilers
    As i currently write this review Alien:Isolation currently sits at 7.5 IMDb rating which i cannot quite believe, I am guessing a lot of people have just got themselves so frustrated at some of the missions they have upped and give up, which to be honest is understandable, but the pro's far outweigh the cons.

    The Alien itself is superbly designed, dangerously quick and unpredictable, so much so that almost every time it appears there is no pattern as to where it will look for you which is far more realistic, the ability to craft your own weapons is a homage to Dead Space gives you the gamer a lot of variety.

    Brilliantly made, and easily the scariest video game in the last few years, primarily down to being unable to read where the Alien is going and the music is terrifying. Solid 9/10 anyone like myself who is a fan of the in particular Ridley Scott's Alien this is the game for you.
  • Alien: Isolation is a survival horror game released all the way back in 2014 that has stood the test of time and stands as the greatest release of its video game franchise and one of the very best genre games ever in general. It's available on multiple different platforms and still deserves to be played and appreciated to its fullest in this day and age. The story revolves around astronaut Amanda Ripley who travels to space station Sevastopol to recover the flight recorder of her mother's ship in order to discover what has happened to her. As she arrives at the space station, Amanda Ripley gets separated from her group and must find her way through different sections of the gigantic complex. In addition to recovering the flight recorder and finding the rest of her group again, she must also be prepared to fight against a mysterious invader who has taken control of the space station.

    Several elements distinguish this video game from so many others of its genre. First of all, one has to mention the video game's spooky atmosphere from start to finish. Being trapped on a gigantic abandoned spaceship with a deadly enemy who could lure behind every corner develops an almost claustrophobic vibe that entertains from start to finish.

    The set design are also praiseworthy. Even though the game takes place in the twenty-second century, the designs are surprisingly authentic, grounded and realistic which makes it easier to put yourself in the protagonist's place. This is an element where this game excels if compared to franchises like Mass Effect.

    We obviously need to talk about the titular monster. Just by reading the title, you know that the Alien will eventually show up and present itself as a relentless menace. However, as a player, you never quite know where, when and how this is going to be happening. The artificial intelligence of this opponent is dangerous, impressive and unpredictable. You can play a specific section of the game several times and the outcomes might always slightly differ from one another. This element of surprise also adds a lot of replay value to the game. However, the titular monster certainly isn't easy to defeat as this task asks for much courage, focus and resilience.

    At the end of the day, any fan of the Alien franchise, anyone who is interested in science-fiction and anyone who is intrigued by horror video games should certainly check this wonderful game out. It has stood the test of time and entertains for many hours thanks to its spooky atmosphere, flawless designs and challenging antagonist. Give this game a fair try alone and enjoy it on a rainy autumn afternoon or on a cold winter night.
  • Warning: Spoilers
    1979's Alien is arguably the most satisfying combination of science-fiction and horror in the history of cinema. It's create a film franchise of sequels & prequels, spin-offs films, and even video games. It's been a long time coming for something that equals the scare factor of the original. As much as I love James Cameron's 1986's Aliens. It's not that scary. It felt more like an action movie than a horror survival flick. Alien: Isolation gives us the chills and thrills of the original film. Set 15 years after the events of the original film, Alien; video gamers play as Ripley's daughter, Amanda (voiced by Andrea Deck, motion capture by Kezia Burrows), as she embark on a dangerous mission to find her missing mother. The game is so unlike the previous recent game, 2013's Aliens: Colonial Marines, which was a first person shooter. Instead first person shooter, Alien: Isolation is first-person survival horror stealth game developed by British studio The Creative Assembly and published by Sega. The game could be describe as boring at times. The reasons why is, understandable. Most gamers would assume that an Alien game would be more action oriented. Instead, the Talented Mrs. Ripley spend her time in a very limiting world that follow a predetermined path of running away from Xenomorphs and solving how to open doors. If she does fight, it's not against the Xenomorphs, as the game developers decide not to have the Alien be killed; instead forcing players to use lethal weapons on human occupants and android "Working Joes". As the game goes on, you find yourself having weapons like shotguns, flare throwers and knives, and a crafting system to the game where you can find raw materials litter your surroundings and can be taped together to create weapons, but once again, it's limiting. If you do use it, you more likely to get catch by the Alien A.I, making weapons nearly useless. The game game-play story can be a repetitive, as most of the time, you spent stopping somebody from blowing up the ship or space station which kinda contradict, what Ripley's mother wanted. This makes Amanda Ripley seem like a bitchy character. Honestly, they could had cut the gameplay down to a fewer hours as it seem the game is a bit too stretch out with it weak plot. The game is bit disappointing in the gameplay because of those reasons. The game could sound dull on paper, but the presence of the alien makes it worth-while challenging. The Alien artificial intelligence has been programmed to actively hunt the player by sight, sound, and smell. It's a really hard game, so don't be surprised if you die, multiply times here. The Alien AI was programmed with a complex set of behavioral designs that unlock as it encounters the player; this creates the illusion that the Alien learns from each encounter with the player, and appropriately adjusts its hunting strategy, but it rarely does that. For the player, the few encounters with the aliens, you can get the glib of their actions, and it becomes pretty predictable. Still, once in a while, the A.I behavior would act unpredictable, and it would impressive, reactive to anything, even if you believe you're well hidden or out of sight. The game also features a minimal amount of music, more relying on ambient sound to make the player notice what may be happening and to also enhance the atmosphere, making night gameplay, very frighten. It's too bad, that you don't get that isolation feeling that the title is given. There are way too many supporting characters that you meet. It doesn't feel like isolation at all. The best thing about the game is the nostalgia feel of it. You really get the sense of how it felt to be in the original movie. They've built their world as Director Ridley Scott and his special effects team would have in 1979, using only technology from that period. It is visually beautiful. If you order the free upgrade to the Nostromo Edition, you get to play as the original crew of the Nostromo. Additionally, by ordering the Ripley Edition from selected retailers, players received the Last Survivor mission, which features Ellen Ripley (Sigourney Weaver) attempting to set the self-destruct system and escape aboard the Narcissus. It's nice to see all the original actors and actresses return for more voice acting for these parts of the game. Sadly, most of the other voice acting is flat as hell. The lip syncing is mostly off key with the video game characters. Overall: Being far from perfect game, the game is for people who can withstand a heightened emotional state for a prolonged period of time. Patience, observation, and stealth skills are needed to make it enjoyable. For everybody else, it might be a dull horror game. While, it's not the best game out there, it's not the worst.
  • luialexandredsc12 May 2019
    This game is a gift for survival horror and Alien fans. It's not perfect. Sometimes gets a little repetitive and you'll get a feeling that the campaign will never end. But after it ends, you'll want to play it again. There's so much right stuff about this game, when games are actually getting worse and mindless... that I can't escape giving this a 10/10. There should be more games like Isolation.

