12 July 2018 | CornelisdeVos
Missing Combat Challenges a huge letdown
The third (or fourth, depending on how you see it) part of the Arkham series presents us with Batman's biggest challenges yet, and the world that Rocksteady has created for us is one gritty, dark representation of a city in full-blown anarchy. We recognize most gameplay elements from earlier games while being given more to play with this time in the form of the Batmobile and new gadgets.
I loved the Arkham series, and spent a massive amount of time with the Combat Challenges of both Arkham Asylum and Arkham City. Don't get me wrong, I loved the story archs in those games as well and nothing really compares to their nightmarish visual style as well as the hallucinatory gameplay sequences that are presented to us, as well as the feeling of freedom that comes with soaring the skies using the Batclaw.
But... and this is a big but; where, oh where are the Combat challenges in Arkham Knight? I spent a lot of time doing the Arkham Asylum ones, and I was very happy to find them again in Arkham City. They really were a challenge if you were going for full game completion, and they were a true testament to your skill as well.
When I had finished the two earlier games, I spent hours upon hours perfecting my fighting skills until I had no problem at all facing 20 enemies at once, some with armor or nightsticks, knives etc etc. You had to get into some sort of flow and always predict what set of moves were coming next. It was very, very addictive and, in a way, where the meat of the game was.
And in Arkham Knight, they're nowhere to be found. I was very surprised when I couldn't find them. They were one of the things I was truly excited about getting to experience on the PS4 compared to PS3! More enemies, more spectacular stages to fight on, different new gadgets to use on the fly and incorporate into combos.
I still like the story, and it's a very well made game and a worthy finisher to the series. It would have been 10/10 if the Combat challenges had been there. Now instead I'm leaning towards 7, perhaps 8/10 if I'm feeling generous.
I should also add that this is my very first review on here, which goes to show how dear this game series is to me, but also how disappointed I am that they left out some of the very best parts of the prequels for this instalment. Thank you for your time. Now if you haven't, go play through these series and start with Asylum, if you can. They're all great.