    STORY: 9/10 GRAPHICS: 10/10 AUDIO: 10/10 GAMEPLAY: 9/10

    9,5 out of 10 would be more accurate.
  • Any idiot that disputes it (you never played this on the hardest difficulty) is full of it. Show your achievements or trophy, you cant. This is a must own, especially for horror/game fans; especially for Alien fans.
  • paulzalis126 October 2014
    I've never done a review before, but felt I had to as this game has had a lot of "bad press" by some people lately. I own a PS3 and bought the title for this console. The game is absolutely astounding. You will see this as soon as you turn it on. The soundtrack and effects are of that from Ridley Scott's Alien, not to mention the graphics! Playing the game, you honestly feel like you're there, especially if you are wearing headphones.

    I'm keeping this short and sweet, but I honestly think this game is worthy of a 9.9 - 10. If you're a fan of the original Alien film, then this is for you.

    Just remember to have a clean pair of pants on standby.
  • Cuppa Joe is more scary then the actually Alien, if you don't know what I mean look it up Cuppa Joe from this game and you will see he's a creepy looking dude.

    So after the god awful mess that was Aliens: Colonial Marines, we needed a new game starring the aliens to wash out the horrific taste that Colonial Marines left in are mouths. The bugs, the glitches and the laughable AI that made the game funny but it wasn't suppose to be funny but to be taken seriously. Everybody's expectations was high for Alien: Isolation by it's advertisements and the word of mouth that was going around about the game made the hype higher then ever. Now everybody has bought the game and played it and anything seems to be positive with feedback. Everybody seems happy of what they got and I was too.

    The graphics in the game are much much better than Colonial Marines, I mean I did come across some glitches in this game but they wasn't anything like Colonial Marines. I was decent graphics for the most part, I mean the graphic didn't really wow me in anyway it was just basic graphics you see in every video game you play.

    The Alien itself is both scary and truly terrifying and it's mostly by the design of the alien and the sound effect's it makes. The creature will kill everything that comes it's way even you. The Alien in Colonial Marines was just a joke because it was a messy cliché that was both laughable and bad since the Alien is suppose to be frighting and a treat. In this game you are hiding for your life trying to get away from this thing and when he finds you it's over. I thought the game creators did a fantastic job on the design of the Alien.

    The sound mixing and editing in this game was spot on great and really added a lot to the game when it comes to suspense.

    Now for the problems with the game: The ending didn't really end very good. It just ended just like that and it left me wanting more which isn't a good thing for me.

    The voice acting for the most part wasn't anything that good. It wasn't bad or anything like that I was just blah.

    The game isn't anyway near flawless as these many mistakes and flaws in the game itself. Let's just say that the game isn't perfect but putting all that aside this is still a pretty good game and a game that's worth playing.
  • bneilly195625 September 2018
    Big fan of The Alien franchise but this game was not a lot of fun. Stumbling around in dark trying to find your way forward in the game was VERY frustrating. What was that, I don't know , I can't see a frigin thing....
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